mediocrepoet
Philosoraptor in Residence
Yeah, there's better ways to do a Soulslike than to make a dodge simulator. :/
That's what Soulslike means though.
Yeah, there's better ways to do a Soulslike than to make a dodge simulator. :/
To be fair, there is a fair bit of blocking in the boss fight as well and the finishing move is a parry. Seems like there will be the usual options.Yeah, there's better ways to do a Soulslike than to make a dodge simulator. :/
Respect. You are using good mushrooms.... animation driven gameplay ...
Respect. You are using good mushrooms.... animation driven gameplay ...
You have no idea what you're talking about?Respect. You are using good mushrooms.... animation driven gameplay ...
It's a thing look it up. Just like it's a thing this can't be aimed at "discerning consumers" with "tactical affinity" .
This stuff is straight up worse than Shadow over Mystara (and it's in "RPG discussion").
Hell, you have SDG defending Elden Ring gameplay loop & design.
I think this looks great. Slower tactical combat is the right decision.
Moon Studios breaks down the No Rest for the Wicked reveal trailer for us and picks out some exciting details you might not know about the Ori developer’s next game.
Dumb take. Arcade-y combat can be deliberate and tactical, doesn't have to be braindead. Git gud.I think this looks great. Slower tactical combat is the right decision.
aka. consoomerism
YEAH RIGHT, you smartened guys should team up and set up a kool aid stand, just keep it out of RPG discussion.Dumb take. Arcade-y combat can be deliberate and tactical, doesn't have to be braindead. Git gud.I think this looks great. Slower tactical combat is the right decision.
aka. consoomerism
You are one more step closer to "I was only pretending to be retarded" meme.YEAH RIGHT, you smartened guys should team up and set up a kool aid stand, just keep it out of RPG discussion.Dumb take. Arcade-y combat can be deliberate and tactical, doesn't have to be braindead. Git gud.I think this looks great. Slower tactical combat is the right decision.
aka. consoomerism
practically reddit tier takes ITT, with dev cajoling consoomers. Imagine falling for this button-awesome tier shit.
Its sad that we live in such times that when we see a good looking game we have to wait and see how woke it isUnless infected with WOKE prior to release, this has potential to be masterpiece. We'll see, we'll see...
I dig art style, I dig look of characters and world so far, gameplay is still mystery. I have 0 problems it being actiony if it's good action
There's big demonstration of game by Devs on 1st of March. That's soon
What's supposed to be so innovative about it? All I've seen so far paints this as another by-the-books Soulslop where your only decision is whether to play as a warrior with a two-handed weapon or warrior with a one-hander and shield. Are there any immersive sim elements I might have missed? Will it try to combine Soulslike combat with abilities and skill trees normally associated with top-down ARPGs (Titan Quest, Torchlight, Grim Dawn, Sacred, etc.)?From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
Not many isometric souls style games on the market. If this includes all or most of the Souls sub-genre staples it will be almost completely unique. If it has well crafted combat encounters and doesn't descend into swarms of enemies, AOE spinning attacks and maximum visual clutter, it will be easy to distinguish it from Diablo, POE or Grim Dawn. People calling it a rolling simulator weren't paying attention, there is plenty of blocking and parrying in the footage (and it looks like there is a true dodge and a double tap roll dodge). I must say I would rather they keep skills as weapon type or special weapon specific, like a true Souls game rather than having a Diabloesque skill bar. Looking at the HUD in the first IGN video on page 1, it looks like a standard souls D-PAD display with weapons and consumables, so I'm going to guess that there won't be selectable abilities.What's supposed to be so innovative about it? All I've seen so far paints this as another by-the-books Soulslop where your only decision is whether to play as a warrior with a two-handed weapon or warrior with a one-hander and shield. Are there any immersive sim elements I might have missed? Will it try to combine Soulslike combat with abilities and skill trees normally associated with top-down ARPGs (Titan Quest, Torchlight, Grim Dawn, Sacred, etc.)?From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
What's supposed to be so innovative about it? All I've seen so far paints this as another by-the-books Soulslop where your only decision is whether to play as a warrior with a two-handed weapon or warrior with a one-hander and shield. Are there any immersive sim elements I might have missed? Will it try to combine Soulslike combat with abilities and skill trees normally associated with top-down ARPGs (Titan Quest, Torchlight, Grim Dawn, Sacred, etc.)?From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.