Diogo Ribeiro
Erudite
Why helo thar, page 5 LOLOL
I was talking about Arcanum.
....ok.
And in spite of that so-called balance, I found the difficulty of Fallout's combat to be variable, even moreso with Fallout 2. Regardless, there's likely situations where that balance will fail, wheter in ToEE or Fallout. It depends on what kind of circumstances we're dealing with.
I didn't said you said they lied. You suggested Troika took a radical stance in regards to their views on their games, and dismissed their claims that they like turnbased but that its become a bad selling point for publishers because, by your comparison, Bioware has managed to be successful with realtime with pause, and that those are the games they like to make.
If you haven't understood it, my quesiton is, why do you question the honesty behind Troika's comments that they like turnbased but find it increasingly harder to pitch to publishers so they are looking at alternatives, using Bioware's example? Why are Bioware's statements more acceptable than those of Troika?
So you're telling me that Square-Enix's Final Fantasy series is successful because of its turnbased combat?
Volourn said:Blah, blah, blah. This decision was made just after Troika whined that their tb PA game couldn't hook no fish.
I was talking about Arcanum.
So you don't think its more challenging to keep alive 1 fully controllable character and 5 AI-controlled NPCs, than to keep 6 fully controllable characters? You don't think battles are more challenging when you can only control one out of six members in your party?"
No.
....ok.
It's a different kind of challenge; but it doesn't change how ahrd a game can/could be since presumably the devs in question will balance it for whatever system it is. (...)
Just like FO's fights are challenging for what's its balanced for. Same with the IE games, same with the GB games, and mostly true for Arcanum. TOEE was balanced for a party of say 4-8; but its too easy for such a aprty. They failed in that regard. Period.
And in spite of that so-called balance, I found the difficulty of Fallout's combat to be variable, even moreso with Fallout 2. Regardless, there's likely situations where that balance will fail, wheter in ToEE or Fallout. It depends on what kind of circumstances we're dealing with.
Their honest isn't in question. I never said they lied. Nice try in attempting to change topics.
I didn't said you said they lied. You suggested Troika took a radical stance in regards to their views on their games, and dismissed their claims that they like turnbased but that its become a bad selling point for publishers because, by your comparison, Bioware has managed to be successful with realtime with pause, and that those are the games they like to make.
If you haven't understood it, my quesiton is, why do you question the honesty behind Troika's comments that they like turnbased but find it increasingly harder to pitch to publishers so they are looking at alternatives, using Bioware's example? Why are Bioware's statements more acceptable than those of Troika?
It could be argued; but it would be a wronga rgument with so many holes in it it would be pathetic.
So you're telling me that Square-Enix's Final Fantasy series is successful because of its turnbased combat?