Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
PAGE 10!!! Insanity Marathon Continues! Stay Tuned!
They *created* the game, not helped to create.Volourn said:Hahha. i say they helped make the game and you say that statement means they made coffee and donuts. There is no logic follow through in your statement. You lose because of such a wussy cop out.
You know what asinine is? Claiming that RPG, the most complicated genre, is no more difficult to make then sports game. Btw, what kinda retard plays sports game? Oh, sorry lol"I replied to Exitium's list above, btw."
Your reply to Exitium was asanine. It was basically," tTheya ren'tr RPGs; they don't count". Again, like the sports games, we wee talking games in general and you knowing you are failing try to limit the discussion to have a better chance of winning yet still lose. Hahaha.
It could, it depends from a point of view. Arcanum is a financial failure, yet role-playing success. Duh!"NWN was also a failure, however its MP component made it successful."
Hahaha. Perhaps the most retarded comment ever. It can't be both a failure and a success, genius. What goomba.
What "like"'s got to do with business decisions?Also, last I checked, most of the BIO devs who posted like TB games. In fact, Dave Gaider very much liked TOEE though he did have certain problems with it (then again, most non Troika fanboys do). Hahahaha.
I'm talking about reviews. You know, from the magazines. The ones that influence people who are easily influenced. The ones who've waked up one day and read that ToEE is like a freaking puzzle and decided not to buy it."I've already posted for you once the quotes from many ToEE reviews that all stated that the game is insanely difficult and that casual players and DnD noobs need not apply because of the complexity of the rules and combat. I don't think that was the case with NWN."
Irrelvant. We were discussing complaints on their baords. All one has to do is have read the NWN boards when it was first released, and you would ahve seen lots of complaints about a certain rule being "buggy' when it wasn't a bug. Hahahaha.
What's a success? What's a failure? These things are subjective, and depend on a goal and a position. Microsoft is a successful company, yet many users (more advanced ones) believe that MS failed to produce quality soft. NWN was crap for a person who plays SP games, yet it was a success for many people who started making crappy modules :p like there is no tomorrow. The war in Iraq was both success and failure. Depends who's looking at it.Volourn said:1. Arcanum is either a success or a failure. It can't be both. It cna have parts that succeeded or not; but as a whole; it's either/or.
I didn't say that because one guy said something, there is no way a company would do it. However, he was replying to the question of whether or not Bio would consider a TB game, basically acting on behalf of the company. I'm sure that as a developer he's aware of the company position on that, and was simply restating it. Regardless of that, I don't think that we can expect a TB game from Bio anytime soon.2. The point is that you tried to make it sound like because one dev said somehting he spoke for everyone in the company or even for the company as a whole. You know that's a bull.
You proved nothing, and "will" what? You know very well that good games take a long time to develop. You know that all the new games that have some potential like DA, NWN2, Oblivion, FO3, BG3 will have at least 3, likely 4 years dev cycle. Why are you arguing?3. I will when your statement is that "successful games take 3 years to make on average". That's a bull statement and I proved it. Next.
Yet there were many people who didn't like the OC, but enjoyed the MP, and were very disappointed that HotU was SP only. You lose because you are not even trying, you are just posting crap and hope that I miss something.Volourn said:"NWN was crap for a person who plays SP games"
Hahaha. No. You are wrong. Most people who bought NWN and its epxansions did so for the expansions. Most of those enjoyed the OCs hence why the expansions weere also successful expansions. You lose as per usual.
One guy doesn't *decide* company policy, but he may *state* it. See the difference?"I didn't say that because one guy said something, there is no way a company would do it."
You lose. One guy does not equal company policy. Next.
For the statement to be proven false, you need to find a good RPG that was made from scratch in 18 month or less. Claiming "I just did, I proved you wrong when you weren't looking, give it up now" is kinda stupid (which is why you are you doing it :wink: )"You know very well that good games take a long time to develop."
Bullshit. This statement has already been proven false. Give it up.
I'm not talking about majority, or even NWN here. We are talking about points of view. If there is a single guy, and there are more then that, who thinks that NWN OC sucked and MP was cool, then my point is proven and valid.Volourn said:That's funny 'cause the majority according to BIO don't even touch MP *at all*. In fact, 20-30% at max do. Nice try.
If you are waiting for an official announcement "We will never ever do a TB game", you better be prepared for a long wait. If you can use your brain to understand the situation, you'd see that Bio has absolutely no reason to do that. As for the guy, he may or may not have been blowing smoke. I told you what I've read, there is nothing else to that. You may agree or dismiss it."One guy doesn't *decide* company policy, but he may *state* it. See the difference?"
Only if he knows what it and isn't just blowing smoke. BIO is happy making RT w/pause; but they have never said absolutely that they would never make a tb game. Period.
Volourn, buddy, you know what I meant. I'm not here to win at all cost using any loophole. Speaking of which, here is another one: I never specified date, I'm sure that 20 years ago, it didn't take as much time to make an RPG. Use that and claim your "victary". Seriously, I'm just chatting with you, if all you wanted was to win, you should have told me so, and I would have confirmed that you are indeed teh winner of this, and any past or future discussions. That's the least I can do for you. :wink:"For the statement to be proven false, you need to find a good RPG that was made from scratch in 18 month or less."
No, I don't. Your comment had nothing with RPG in it. It was a bout games. period. Nice trying to play trickery but you failed.
It's not for everyone, it's only his/her own opinion. Weren't you listening?Volourn said:No. I'm not gonna allow one guy claim a game a failure or success for everyone unless that one guy is me. LOL
Are you sure? Think how much you would benefit from following my command. Besides, after more people accept me as a leader and a mentor, you'd already have a head start. You will even lead my army of morons as a chief .... er, person. lol"You may agree or dismiss it. "
Don't need your permission to do so. Thanks for the go ahead though.
Hmm, I see your point. I guess it really wasn't clear what games I meant in a discussion about RPGs on a site dedicated to RPGs. WOWSERS :shock:"I'm not here to win at all cost using any loophole."
It's not a lopphole. I'm not gonan guess that 'games" meant "RPG games". That's just silly.
fnordcircle said:Screw you, Whipperwill and Role-player. This entire page was almost completely VD and Volourn but you had to fuck it up. If not for you I could pretend really hard and imagine this page was all part of a hot and steamy IM session between the two.
lolVolourn said:"You will even lead my army of morons as a chief .... er, person. lol"
You almost ahd me than you have the nerve to call me person...
True but we pretend that they are RPGs to maintain integrity, so since this discussion takes place in the News section, then it's about RPGs of all shapes and colors. You lose, but since we've already agreed that you win any discussion by default, I guess that means that you finally managed to win something. Hurray!!!You mean the same RPG site that discusses adventure games like BG and NWN tod eath/ You mean that same RPG site that discusses games like DS which can only be classified in the 'why was that made?" genre?
Did I write that roundbased combat affected the level of non-linearity? No, I don't believe so. I wrote that "my real beef" was with the games "so far", not that "roundbased combat is lousy action and linear lack of roleplaying" or whatever you got out of it. So far the roundbased games have been too linear to be good RPGs (such as Fallout and Arcanum), and due to the roundbased combat they haven't had good enough action to be good action games (such as Diablo). I guess Planescape: Torment was a good enough RPG though, but I felt that it was too linear to play a second time. Could be because I don't care for the AD&D rules, the Infinity Engine or the deep emotional crap that seems to be the major difference between different Nameless Ones.Stark said:My real beef with roundbased games is that so far they've been lacking both the action of Diablo as well as the non-linearity and roleplaying of Fallout and Arcanum.
what? what has round base got to do with non-linearity and role-playing?
I can attempt to understand the role-playing bit (what u mean is stats, and not gamer reflex) governing success/failure of combat? but round base with pause do mitigate the problem.
and what has round base combat got to do with non-linearity?
Are you implying that BioWare is only in it for the money? If so, why wouldn't they just keep doing D&D? Or does the D&D license cost more money than it brings in? When Dragon Age was first announced there were some people claiming that they wouldn't buy it if it wasn't D&D. I don't know how many people like that there are though. Perhaps few enough to make it more profitable to deny WotC and Atari their cuts?Vault Dweller said:That implies only one thing: generic fantasy sells well.RGE said:As for the debate about why BioWare let go of NWN in favour of Dragon Age, I'd say Dragon Age itself appears to be close enough to D&D that it implies that BioWare really loved D&D
Big Kahuna? Google found 752 "Big Cahoona" and 82,600 "Big Kahuna", and since this is the first time I've seen your version, I got to ask: Is it some new kind of spelling that hip internet people have begun to spread? Or did someone not know how to spell it and then it spread from there? Or perhaps someone spelled it differently to avoid trademark issues? Or for fun? Or some forumite made it up because someone else nabbed the real thing before they could?Volourn said:Big Cahoona
Bio is a business, they are successful and, I'm sure, they are planning to stay that way by making games that sell. Doesn't mean they hate doing that though. As for DnD, first, it doesn't come cheap, and second, it's very restrictive and controlling now. Nobody who has a choice would want that. Not to mention that in CRPGs where char development and loot play important role, standard DnD classes, progression, spells, items are more of a downside after several games.RGE said:Are you implying that BioWare is only in it for the money? If so, why wouldn't they just keep doing D&D? Or does the D&D license cost more money than it brings in?Vault Dweller said:That implies only one thing: generic fantasy sells well.RGE said:As for the debate about why BioWare let go of NWN in favour of Dragon Age, I'd say Dragon Age itself appears to be close enough to D&D that it implies that BioWare really loved D&D
I'm sure that DA would have just enough DnD to appeal to DnD fans. Bio first announced that it would have different races, then quickly decided to stick with more familiar dwarves and elves. The combat will probably be different though. They said that the rounds are gone, and everything will depend on actions' speed.When Dragon Age was first announced there were some people claiming that they wouldn't buy it if it wasn't D&D.
I will take the first one ("the solely focused" one), but keep the second as well. The loophole is "as defined by the codex staff". I'm not the entire staff, and as you so wisely noted ...what was that bullshit again? uh here... "One guy does not equal company policy". There. My own likes and dislikes don't equal the Codex policy. Happy now? :p You lose! As Nelson would say: HaHa!Volourn said:"True but we pretend that they are RPGs to maintain integrity,"
Nice try. Either the news section is solely focused on RPGs as defined by the 'codex staff and all talk of BIO games, along with DS, and other non RPGs are eliminated here or I won't be assume when you say games you mean RPG games when you continually contradict yourself. Sorry.