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Interview NMA's big to-do about nothing posted as advertised

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
PAGE 10!!! Insanity Marathon Continues! Stay Tuned!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"Haha indeed, bullshit boy. "only some of them helped to create"? Yeah, they were in charge of coffee and donuts."

Hahha. i say they helped make the game and you say that statement means they made coffee and donuts. There is no logic follow through in your statement. You lose because of such a wussy cop out.


"I replied to Exitium's list above, btw."

Your reply to Exitium was asanine. It was basically," tTheya ren'tr RPGs; they don't count". Again, like the sports games, we wee talking games in general and you knowing you are failing try to limit the discussion to have a better chance of winning yet still lose. Hahaha.


"NWN was also a failure, however its MP component made it successful."

Hahaha. Perhaps the most retarded comment ever. It can't be both a failure and a success, genius. What goomba.


"That's Japan."

Wow! I swear the SS tb games did rather well in NA. I guess I was being delusional as per usual. :roll:


"One of the developers on Bio boards stated that they would not make a TB game"

That says it all. How pathetic can one be? One devloper out of 200+ says that and you think that devloper speaks for everyone there including the Big Cahoona. I guess if one BIo devloper says they never played BG2 to completion; that none of them did? R00fles! What a joke if you actually think that. Hahahahaha.Also, last I checked, most of the BIO devs who posted like TB games. In fact, Dave Gaider very much liked TOEE though he did have certain problems with it (then again, most non Troika fanboys do). Hahahaha.


"I've already posted for you once the quotes from many ToEE reviews that all stated that the game is insanely difficult and that casual players and DnD noobs need not apply because of the complexity of the rules and combat. I don't think that was the case with NWN."

Irrelvant. We were discussing complaints on their baords. All one has to do is have read the NWN boards when it was first released, and you would ahve seen lots of complaints about a certain rule being "buggy' when it wasn't a bug. Hahahaha.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Hahahaha. You all suck. Hahahaha. I'm 1337. Hahahaha. WOWSERS. I want to have Troika's babies. LOLOLOLLOLLIPOP

You're all driving me nuts.

Next =>
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
Hahha. i say they helped make the game and you say that statement means they made coffee and donuts. There is no logic follow through in your statement. You lose because of such a wussy cop out.
They *created* the game, not helped to create.

"I replied to Exitium's list above, btw."

Your reply to Exitium was asanine. It was basically," tTheya ren'tr RPGs; they don't count". Again, like the sports games, we wee talking games in general and you knowing you are failing try to limit the discussion to have a better chance of winning yet still lose. Hahaha.
You know what asinine is? Claiming that RPG, the most complicated genre, is no more difficult to make then sports game. Btw, what kinda retard plays sports game? Oh, sorry :oops: lol

"NWN was also a failure, however its MP component made it successful."

Hahaha. Perhaps the most retarded comment ever. It can't be both a failure and a success, genius. What goomba.
It could, it depends from a point of view. Arcanum is a financial failure, yet role-playing success. Duh!

Also, last I checked, most of the BIO devs who posted like TB games. In fact, Dave Gaider very much liked TOEE though he did have certain problems with it (then again, most non Troika fanboys do). Hahahaha.
What "like"'s got to do with business decisions?

"I've already posted for you once the quotes from many ToEE reviews that all stated that the game is insanely difficult and that casual players and DnD noobs need not apply because of the complexity of the rules and combat. I don't think that was the case with NWN."

Irrelvant. We were discussing complaints on their baords. All one has to do is have read the NWN boards when it was first released, and you would ahve seen lots of complaints about a certain rule being "buggy' when it wasn't a bug. Hahahaha.
I'm talking about reviews. You know, from the magazines. The ones that influence people who are easily influenced. The ones who've waked up one day and read that ToEE is like a freaking puzzle and decided not to buy it.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Watsing? Nah. We are doing several things worthwhile:

1. Entertaining everyone including ourselves.

2. Having a solid discussion.

3. Keeping the board alive. This thread is the only one worth posting in at the moment.


VD:

1. Arcanum is either a success or a failure. It can't be both. It cna have parts that succeeded or not; but as a whole; it's either/or.

2. The point is that you tried to make it sound like because one dev said somehting he spoke for everyone in the company or even for the company as a whole. You know that's a bull.

3. I will when your statement is that "successful games take 3 years to make on average". That's a bull statement and I proved it. Next.

Game over.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Agree with every word. It's the most fun I've had since that Oblivion article.

Edit: I meant before the VD part.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
1. Arcanum is either a success or a failure. It can't be both. It cna have parts that succeeded or not; but as a whole; it's either/or.
What's a success? What's a failure? These things are subjective, and depend on a goal and a position. Microsoft is a successful company, yet many users (more advanced ones) believe that MS failed to produce quality soft. NWN was crap for a person who plays SP games, yet it was a success for many people who started making crappy modules :p like there is no tomorrow. The war in Iraq was both success and failure. Depends who's looking at it.

2. The point is that you tried to make it sound like because one dev said somehting he spoke for everyone in the company or even for the company as a whole. You know that's a bull.
I didn't say that because one guy said something, there is no way a company would do it. However, he was replying to the question of whether or not Bio would consider a TB game, basically acting on behalf of the company. I'm sure that as a developer he's aware of the company position on that, and was simply restating it. Regardless of that, I don't think that we can expect a TB game from Bio anytime soon.

3. I will when your statement is that "successful games take 3 years to make on average". That's a bull statement and I proved it. Next.
You proved nothing, and "will" what? You know very well that good games take a long time to develop. You know that all the new games that have some potential like DA, NWN2, Oblivion, FO3, BG3 will have at least 3, likely 4 years dev cycle. Why are you arguing?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"NWN was crap for a person who plays SP games"

Hahaha. No. You are wrong. Most people who bought NWN and its epxansions did so for the expansions. Most of those enjoyed the OCs hence why the expansions weere also successful expansions. You lose as per usual.


"I didn't say that because one guy said something, there is no way a company would do it."

You lose. One guy does not equal company policy. Next.


"You know very well that good games take a long time to develop."

Bullshit. This statement has already been proven false. Give it up.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
"NWN was crap for a person who plays SP games"

Hahaha. No. You are wrong. Most people who bought NWN and its epxansions did so for the expansions. Most of those enjoyed the OCs hence why the expansions weere also successful expansions. You lose as per usual.
Yet there were many people who didn't like the OC, but enjoyed the MP, and were very disappointed that HotU was SP only. You lose because you are not even trying, you are just posting crap and hope that I miss something.

"I didn't say that because one guy said something, there is no way a company would do it."

You lose. One guy does not equal company policy. Next.
One guy doesn't *decide* company policy, but he may *state* it. See the difference?

"You know very well that good games take a long time to develop."

Bullshit. This statement has already been proven false. Give it up.
For the statement to be proven false, you need to find a good RPG that was made from scratch in 18 month or less. Claiming "I just did, I proved you wrong when you weren't looking, give it up now" is kinda stupid (which is why you are you doing it :wink: )
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"Yet there were many people who didn't like the OC, but enjoyed the MP"

That's funny 'cause the majority according to BIO don't even touch MP *at all*. In fact, 20-30% at max do. Nice try. NWN's overall financial success is based 99% on the SP. BIo could have cut the MP, toolset, and DM client and still sold as many copies or darn close to it. You lose.


"One guy doesn't *decide* company policy, but he may *state* it. See the difference?"

Only if he knows what it and isn't just blowing smoke. BIO is happy making RT w/pause; but they have never said absolutely that they would never make a tb game. Period.


"For the statement to be proven false, you need to find a good RPG that was made from scratch in 18 month or less."

No, I don't. Your comment had nothing with RPG in it. It was a bout games. period. Nice trying to play trickery but you failed.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
That's funny 'cause the majority according to BIO don't even touch MP *at all*. In fact, 20-30% at max do. Nice try.
I'm not talking about majority, or even NWN here. We are talking about points of view. If there is a single guy, and there are more then that, who thinks that NWN OC sucked and MP was cool, then my point is proven and valid.

"One guy doesn't *decide* company policy, but he may *state* it. See the difference?"

Only if he knows what it and isn't just blowing smoke. BIO is happy making RT w/pause; but they have never said absolutely that they would never make a tb game. Period.
If you are waiting for an official announcement "We will never ever do a TB game", you better be prepared for a long wait. If you can use your brain to understand the situation, you'd see that Bio has absolutely no reason to do that. As for the guy, he may or may not have been blowing smoke. I told you what I've read, there is nothing else to that. You may agree or dismiss it.

"For the statement to be proven false, you need to find a good RPG that was made from scratch in 18 month or less."

No, I don't. Your comment had nothing with RPG in it. It was a bout games. period. Nice trying to play trickery but you failed.
Volourn, buddy, you know what I meant. I'm not here to win at all cost using any loophole. Speaking of which, here is another one: I never specified date, I'm sure that 20 years ago, it didn't take as much time to make an RPG. Use that and claim your "victary". Seriously, I'm just chatting with you, if all you wanted was to win, you should have told me so, and I would have confirmed that you are indeed teh winner of this, and any past or future discussions. That's the least I can do for you. :wink:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"If there is a single guy, and there are more then that, who thinks that NWN OC sucked and MP was cool, then my point is proven and valid."

No. I'm not gonna allow one guy claim a game a failure or success for everyone unless that one guy is me. LOL


"You may agree or dismiss it. "

Don't need your permission to do so. Thanks for the go ahead though.


"I'm not here to win at all cost using any loophole."

It's not a lopphole. I'm not gonan guess that 'games" meant "RPG games". That's just silly.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
No. I'm not gonna allow one guy claim a game a failure or success for everyone unless that one guy is me. LOL
It's not for everyone, it's only his/her own opinion. Weren't you listening?

"You may agree or dismiss it. "

Don't need your permission to do so. Thanks for the go ahead though.
Are you sure? Think how much you would benefit from following my command. Besides, after more people accept me as a leader and a mentor, you'd already have a head start. You will even lead my army of morons as a chief .... er, person. lol

"I'm not here to win at all cost using any loophole."

It's not a lopphole. I'm not gonan guess that 'games" meant "RPG games". That's just silly.
Hmm, I see your point. I guess it really wasn't clear what games I meant in a discussion about RPGs on a site dedicated to RPGs. WOWSERS :shock:
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
fnordcircle said:
Screw you, Whipperwill and Role-player. This entire page was almost completely VD and Volourn but you had to fuck it up. If not for you I could pretend really hard and imagine this page was all part of a hot and steamy IM session between the two.

Hi! We're Sexchat Bots! Please reform your query, you stud!

>_
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"Weren't you listening?"

No; but I was reading. not enough room for your voice in my head. Sorry.


"You will even lead my army of morons as a chief .... er, person. lol"

You almost ahd me than you have the nerve to call me person...


"site dedicated to RPGs. WOWSERS"

You mean the same RPG site that discusses adventure games like BG and NWN tod eath/ You mean that same RPG site that discusses games like DS which can only be classified in the 'why was that made?" genre? Sorry; but site name aside, this site discusses games galore hence the strategy forum it has.

R00fles!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
"You will even lead my army of morons as a chief .... er, person. lol"

You almost ahd me than you have the nerve to call me person...
lol

You mean the same RPG site that discusses adventure games like BG and NWN tod eath/ You mean that same RPG site that discusses games like DS which can only be classified in the 'why was that made?" genre?
True but we pretend that they are RPGs to maintain integrity, so since this discussion takes place in the News section, then it's about RPGs of all shapes and colors. You lose, but since we've already agreed that you win any discussion by default, I guess that means that you finally managed to win something. Hurray!!!
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
Stark said:
My real beef with roundbased games is that so far they've been lacking both the action of Diablo as well as the non-linearity and roleplaying of Fallout and Arcanum.

what? what has round base got to do with non-linearity and role-playing?

I can attempt to understand the role-playing bit (what u mean is stats, and not gamer reflex) governing success/failure of combat? but round base with pause do mitigate the problem.

and what has round base combat got to do with non-linearity?
Did I write that roundbased combat affected the level of non-linearity? No, I don't believe so. I wrote that "my real beef" was with the games "so far", not that "roundbased combat is lousy action and linear lack of roleplaying" or whatever you got out of it. So far the roundbased games have been too linear to be good RPGs (such as Fallout and Arcanum), and due to the roundbased combat they haven't had good enough action to be good action games (such as Diablo). I guess Planescape: Torment was a good enough RPG though, but I felt that it was too linear to play a second time. Could be because I don't care for the AD&D rules, the Infinity Engine or the deep emotional crap that seems to be the major difference between different Nameless Ones.

I have enjoyed NWN though, but that's been due to DMed sessions and other forms of online multiplaying. And I don't count stuff like that as part of the game, even though that's exactly the kind of stuff that the game was meant to enable.

Vault Dweller said:
RGE said:
As for the debate about why BioWare let go of NWN in favour of Dragon Age, I'd say Dragon Age itself appears to be close enough to D&D that it implies that BioWare really loved D&D
That implies only one thing: generic fantasy sells well.
Are you implying that BioWare is only in it for the money? If so, why wouldn't they just keep doing D&D? Or does the D&D license cost more money than it brings in? When Dragon Age was first announced there were some people claiming that they wouldn't buy it if it wasn't D&D. I don't know how many people like that there are though. Perhaps few enough to make it more profitable to deny WotC and Atari their cuts?

Volourn said:
Big Cahoona
Big Kahuna? Google found 752 "Big Cahoona" and 82,600 "Big Kahuna", and since this is the first time I've seen your version, I got to ask: Is it some new kind of spelling that hip internet people have begun to spread? Or did someone not know how to spell it and then it spread from there? Or perhaps someone spelled it differently to avoid trademark issues? Or for fun? Or some forumite made it up because someone else nabbed the real thing before they could? :?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,995
"True but we pretend that they are RPGs to maintain integrity,"

Nice try. Either the news section is solely focused on RPGs as defined by the 'codex staff and all talk of BIO games, along with DS, and other non RPGs are eliminated here or I won't be assume when you say games you mean RPG games when you continually contradict yourself. Sorry.

I'm a simple dingaling, it can't be more complicated than that.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
RGE said:
Vault Dweller said:
RGE said:
As for the debate about why BioWare let go of NWN in favour of Dragon Age, I'd say Dragon Age itself appears to be close enough to D&D that it implies that BioWare really loved D&D
That implies only one thing: generic fantasy sells well.
Are you implying that BioWare is only in it for the money? If so, why wouldn't they just keep doing D&D? Or does the D&D license cost more money than it brings in?
Bio is a business, they are successful and, I'm sure, they are planning to stay that way by making games that sell. Doesn't mean they hate doing that though. As for DnD, first, it doesn't come cheap, and second, it's very restrictive and controlling now. Nobody who has a choice would want that. Not to mention that in CRPGs where char development and loot play important role, standard DnD classes, progression, spells, items are more of a downside after several games.

When Dragon Age was first announced there were some people claiming that they wouldn't buy it if it wasn't D&D.
I'm sure that DA would have just enough DnD to appeal to DnD fans. Bio first announced that it would have different races, then quickly decided to stick with more familiar dwarves and elves. The combat will probably be different though. They said that the rounds are gone, and everything will depend on actions' speed.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
Volourn said:
"True but we pretend that they are RPGs to maintain integrity,"

Nice try. Either the news section is solely focused on RPGs as defined by the 'codex staff and all talk of BIO games, along with DS, and other non RPGs are eliminated here or I won't be assume when you say games you mean RPG games when you continually contradict yourself. Sorry.
I will take the first one ("the solely focused" one), but keep the second as well. The loophole is "as defined by the codex staff". I'm not the entire staff, and as you so wisely noted ...what was that bullshit again? uh here... "One guy does not equal company policy". There. My own likes and dislikes don't equal the Codex policy. Happy now? :p You lose! As Nelson would say: HaHa!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
No. As you well know youa ren't the only staffer to use that asanine reasoning. You *all* lose.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
You would know. You invented asinine reasoning.
 

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