Alphard
Guest
I got this . I'm so excited to play it. Souls drought was getting pretty bad with no elden ring in sight. Now i just need 1 day with turned on pc so my shitty 3 Mbit connection can download it
True, some levels are hellish deathtraps, and the way the game handles stats progression means monsters are never laughable... it's really hard to die as a high level character in early Dark Souls areas... in Nioh, you have to always stay sharp because stats alone can't save you.One thing I get with the Nioh games more than any other, (including Souls games) is that you can be standing at an entrance to an area and be actually nervous about going on. They really create a good atmosphere of impending danger with the level design, yokai haze and hidden corners. You just *know* dangers are everywhere and even though getting back to your corpse is usually pretty trivial, the sense of threat going into some areas is palpable.
Horse is not that hard. He's slow. Died more on that thing before him, guarding the key.
I don't understand how anyone could say that level design has been improved. It's literally the exact same, nothing changes in that department between the two games (I still haven't played the DLCs though, so I can't judge those). They are so much the same thing that Nioh 2 reuses some levels from the first one and they are indiscernible from the other stuff. Most levels also look a bit too samey and monotonous, while in the first game there was a lot more variety in area visual design (with areas like the Umi-Bozu level and the Yuki-Onna palace). I think the only real outlier is the flooded palace where you fight the drunkard boss, which is much better than everything else and almost feels like a different game (again, maybe the DLCs are on the same level, still haven't played those). The only innovative thing in the area design is the mission with the bird-sentinels that give the alarm when they see you.does it have good level design?
Level design has already been a great improvement over Nioh 1 so far in my 7 hours of play, and that's coming from someone who enjoyed the level design in Nioh 1 quite a bit already.
In fact, as has probably already been said before, Nioh 2 is an improvement on Nioh 1 in pretty much every way as far as I can tell. Extremely happy with it. Everyone who played the first and enjoyed it would be a fool not to play this. Glorious incline.
Glad to hear SG is good, i plain to main that. In the first Nioh i mained KusarigamaOne thing I get with the Nioh games more than any other, (including Souls games) is that you can be standing at an entrance to an area and be actually nervous about going on. They really create a good atmosphere of impending danger with the level design, yokai haze and hidden corners. You just *know* dangers are everywhere and even though getting back to your corpse is usually pretty trivial, the sense of threat going into some areas is palpable.
And the Switchglaive is awesome.
The switchglaive is awesome. Just remember that to get Magic skill points you ABSOLUTELY need to equip those base projectile spells and spam them as much as possible. Be sure to equip as many projectile spells as possible and to use all of them before dying, and in no time you'll accumulate more skill points than you will ever be able to actually use. If you only rely on buffs, you will gain no proficiency at all and consequently no skill points, because proficiency gain is somehow linked to damage dealt, and the elemental weapon buffs don't deal nearly enough damage.Glad to hear SG is good, i plain to main that. In the first Nioh i mained KusarigamaOne thing I get with the Nioh games more than any other, (including Souls games) is that you can be standing at an entrance to an area and be actually nervous about going on. They really create a good atmosphere of impending danger with the level design, yokai haze and hidden corners. You just *know* dangers are everywhere and even though getting back to your corpse is usually pretty trivial, the sense of threat going into some areas is palpable.
And the Switchglaive is awesome.
I don't understand how anyone could say that level design has been improved. It's literally the exact same, nothing changes in that department between the two games (I still haven't played the DLCs though, so I can't judge those). They are so much the same thing that Nioh 2 reuses some levels from the first one and they are indiscernible from the other stuff. Most levels also look a bit too samey and monotonous, while in the first game there was a lot more variety in area visual design (with areas like the Umi-Bozu level and the Yuki-Onna palace). I think the only real outlier is the flooded palace where you fight the drunkard boss, which is much better than everything else and almost feels like a different game (again, maybe the DLCs are on the same level, still haven't played those). The only innovative thing in the area design is the mission with the bird-sentinels that give the alarm when they see you.
They're NPC copies.One thing I don't understand: Are the blue flame grave helpers real players? Or are they NPC copies of real players? I know that you can co-op in this game, but I can't recall if you actually have to summon someone at the shrines for them to be real players, or if anyone can throw down a blue flame like Dark Souls summoing.
However, I don't understand what you mean with the shifts between vertical levels. Just like Nioh 2, Nioh 1 had that from the very first level and kept improving on it for the entire game.
I'm just running around with fists in low stance. Beating exhausted enemies ip man-style is so much fun!
Not enough ki for long kumfu combos yet. And i like long combos - it gives me feeling i know what i'm doing(i don't)Fists in high stance is much more rewarding, imo. Give it a try.
Yeah, they're right.steam reviews were "mixed" yesterday, and most of negative ones were saying that mouselook felt like you're moving emulated analog sticks, i.e. there's no raw mouse input. Is this true?-KBM controls are better than in Nioh 1. For one, you can bind side mouse buttons, something you could not do in Nioh 1 even after multiple updates to the PC port and you had to use 3rd party programs if you wanted that. With some proper keybinding setup you can definitely make kb+m work and be comfortable. The default KBM controls are dogshit (tab to block, etc.). I recommend a mouse with more than 3 buttons if you want to do KBM.
Yeah, if you make the mistake of clicking on the dlc button at the shrine the game suddenly turns into the new Vegas awakening scene and you get 5000000001391301248 pieces of DLC gear, one after the other... And you have to click every notification to get through it all.wait were there realeased dlc for this game and are them included in the CE? that would be amazing
Why would you spend spend 1000 $ on 2080ti, have 32 GB ram with very good processor and best ssd and not update nvidia driver lolAh yeah, performance so far has been perfectly locked at 120 for me at 1440p.
I only set the effects quality to low (there's only high and low anyway). That setting does seem to get rid of any framedrops.
Others have mentioned turning down shadows, but that makes a noticeable visual difference and I didn't need it, anyway.
No crashes or blackscreens as were reported in the steam forums. 2080ti, 3900x, 32gigs of Ram and running win 10 on my overpriced samsung evo 970 evo plus 2tb. Outdated nvidia driver, if it matters.
Is dlc gear equippable at lv 1 and make you op thus ruining the game or only equippable once you reached the appropriate requisites? I don't want to take the fun out of the gameYeah, if you make the mistake of clicking on the dlc button at the shrine the game suddenly turns into the new Vegas awakening scene and you get 5000000001391301248 pieces of DLC gear, one after the other... And you have to click every notification to get through it all.wait were there realeased dlc for this game and are them included in the CE? that would be amazing
Equippable at level 1. I think the light suit requires 9 in an attribute for the special stuff to activate, but the special heavy armor works at base attribute level fully, but is a little above your max equipment load so you do need to pump 1 or 2 points into the relevant stat so dodging doesn't remove all your ki if you want to wear the complete set.Is dlc gear equippable at lv 1 and make you op thus ruining the game or only equippable once you reached the appropriate requisites? I don't want to take the fun out of the gameYeah, if you make the mistake of clicking on the dlc button at the shrine the game suddenly turns into the new Vegas awakening scene and you get 5000000001391301248 pieces of DLC gear, one after the other... And you have to click every notification to get through it all.wait were there realeased dlc for this game and are them included in the CE? that would be amazing
I update them every now and again if major functions/fixes are added or they're made for a game I want to play, but there's no Nioh 2 driver out yet, is there?Why would you spend spend 1000 $ on 2080ti, have 32 GB ram with very good processor and best ssd and not update nvidia driver lolAh yeah, performance so far has been perfectly locked at 120 for me at 1440p.
I only set the effects quality to low (there's only high and low anyway). That setting does seem to get rid of any framedrops.
Others have mentioned turning down shadows, but that makes a noticeable visual difference and I didn't need it, anyway.
No crashes or blackscreens as were reported in the steam forums. 2080ti, 3900x, 32gigs of Ram and running win 10 on my overpriced samsung evo 970 evo plus 2tb. Outdated nvidia driver, if it matters.
Each counter has its own enemies and types of attacks against which it excels, but which is the strongest/easier to pull off mostly depends on how you play and react. To me, the brute counter is absolutely the most unreliable one, while the feral counter is easy mode: once you master it, you can reliably counter everything with huge windows for mistakes. But you also find people online saying that the feral counter is useless, so I guess it's all a matter of personal preferences.Brute's counter seems to be much easier to pull off, in case anyone else was scratching their heads at the timing of those.