thesheeep
Arcane
That's a pretty shitty army, though.
Man, early Brettonia game is terrible. A bunch of zombies would be better.
Man, early Brettonia game is terrible. A bunch of zombies would be better.
Boys I feel like they are degrading stuff.
In WH I, when goblins had majority they could cause some damage by charging to back of unit. Charge was additive. Now they are calculating charge as percent of damage, thus 1.4 times nothing is still nothing.
Another problem I seen, was when I borrowed WH 2, and tried Beastmen. While people might ask me why such example of torturing myself by playing beastmen, it's easy faction to test stuff. I seen some differences.
Aafter I screwed up conquering of main Estalia province, and clan Skyre declared war on me, I went quite late to Bretonia, and then seen how Carcasone moved armies from carcasone to small village... I thought they are serving a diner... So I conequred carcasone, then I seen how they moved army from theirs own only remaining town, I thought they are serving a lunch. After Carcasone lost all provinces and just had one army, after two totally insane mishaps. Well first part I'd call griefing. The second part complete insanity.
I didn't seen such dumb AI over 10 years.
Of course these settlements didn't stayed razed long. Empire colonized carcasone two-three turns after razing. And Bretonia, or was it Bordelaux, ate the second ruined city. Yea robbing theirs friends of theirs territories.
Add to that the AI arrived from half a world trespassed into neutral territory just to kill one of my hordes. That reminds me how people complained in early ELEX that when they run they soon accumulate hordes of enemies trailing them. WH 2 is similar, just it's strategy game, and this behavior can cost AI everything.
What is the codex consensus now on this game?
Remember there was quite a lot of hate on it earlier but I have to admit I keep returning to it. In fact I havent had this much fun with a strategy game in a long time. The quantity, quality and diversity of the factions just makes it a very cool game to play. Combat I really enjoy as well (especially in multiplayer) - empire building I find less interesting though.
What is the codex consensus now on this game?
Remember there was quite a lot of hate on it earlier but I have to admit I keep returning to it. In fact I havent had this much fun with a strategy game in a long time. The quantity, quality and diversity of the factions just makes it a very cool game to play. Combat I really enjoy as well (especially in multiplayer) - empire building I find less interesting though.
The battles are generally pretty good and CA deserve a lot of credit for introducing new elements like large, single-entity monster units and flying units in a way that makes them useful, fun to use but also balanced with appropriate counters. Meanwhile, magic is somewhat shallow (you can't counter wizards with other wizards, just spam buff/debuff and damage spells). Hero units are a pretty average addition - they look fucking stupid in action when you have one dude holding back 300 spearmen, and in Warhammer 1 they were absurdly tanky, though they've been made more vulnerable. I seriously hope they integrate the duel system from the upcoming Three Kingdoms into Warhammer. Ranged units are a little overtuned as well - I prefer them as skirmish and general support units from previous games, not glass cannons who can wipe out a quarter of a unit with a single volley. There are also some unreasonably powerful abilities like the Sword of Khaine and certain unique Legendary Lord skills which can wipe out entire units with absolutely no way to defend against them.
The campaign is one of the weakest in the entire history of the Total War series. Most factions lack basic features from historical titles and the compensation for this are rebranded gimmicks like the broken food system for the Skaven or the entirely meaningless Loyalty for Dark Elves. Even new features, like "Underway" or "Beast Paths", are completely broken and the AI can neither use nor defend against them properly. Every faction is frozen in time and will retain the exact same characters and faction identity every time you play. Research trees are boring trash buffs and debuffs. Basic AI behaviour on the campaign map is moronic, with racial enemies inviting each other to join wars against you despite being halfway across the world with a Non-Aggression Pact and positive relations. Unit recruitment is tied to expensive building chains, so enjoy seeing armies composed of nothing but catapults because the AI didn't have anything else in the area. "Quest Battles" require you to perform a series of potentially extremely long-winded and expensive, counter-intuitive actions so as to fight a scripted battle and get an artifact. These aren't so bad with the Warhammer 2 factions, but some of the Warhammer 1 Lords have notoriously stupid requirements like having obscure max-level units in your army and marching literally halfway across the map - in effect, things you would only bother with once you've pretty much already won the campaign. Also, the lack of naval battles is extremely noticable on the Warhammer 2 map. And of course, the coolest feature of Warhammer - customization - is absent.
That's not to say I don't enjoy playing a campaign - but that's thanks to the battles and the Warhammer setting, and virtually nothing to do with the actual gameplay mechanics. I deserve everything I get for pre-ordering literally everything that comes out for this particular series, but anyone who isn't a Total War + Warhammer nut must have brain damage if they spend money on this series before 2020 or whatever.
I agree with most of what you're saying but the conclusions is a bit strong. I was not familiar with Warhammer but the factions are recognizable and interesting enough without knowing anything about Warhammer. Also I still think despite some flaws in the campaign this is a good title to play for any fan of strategy games.
You completely forget about mods.I agree with most of what you're saying but the conclusions is a bit strong. I was not familiar with Warhammer but the factions are recognizable and interesting enough without knowing anything about Warhammer. Also I still think despite some flaws in the campaign this is a good title to play for any fan of strategy games.
I'm sure plenty of people could have fun on their first (few) campaigns, but they'll burn out very fast due to the lack of depth. I think it's a mistake to bore yourself when you could wait for a "True" version of the game with all the races in one. I guess the optimal way to play for more casual players would be to play Warhammer 1 plus all DLC in a "sale", wait until Warhammer 2 is completely finished and do the same, then wait another 2-3 years and do it again with Warhammer 3.
You completely forget about mods.I agree with most of what you're saying but the conclusions is a bit strong. I was not familiar with Warhammer but the factions are recognizable and interesting enough without knowing anything about Warhammer. Also I still think despite some flaws in the campaign this is a good title to play for any fan of strategy games.
I'm sure plenty of people could have fun on their first (few) campaigns, but they'll burn out very fast due to the lack of depth. I think it's a mistake to bore yourself when you could wait for a "True" version of the game with all the races in one. I guess the optimal way to play for more casual players would be to play Warhammer 1 plus all DLC in a "sale", wait until Warhammer 2 is completely finished and do the same, then wait another 2-3 years and do it again with Warhammer 3.
Playing with mods such as SFO is an experience that is so much better than vanilla it is almost criminal.
You can have fun for a while playing vanilla, but once you get bored or when you come back to the game, you really should use one of the overhaul mods. None of them can fix the games worst downsides, but make them a bit more bearable, as well as making the good things even better.
I would say 2/3rd of my playtime is due to mods (in my case SFO, but others prefer other overhaul mods).
In that fashion, TW:W is similar to Mount & Blade.
They also said they will probably not change their patching system which ties bugfixing to content updates, meaning that if there's a dry spell of new content you can keep having the same bugs for months on end...
What reinforcement bug? You mean random locations for reinforcements entry? That should be trivial fix.
What is the codex consensus now on this game?
Remember there was quite a lot of hate on it earlier but I have to admit I keep returning to it. In fact I havent had this much fun with a strategy game in a long time. The quantity, quality and diversity of the factions just makes it a very cool game to play. Combat I really enjoy as well (especially in multiplayer) - empire building I find less interesting though.
The battles are generally pretty good and CA deserve a lot of credit for introducing new elements like large, single-entity monster units and flying units in a way that makes them useful, fun to use but also balanced with appropriate counters. Meanwhile, magic is somewhat shallow (you can't counter wizards with other wizards, just spam buff/debuff and damage spells). Hero units are a pretty average addition - they look fucking stupid in action when you have one dude holding back 300 spearmen, and in Warhammer 1 they were absurdly tanky, though they've been made more vulnerable. I seriously hope they integrate the duel system from the upcoming Three Kingdoms into Warhammer. Ranged units are a little overtuned as well - I prefer them as skirmish and general support units from previous games, not glass cannons who can wipe out a quarter of a unit with a single volley. There are also some unreasonably powerful abilities like the Sword of Khaine and certain unique Legendary Lord skills which can wipe out entire units with absolutely no way to defend against them.
The campaign is one of the weakest in the entire history of the Total War series. Most factions lack basic features from historical titles and the compensation for this are rebranded gimmicks like the broken food system for the Skaven or the entirely meaningless Loyalty for Dark Elves. Even new features, like "Underway" or "Beast Paths", are completely broken and the AI can neither use nor defend against them properly. Every faction is frozen in time and will retain the exact same characters and faction identity every time you play. Research trees are boring trash buffs and debuffs. Basic AI behaviour on the campaign map is moronic, with racial enemies inviting each other to join wars against you despite being halfway across the world with a Non-Aggression Pact and positive relations. Unit recruitment is tied to expensive building chains, so enjoy seeing armies composed of nothing but catapults because the AI didn't have anything else in the area. "Quest Battles" require you to perform a series of potentially extremely long-winded and expensive, counter-intuitive actions so as to fight a scripted battle and get an artifact. These aren't so bad with the Warhammer 2 factions, but some of the Warhammer 1 Lords have notoriously stupid requirements like having obscure max-level units in your army and marching literally halfway across the map - in effect, things you would only bother with once you've pretty much already won the campaign. Also, the lack of naval battles is extremely noticable on the Warhammer 2 map. And of course, the coolest feature of Warhammer - customization - is absent.
That's not to say I don't enjoy playing a campaign - but that's thanks to the battles and the Warhammer setting, and virtually nothing to do with the actual gameplay mechanics. I deserve everything I get for pre-ordering literally everything that comes out for this particular series, but anyone who isn't a Total War + Warhammer nut must have brain damage if they spend money on this series before 2020 or whatever.
I'm casual player of TW series since Medieval 1, last historical TW game I played is Shogun 2, and I must say that campaign in Warhammer games is a massive improvement compared to predecessors.
The biggest one is how AI is handling its armies. It moves stacks together, utilizes ambushes, and most importantly doesn't suicides trying to mindlessly capture settlements. Latter was my biggest problem in previous games, and easiest way to exploit AI, so I'm very glad it got fixed. I can plan to expand my empire using confederation mechanic.
Diplomacy finally works. Sure it's barebones, but at least it's reliable now. If I menage to forge alliance with someone, then I know that they wont backstab me for absolutely no reason. Before my "ally" could randomly declare war at any point.
Factions play differently and have unique unique flavor.
Choosing your faction leader alone is great fun, should I pick Kholek and made him a combat monster capable of taking a medium army alone, or maybe Archaon Everchoosen for army buffs and spellcasting ?
Technology trees are unique for each faction, some faction mechanics are meh (wood elves amber, dwarf grudges) but other works pretty well (vampires corruption, Tomb Kings upkeep) but all in all I don't feel like I'm playing same faction with different color like before.
It's a shame that they couldn't make naval battles work, but let's be honest they were always buggy unfun mess, I'm glad they focused on what is a heart of this series - ground battles. I thought that quest battles were streamlined long time ago.
As for army composition that's not my experience at all, AI can keep up with me no problem. Sometimes it creates weird stacks like lord and 19 chariots, but that's a bug.
What exactly is broken about Skaven food mechanic ?
AI cant utilize pathways in your games ?
"Every faction frozen in time", what does it even mean ?
You should explain your complains better.