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No Man's Sky

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
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866
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Alien temple

pTT91Om.jpg
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
I'll consider this game when the 'remove piss filter' mod comes out. Maybe.
 
Unwanted

jcd

Punished JCD
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Last edited:

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
Messages
866
Location
Hawaii
  • Devs decided against a galaxy completion percentage meter because it would remain hopelessly small.
  • The map has multiple zoom levels, the furthest one shows the entire galaxy. Next one allows you to fly through the stars and choose ones to scan. Scanning a star shows info on the solar system like if you may find special resources, how many planets. If this system has been discovered you see extra info like what class the space station is and which planets have been explored. You can zoom to planetary level next and if the planet was discovered you will see the marks of interest that were found.
  • Sean Murray, a dev, talks multiplayer. The map will show where your friends are and there maybe an in game messaging system but that is all for now. The first time you see another player is the first time you will realize what your character looks like "I think we will surprise people in terms of how they look." He says you only see them in a suit so you still don't know what is inside, "it still won't answer for people whether you are an alien or whether you are human or what you look like."
  • Hauling resources from one system to another can be profitable but you need to calculate how much fuel you are wasting to see if it is worth it.
  • No building of ships you can only buy what you see. So if you see a ship you like you can follow it and buy it at a trading post/station.
  • Various factions in the galaxy keep track of your actions and may respond with love or aggression depending on those actions.
  • Some trading posts have specific upgrades. Some stock lower level items, other high quality ones. So to upgrade something you need to locate the correct kind of trading post. Data from other players will help identify these. Otherwise you need to look around the points of interest and hope you find one.
  • Upgrades to three categories are available, suit, weapon and ships. Suit and weapons can be permanently upgraded. Ships cannot, you have to buy ships with whatever upgrades you want. Upgrades come in a scale of quality from 1 to 5.
  • Here is a partial list of upgrades:

    Ships - Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (maneuverability), hull (additional stats shows if it allows ships to land in toxic areas, etc.), engine, hyperdrive, cargo space (also fuel), cloaking

    Suit - shields, resource capacity, jetpack, air hazard, liquid hazard (defense against toxic, radioactive, etc)

    Weapon - laser beam, energy shot, plasma grenade, scan distance, scan type (some stuff cant be scanned until upgraded)
  • There is a shared common player database showing all animals and planet life discovered.
  • The malevolent force robots are on SOME PLANETS. Sorry about that guys.
  • The are ancient robots left behind by who knows what. They are a constant, they will be different types but they will act the same way, you can use tactics you learn to defeat them. They describe it like Halo and its main types of enemies. "we discovered we needed something like that in the game. We're still experimenting with this quite a bit."
  • No early access or betas, they want it to be "finished" when it comes out.
  • Ship combat weapons have different uses. Lasers eat shields, plasmas melt hulls, torpedoes are super powerful but slow. You have to manage cooldowns, no ammo.
  • The portals need special weapon types to open, like a door in metroid. No clue what is on the other side, you cant take your ship. The goal is to explore as far as you can before needed to run back through the portal to safety.
  • The center of the galaxy according to the dev "in some ways its like a beginning. I am hoping it is a nice moment for them that they actually feel like not sharing..."
https://archive.today/v2FGZ
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
from that feature list, it reads like a dumbed down, casualised version of Elite Dangerous with a boring arcade flight model, pointlessly random and colourful galaxy, shitty arcade FPS and a boring procedural planetary part featuring a dumbed down version of ME reapers as the main villain (never thought it was possible)
 
Unwanted

jcd

Punished JCD
Patron
Joined
Jan 4, 2012
Messages
10,681
Location
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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balmorar

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from that feature list, it reads like a dumbed down, casualised version of Elite Dangerous with a boring arcade flight model, pointlessly random and colourful galaxy, shitty arcade FPS and a boring procedural planetary part featuring a dumbed down version of ME reapers as the main villain (never thought it was possible)
Please write more about how shit this game will be.

:kfc:
 

praetor

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from that feature list, it reads like a dumbed down, casualised version of Elite Dangerous with a boring arcade flight model, pointlessly random and colourful galaxy, shitty arcade FPS and a boring procedural planetary part featuring a dumbed down version of ME reapers as the main villain (never thought it was possible)
Please write more about how shit this game will be.

:kfc:

i can't. they haven't release anything yet :smug:. go shill some more
 

balmorar

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Queued Possibly Retarded The Real Fanboy Edgy
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from that feature list, it reads like a dumbed down, casualised version of Elite Dangerous with a boring arcade flight model, pointlessly random and colourful galaxy, shitty arcade FPS and a boring procedural planetary part featuring a dumbed down version of ME reapers as the main villain (never thought it was possible)
Please write more about how shit this game will be.

:kfc:

i can't. they haven't release anything yet :smug:. go shill some more
Go fuck your mother. :smug:
 

praetor

Arcane
Joined
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Messages
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Vhoorl
from that feature list, it reads like a dumbed down, casualised version of Elite Dangerous with a boring arcade flight model, pointlessly random and colourful galaxy, shitty arcade FPS and a boring procedural planetary part featuring a dumbed down version of ME reapers as the main villain (never thought it was possible)
Please write more about how shit this game will be.

:kfc:

i can't. they haven't release anything yet :smug:. go shill some more
Go fuck your mother. :smug:

such a colourful, mature, elite and monocled individual... just like the game you're shilling for. your great rhetorical skills will convince many a naysayer to preorder collector's editions
 

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
Messages
866
Location
Hawaii
from that feature list, it reads like a dumbed down, casualised version of Elite Dangerous with a boring arcade flight model, pointlessly random and colourful galaxy, shitty arcade FPS and a boring procedural planetary part featuring a dumbed down version of ME reapers as the main villain (never thought it was possible)
Please write more about how shit this game will be.

:kfc:

i can't. they haven't release anything yet :smug:. go shill some more
Go fuck your mother. :smug:

such a colourful, mature, elite and monocled individual... just like the game you're shilling for. your great rhetorical skills will convince many a naysayer to preorder collector's editions
sm34O5l.gif


Mind blown. You are an idiot.
 

praetor

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and here i thought Freelancer's space was "a bit" too colourful... all those pictures look like a total clusterfuck of randomly matched colours.
 

praetor

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stumbled upon a playstationsomething magazine article, and this bit about the combat was particularly lulzy:

In terms of attacking other ships to get currency, it looks like combat in the upcoming game will be fairly strategic. Players will have to choose which ships to attack first, such as choosing between smaller, lighter vessels or heavier, shielded ones.

so strategic. such tactics. wow
 

balmorar

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Queued Possibly Retarded The Real Fanboy Edgy
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stumbled upon a playstationsomething magazine article, and this bit about the combat was particularly lulzy:

In terms of attacking other ships to get currency, it looks like combat in the upcoming game will be fairly strategic. Players will have to choose which ships to attack first, such as choosing between smaller, lighter vessels or heavier, shielded ones.

so strategic. such tactics. wow
Space combat is arcadey pick up and play style. They describe the combat like halo, you will need to determine which enemy to attack first. The smaller easy to kill ships or the bigger ones with shields which they describe as elites. Some ships will give shields to other smaller ones. Some you won't be able to stand up against until you upgrade.

cat pictures page 12
 

praetor

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there is no strategy in determining "does small ship cause enough shield/hull damage to be a threat? yes-> kill it first. no-> go for the bigger ship(s)". even the most popamole games from 10-15 years ago, like WC5, are more strategic and tactical. this game has all the features to be a total disaster but every fanboy refuses to see it: 1) super-boring flight model with exactly 0 challenge in figuring it out, and since there are no "objectives" and "scenarios" in your battles there's pretty much no tactical or strategic considerations to do, 2) super fucking boring casual arcade FPS part that would put to sleep even Halo kids 3) all the worst parts of procedural generation that will make the huge universe feel small due to how samey it will be ("oh look, that dinosaur looks slightly different but otherwise is exactly the same as the last one" next planet "oh look, yet another slightly different looking dinosaur with extravagant colours. sooo interesting!". for a more detailed look on how to fail at making a procedural game interesting see: Spore. and that game had a 10 times more advanced procedural generator).

it's a sandbox game with no interesting game systems to learn so all you're left to do is look at (not even explore!) a needlessly colourful universe painted in all the most garish and clusterfucked combinations of colours that make Freelancer look like it's using a grayscale palette. it will get boring within 2 hours since nothing new will happen any more. this is a space "sim" for 5-year olds. and just for comparison, the most popamole spasim of them all, Freelancer did not have planetary landings, but at least it had the story missions to break the monotony
 

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