I'm glad I didn't pick Hard for first run
Yeah it's not really suitable for first timers
- not only are spawn harder - thougher enemy variants from the get go - they also don't make sense from a story perspective - black spider ninjas in the first level, demonic humans in the city from the start (despite the portal to the demon world only opening in the last 1/3 of the campaign), etc
- bosses have minions helping them
- enemies have new moves, the most important of all being a counter move to Flying Swallow
This last is notable because one thing you'll quickly realise once you get Flying Swallow is that it's unapologetically busted - a move you can perform from the safety of mid-air, very fast, excellent damage and staggers almost every enemy save for a handful (also I think it can hit multiple targets, I know for certain it can do that in NG2, not sure about NG1)
Also on Normal difficulty, no enemy can counter it
It's so overpowered that the devs gave some enemies (Bosses first and foremost) invulnerability to that particular techinique - if perform that move against these enemies, you'll get the Guard Block sound instead of the usual sharp slashing sound
You'll also realise it can be a particularly tricky move to pull because it's dependant on some unclear factors like angle of your jump, distance to the enemy, etc
They greatly streamlined the controls in NG2 (just push the stick in any direction while you're in mid-air, press Y and Ryu will slash in that direction) but also gave the player the ability to perform up to 3 consecitive slashes and I belied even removed enemy counter attacks to it
Making it even more broken
IMO, this move has been one the things the series never got right - another one being Essence Charging
Reached chapter 3 ... those little annoying platforming parts again.
Platforming eases up once you reach the city
You'll still be doing it, but I found it easier and there's few sections with bottomless pits
Honestly I quite enjoyed the platforming moments in the city
In fact, I believe it's Ryu's agility above all that's the combat's secret ingredient
Combat in NG is very orientated towards groups - standing in stark contrast to DMC's 1v1 focus (which is why I don't find the lack of a manual lock-on an issue, because it's totally needless here)
And it's the player's ability to be be able to completely shift Ryu's direction between inputs/moves that make this all work
But the added parkour moves really elevate Ryu's mobility - jump on top of an enemy to jump to the nearest wall, perfrom a wall run followed by a series of wall jumps and then finnish it with a downward attack
It's also why IMO the best fights happen in the more "organic" levels - during the last stage of the game you get plenty of fight in "traditional" arenas and I found them less intense
Though obviously, this focus on group fight means indivual boss fight aren't as good
And indeed that as always been a problem in these games
In NG1 there's only 3 Bosses I would say are genuinely good - Murain in chapter 1, the Doppleganger (as seen in the video above) and the 2nd fight agaisnt Doku - the rest are either mediocre or just suck