Despite Troika's apparent awareness for 'market realities' they have failed to grasp the fact that the number one demand people have for RPGs is a strong storyline - of which TOEE had absolutely none. Now that Bloodlines has a supposedly strong storyline, they're 'lowering' their standards, is that right, RP?
I suppose that with your logic, making mediocre games like TOEE and Arcanum is called maintaining a 'high standard' while developing solid games like Fallout which are, as Volourn said a more "complete package" should be considered 'mainstreaming' and thus 'dumbing down'. Why bother with consistency and having a fully concerted gameplay experience, right? Only idiots wouldn't be able to connect TOEE's apparent lack of goals or motivation with a solid reason to keep playing the game.
Tell you what, if a movie or a game or a book is broken into disconcerting fragments, as TOEE was, nobody is going to want to play it more than once, if they even bother to finish it. The combat's only fun for awhile. It might have been the best TB implementation we've ever seen, short of the really base and stupid AI (enemy mages casting Bull's Strength on my warrior as a feature?) as the vehicle of the game, but it certainly didn't have a good driver - nor did that driver know where it was headed. Short of kiling random monsters, the game just felt absolutely pointless.
If that's your idea of a good gameplay experience...
Now, if only Troika had maintained the high standard they ESTABLISHED with Fallout, I'd have more faith in them. They're just getting worse and worse, in opposition to Bioware's constant improvements. You can't really fault Bioware for using watered down pause and play gameplay either - at least they're consistently making relatively decent games, with the exception of NWN (HOTU was decent), some of which I've played repeatedly (the Baldur's Gate series). Troika is not in any way consistent. I've got some hopes for Obsidian to produce a good game, too, especially with MCA penning most of their work. His hand in Planescape Torment was possibly the reason why to this day, Planescape Torment remains the best written game ever made. It might have not offered as diverse a range of choices as Fallout did, but the writing is definitely the best, bar none. Anachronox takes a close second for its pseudoscience, strong characterizations and elaborate plot, even though Falout remains the best 'overall' package for me for reasons obvious to most of you.