tet666
Augur
- Joined
- Apr 13, 2012
- Messages
- 396
You mean DarkSydePhil?DarkID's LP when?
I don't think anyone here want's to see that fat fuck fap to this...
You mean DarkSydePhil?DarkID's LP when?
That game.The amount of detail I've seen is amazing. Even clothing damage too!
What chips are you using? I suggest using almost entirely defensive chips for the start of the game (Ranged-/Melee Defense and HP UP) so you avoid getting one-shot by stuff.
Game really isn't that hard on hard anyway, almost all abilities that kill you in 1 or 2 hits are telegraphed well enough for you to be able to dodge them. Once you get Overclock/Evasive System it's almost impossible to even take damage. You can get Overclock fairly early into the game, it is a gigantic improvement to combat if you die too often.
An unfortunate problem with all Plat games.Main problem is that it looks way too fucken easy.
It was, the real jump in difficulty starts with Very HardRising was quite easy on hard though, maybe it was because I unlocked everything already
Its one of the few genuine issues I have with the game. Some buildings look like you can get inside, and you can, others look the same and you cannot. Same for some ledges/hills that you cannot get over thanks to invisible walls. Some zones like the desert have covered up this issue relatively well, others are just plain stupid.I'm asking because even though I like the game and the world very much, there are some things that look incredibly cheap, like the ridiculous amount of invisible walls throughout the world, like if they didn't have the money to finish some areas.
In all seriousness, I think that the last game I remember with so much invisible walls was in the PSX era.
For me the cheapest thing that I noticed from the gameplay videos is that during some boss fights the game switched to a 1v1 fighting game style where you can move only in 2 dimensions. I don't know if it's a conscious "we think it's cooler this way" design choice or a money-saving choice but it just looked so ass-backwards compared to the rest of the game.
Its one of the few genuine issues I have with the game. Some buildings look like you can get inside, and you can, others look the same and you cannot. Same for some ledges/hills that you cannot get over thanks to invisible walls. Some zones like the desert have covered up this issue relatively well, others are just plain stupid.
In a game that is comparatively small like Nier:Automata this kind of thing really shouldn't have happened.
I wish I could pull my eyes away from the protagonist's ass long enough to competently play the game. I keep running into walls and shit. One thing I'll say in defense of the fugly old bastard from Nier 1 is that he didn't leave my dick in a perpetual state of rigor mortis. The struggle is real in Automata.