Idiott
Arcane
Porting console games is hard
Lol, 8GB of memory for what? Unoptimized shit engine that loads all assets at once?
But he's known for talking about completely mundane shit in grandiose terms, and apparently you're falling for it.
All of this has been done before on computers orders of magnitude slower than this.
Like what?
It's the first space sim with dynamic ground destruction, and in space alsoLike what?
No game has made it possible to fly down to a planet, and for it to be planet-sized, and feature life, ecology, lakes, caves, waterfalls, and canyons, then seamlessly fly up through the stratosphere and take to space again.
By the way, Is the fuel weight taken into account for every vessels flight model in space, and in the atmosphere, or is it hand-waved somehow?
Game can be pretty and realistic with great physics and destructable environments but... procedural generation kills it.
So obviously a better solution is to create a billion billions equally shit nondescript planets, because that always works and bigger = more betterer.