Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,986
"but you were comparing BG to ToEE without considering the circumstances, and that's where you were wrong."
Waaa.. Fopr the unlimited time, here's the situation again:
1. TOEE is Troika's 2nd game. BG is BIO's 2nd game.
2. Both games are D&D and hasd that franchise to push it.
3. Troika had the backing of Atari one of the big publishers. BIO had the backing of Interplay one of the big pubishers.
4. Interplay no longer exists. Atari does. It shows which of thsoe company has a better idea on how to do stay in business.
5. Troika had 2 years to make a rather short game. BIO had 5 to make a rather long game.
6. Troika's founders had a history in making top line RPGs. BIO's founders had a history making medical software 9I cna't even tell ya if it was top of the line since I don't follow medical software, lol).
7. BG was switched in mid prcoess from a seemingly generic action strategy game to a D&D game; while TOEE was D&D from start to finish.
8. Troika used probably the most popualr D&D module in history for the game while BIo made up some silly story for theirs.
Yeah, but BIO had all the advantages when it came to making BG when comapred to Troika making TOEE. Hahahahaha.
"He doesn't understand where he is."
Huh? I'm in North Bay, Ontario, Kanada which thought it sucks is evry much in the real world. You are becoming delusional.
"ToEE because of the short dev cycle."
TOEE had 20 months not coutning the time they spent on the engine before they got the contract. Plenty of time to make a good game consideirng its length and source material.
"specially when he try to show us that bioware is THE GREATEST THING in the world."
No. That would be me having a threesome with Drew Barrymore and Britney Spears. Why do you lie?
"He seems to have more enthusiasm over Troika and is defending their capabilities"
Exactly. I'm sur everyone remembers my many posts pre rlease of TOEE where I voiced much concern over various aspects of the game - from the opening vignettes to the basic story to the npcs. Troika jumped in and said all 'the right stuff". I thought to myself, hey, these folks made Arcanum and helped make Fallout; I'm sure they'll make the game like they say they would. As we all find out, all my pre rleease concerns were more than valid and were proven truthful.
A. Vignettes were nothing more than a throwaway start to the game more or less.
B. NPCs lacked personality and depth and came nowhere close to the IE games, NWN, KOTOR, Arcanum or even the FO npcs which wasn't even tryiong to have the deepest npcs ever. And, that's not to mention all the other inherited problems that TOEE npcs had like the stuff with loot. It was so bad that as I soon as I saw the first few in the inn, I didn't even bother to pick any up and others confirmed my fears.
C. Story. Not much to see here except, again, my fears which were laughed off by you goombas pre relase, also came tru. Troika isnerted the skelton core of the TOEE story and passed it off as deep and then blamed the module itself when it fell flat. Wrong. Anyone who has ever seen a pnp module knows that the story is 8always* skeletal and it's *always* up to the DM to fill it in to make it worthwhile.
I can go on; but TOEE's story has been told already. Hahaha.
The sad thing is, my liking of Troika is the *only* reason I am even remotely interested in Vampire inspite of its FPSness and Boobiness. Anyone else, other than BIO and maybe Obsidian were making that game, and I would not be thinking about it AT ALL.
We shall see...
Waaa.. Fopr the unlimited time, here's the situation again:
1. TOEE is Troika's 2nd game. BG is BIO's 2nd game.
2. Both games are D&D and hasd that franchise to push it.
3. Troika had the backing of Atari one of the big publishers. BIO had the backing of Interplay one of the big pubishers.
4. Interplay no longer exists. Atari does. It shows which of thsoe company has a better idea on how to do stay in business.
5. Troika had 2 years to make a rather short game. BIO had 5 to make a rather long game.
6. Troika's founders had a history in making top line RPGs. BIO's founders had a history making medical software 9I cna't even tell ya if it was top of the line since I don't follow medical software, lol).
7. BG was switched in mid prcoess from a seemingly generic action strategy game to a D&D game; while TOEE was D&D from start to finish.
8. Troika used probably the most popualr D&D module in history for the game while BIo made up some silly story for theirs.
Yeah, but BIO had all the advantages when it came to making BG when comapred to Troika making TOEE. Hahahahaha.
"He doesn't understand where he is."
Huh? I'm in North Bay, Ontario, Kanada which thought it sucks is evry much in the real world. You are becoming delusional.
"ToEE because of the short dev cycle."
TOEE had 20 months not coutning the time they spent on the engine before they got the contract. Plenty of time to make a good game consideirng its length and source material.
"specially when he try to show us that bioware is THE GREATEST THING in the world."
No. That would be me having a threesome with Drew Barrymore and Britney Spears. Why do you lie?
"He seems to have more enthusiasm over Troika and is defending their capabilities"
Exactly. I'm sur everyone remembers my many posts pre rlease of TOEE where I voiced much concern over various aspects of the game - from the opening vignettes to the basic story to the npcs. Troika jumped in and said all 'the right stuff". I thought to myself, hey, these folks made Arcanum and helped make Fallout; I'm sure they'll make the game like they say they would. As we all find out, all my pre rleease concerns were more than valid and were proven truthful.
A. Vignettes were nothing more than a throwaway start to the game more or less.
B. NPCs lacked personality and depth and came nowhere close to the IE games, NWN, KOTOR, Arcanum or even the FO npcs which wasn't even tryiong to have the deepest npcs ever. And, that's not to mention all the other inherited problems that TOEE npcs had like the stuff with loot. It was so bad that as I soon as I saw the first few in the inn, I didn't even bother to pick any up and others confirmed my fears.
C. Story. Not much to see here except, again, my fears which were laughed off by you goombas pre relase, also came tru. Troika isnerted the skelton core of the TOEE story and passed it off as deep and then blamed the module itself when it fell flat. Wrong. Anyone who has ever seen a pnp module knows that the story is 8always* skeletal and it's *always* up to the DM to fill it in to make it worthwhile.
I can go on; but TOEE's story has been told already. Hahaha.
The sad thing is, my liking of Troika is the *only* reason I am even remotely interested in Vampire inspite of its FPSness and Boobiness. Anyone else, other than BIO and maybe Obsidian were making that game, and I would not be thinking about it AT ALL.
We shall see...