WOW! Gone for a few hours and the posts are enmassing. Let me catch up at least... :D
"Eh, I didn't. I liked it at first (when I started playing), then it became obvious that there are still no choices except for the ones that don't really matter, the combat was a joke, feats/skills selection was abysmal, linear gameplay, etc. It was a better game then NWN though."
EWh. I swore you were one of the regs who liked it besdies its faults. No biggy. As for being better than NWN? No. Better than the OC? Yes. And, yes, I'm a BIO fnaboy because I prefer one BIO game over another. LOL
"Yeah, because "didn't hate"=love."
All you have to do is pay attention to what BIo devs say about their D&D/KOTOR games now or what theyw ere saying as they wer emaking them. Not to mention, their dedication to NWN's future. Yeah, that's surely a sign that they didn't love working on those games. The proof of them enjoying working on those games is there whether youa dmit it or not.
Another example is how Bg came about in the first palce. They were going to make an RTS; but Feargus approached them about using the D&D license which Interplay had and BIO jumped at the chance. Remember, I never bashed Troiak for agreeing tow ork on a D&D game like Troika because it was obvious they WANTED to do it. However, they don't really want to do a RT w/pause game; they feel they have no choice. That don't bode well.
Next.
"It's more of a specualtion that makes sense. If you think about it. Rephrasing an old saying "if Obsidian didn't exist, Bio should have invented it". Well, maybe they did"
No. The only expalnation that matter sis the truth and the truth of the matter is that a bunch of pissed of ex Interplay employees went and made their own company. Geez... Don't make it more complex than it is. The fact that Obsidian is working on two BIO sequels is more to do with the fact that despite BIO's past problems with Interplay; it's awesome they are 'allies" of Feargus and Co. Not some mad conspiracy.
"ToEE has many flaws, yet combat isn't one of them. It's one of the best implementation of DnD rules, and comparing it to NWN bastardized combat was silly, imo."
No. Whining about comparing two D&D RPG combat systems is silly. Not. It totally makes sense to comapre the two. Afterall, you just did. What a loppionoro.
"Fair enough. So, if you are "fairly certain" that Volourn wasn't comparing in that sense, tell me in what sense he compared them? Was it "they are both computer games" sense?"
I thoguht it was clear how I was comapring them - complextity or rules and combat options. It doesn't matter if you like NWN. The bottom line it has lots of combat options. Only TOEE has more. I think its a very fair comaprison.
And, I have never said NWN was a more accurate D&D rules implementation than TOEE. Not once. However, it is a more accurate D&D implementation than TOEE though. Take THAT.
"Something tells me that he meant that both are "deep and complex combat systems". Do you agree with that, my esteemed colleague?"
Theya re. That's a fact. Deal with it. Thankfully, BIO didn't stop there when making the game. They actually added memorable character, a decent story and underrated story on the netz, some cool quests, and a game that is still going strong.
"For starters, Troika is a small dev house (20-30 people) and can't afford to support a product full time without getting paid."
Waaaaaaaaaaaaa! Want a tissue for your issue? Big friggin' whoop. BIO's second game was a million + hit using the D&D name to sell it which led to a sequel and BIO being launched into the upper stratosphere of game devs. Troika's second game was a solid seller seemingly but nowhere near the level of success as BG both finanically or critically and it was also D&D with Troika now being forced to scramble to change future plans becuase they couldn't find even one publisher that shares their vision. See, the difference here? easy. BIo knows what it's doing and what it wants to do. Troika seems to be throwing things in the air and hoping they stick. LOL
Troika has no exuse. stopc rying on their behalf espicially since TYroika had a lot more going for them entering the amrket than BIo did. Afterall, Tim Cain had a 10+ history in game development while BIo's only experience was in medical software. That surely didn't stop them. R00fles!
"RTwPers tend to not pay so much attention to combat anyway"
Bullshit. Where do you idiots come up with this crap. Just read *any* BIO game focused board to see your little pathetic theory smashed to bits.
"To pose a hypothetical situation, even if Atari gave Troika an extra month or two to work on the game to clean up the bugs,"
That's not hypothetical. Troika *did* get an extension. It apaprantly wasn't long enough.
"As for claiming they have a pre-existant engine, you know it was modded beyond recognition and took quite some work, even if somewhat less than a brand new one."
Another exuse. Many people, including myself, asked Troika point black if the duration they had was long enough to make the game properly. The answer was *always* yes. Why, you ask? In their words, it's because they had a pre made engine already for the game when Atari first contacted them. This suuposedly saved them time off devlopment because it was a pre existing engine. Blame Troika for this.
P.S. VD wasn't trolling.That was RP and him daring to call me a fanboy who sucks BIO titties and then stooping down even further and calling me Visceris.
That is all. For now...
P.S.S. Long posts. I hate 'em!