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No Rest For The Wicked - Isometric Action RPG with Unprecedented Verticality from The Maker of Ori Games - now on Early Access

Sibelius

Educated
Joined
Oct 5, 2023
Messages
89


A surprise to be sure, but a welcome one. I pirated EA 1.0 to check it out, and I think it is decent. May well buy it after this news.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
Mahler used to work at a company of a friend of mine before starting Moon Studios. i don't know him personally, but people say he is a man quite serious about his business, so i'm quite confident he wouldn't tolerate interference solely based on the zeitgeist. the man has a vision.

the game still doesn't look very good to me, because i do not like the stupid diablo inspired design decisions. and i do not see anything else there to convince me otherwise.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,887
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Big patch up for the EA and a new(?) PC Specs chart:

953879ae4109d5df0772bdca03e39c9b97b91a9d.jpg


https://store.steampowered.com/news/app/1371980/view/4174350531684292499

️ Patch Notes - Early Access Patch 1

Celebrating our 2 week launch anniversary of No Rest for the Wicked we are releasing our first Early Access
Patch!

This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes.

With all of the performance improvements since launch, we are updating our recommended PC specs! See the image below for details.

As always thank you for sharing your feedback, please keep it up!

⚔️ Performance:
  • Optimized Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro Cinematics
  • Mountain Pass Gate area optimizations
  • Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments
  • Improved performance for Ice and Frost enchantment and combat effects
  • Optimized enemies making them faster to instantiate across the board
  • Improved GPU visibility culling and general handling of off-screen content
  • Optimized micro physics objects across the entire game
  • Various cumulative improvements to baseline CPU performance
  • Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations
  • Added preloading for frequently used objects to further reduce performance drops during gameplay
  • Additional timeslicing systems for streaming performance improvements
  • Optimization of the Pooling System to further reduce performance spikes
  • Optimized vast amount of meshes and textures
  • Optimized numerous Visual Effects
  • Optimized pre-placed and dynamic enemy ragdolls
  • Optimized Character Rendering across the board
  • Rendering performance optimizations for better GPU performance across the board
  • Cleaned up and archived duplicated content for decreased memory usage
  • Cleaned up legacy content in all areas across the game to reduce memory usage



⚔️ Quality of Life:
  • Vendors and Crafting Tables/Refineries can now access resources directly from storage
  • Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest
  • Updated sorting for inventory to these categories:
    • Gear - weapons, armor, rings, offhands, tools, runes, housing items and item blueprints
    • Food - ingredients, food, and recipes
    • Combat Consumables - Bombs, Vials, Oils, and Embers
    • Resources - Resources, Gems, Components
    • Realm - Ream and Key items
  • Last equipped food/quick item will be saved when leaving and rejoining realm
  • Deprioritized ingredients being the next auto selected food when the last currently selected food is eaten.
  • Cinematic Skip prompt will appear upon pressing the button instead of holding it
  • Improved legibility of some controller icons on the Steam Deck


⚔️ Settings:
  • Added custom key rebinding options for Keyboard (controller rebinding coming soon!)
    • Menu key rebinding currently not available
    • Localization in progress
  • Added an additional Mouse and WASD Keyboard control layout (on by default)


⚔️ Content Additions:
  • New house “The Knot” for purchase near Sacrament Cemetery for 8 silver
  • Tier 3 Armor Sets: “False Ones”
    • False Guardian
    • False Harbinger
    • False Oathkeeper
    • False Remnant
  • New Character animations to Main Menu and Customization Screens


⚔️ Loot:
  • Increased number of slots of all chests and cupboards
    • Engraved Hearthside Chest raised from 35 to 40
    • Medium Chest raised from 20 to 30
    • Small Chest raised from 10 to 20
    • Large (and Large Noble) Cupboard raised from 30 to 40
    • Medium (and Medium Noble) raised Cupboard from 20 to 30
    • Small (and Small Noble) raised Cupboard from 10 to 20
  • Nerfed Focus grant on all Focus Vials
    • Large Focus Vial decreased from 300 to 150
    • Medium Focus Vials decreased from 200 to 100
    • Small Focus Vial decreased from 100 to 50
  • Cupboards can now also store ingredients
  • Increased Armor and Weapon Shard stack size to 25
  • Increased buy/sell value of all Tools and Rings at Vendors
  • Removed Refined Resources from Vendors
  • All Weapon Oil Recipes are now Tier 1
  • Dracaena Dumpling now requires 2 Potatoes and 1 Dracaena Herb instead of 1 Potato and 2 Dracaena Herbs
  • Improved shinies visual effects


⚔️ Balance:
  • Attacking with Bows now costs Stamina instead of Focus
  • Rebalanced enemy levels in Nameless Pass
    • If neither “Of Rats and Raiders” or “Servant of God” quests were completed, entry of Nameless Pass is Level 8 and the rest of Nameless Pass is Level 15
    • If only “Of Rats and Raiders” quest was completed, all of Nameless Pass is Level 15
    • If both “Of Rats and Raiders” and “Servant of God” quests were completed, entry of Nameless Pass is Level 15 and the rest of Nameless Pass is Level 20
  • Nerfed attribute scaling on all Staves
  • Nerfed Focus Gain for Focus On Damage Dealt enchantment
  • Nerfed Health Gain for Health On Damage Dealt enchantment
  • Increased Focus cost on Elemental Throw runes to 75


⚔️ Enemies and Bosses:
  • Nerfed damage for Grab attack on Riven Twins and Nith Brute
  • Updated timings for Breaker archetype and slightly changed behavior so now after some of attacks they will try to land additional attack
  • Updated Risen Armored Great Axe patrol animation
  • Polished backstab animation on Nith Screamers and Shackled Brutes
  • Polished jump attack animation for Plague Boomer
  • Polished heavy combo attack on Risen Axe Bruiser


⚔️ NPCs:
  • Polished multiple NPC portraits


⚔️ Housing:
  • “The Roost” house price reduced from 20 silver to 14 silver


⚔️ Areas:
  • Improved collision, faders and set dressing in Mariner’s Keep, Orban Glades, Black Trench Nameless Pass, Sacrament, Cerim Crucible and Potion Seller Cave
  • Improved lighting and volumetrics for the ship in Prologue
  • Improved lighting in the interior of Whittacker’s building
  • Updated models and textures for pipes in the Black Trench
  • Removed sidle from multiple locations where it was not needed


⚔️ Audio:
  • Updated ambience at Cerim Gate
  • Updated audio for Sacrament Cemetery
  • Updated audio zone for Sacrament Slums to include the river
  • Improved audio for lanterns in Sacrament
  • Improved female bandit voices
  • Polished Nameless Pass Prisoner audio


⚔️ Bounties and Challenges:
  • Plague ichor for Duo Bruiser Bounty now drops when the second Bruiser is killed instead of given for the Bounty reward


⚔️ Tutorialization:
  • Large sidebar tutorial screen increased in size, now adjusts width based on content with added scrollbar


⚔️ Localization:
  • Added and updated localized text in many places across multiple languages
  • Added support for multiple missing localized elements
  • Fixed text overlapping for tutorials in multiple languages
  • Fixed Russian font sizing


⚔️ Bug Fixes:
  • Fixed exploit where after removing a furnace/tanning rack, all resources used to refine are returned
  • Fixed enemies t-posing when leaving camera view and coming back
  • Fixed Danos stealing resources and putting them towards other upgrades
  • Fixed being unable to activate a new bounty while there is an existing completed unclaimed bounty
  • Fixed wrong prompts used for abandoning and replacing bounties and challenges
  • Fixed attribute requirements on Ripper, Tongue Splitter, Coral Piercer, Falstead’s Fury and Brutish Cudgel weapons
  • Fixed hitbox on Plagued Boomer’s worm lunge attack being too big
  • Fixed players not getting a Rested bonus when sleeping in beds (literally No Rest for the Wicked)
  • Fixed Old Leather Tome quest item failing to be added to inventory if Misc section is full. Item is now a realm key item.
  • Fixed Character Avatar still showing the last worn helmet
  • Fixed spots inside the ship in Prologue where you can dodge through collision and get stuck
  • Fixed broken ladders in Orban Glades
  • Fixed Focus Regeneration enchantment to regen correctly
  • Fixed Plagued Boomer hitboxes
  • Fixed Plagued Rat’s ability to see and react to the player
  • Fixed Huntsman falling when using roll back
  • Fixed Caged Exile being unable to path toward player correctly
  • Fixed Health on Damage Dealt enchant on Wind of Death Katana
  • Fixed arrows visually hitting player despite successfully dodging them
  • Fixed Fire Bomb explosion radius not matching visual effects
  • Fixed Kill Challenges that require a specific weapon type counting non-weapon kills (such as explosions, falls, parries, blocks, etc)
  • Fixed Character Rim Light using incorrect color and intensity indoors
  • Fixed dropped items bag black artifacts
  • Fixed Rattigan appearing in Nameless Pass when he shouldn’t
  • Fixed Finley getting targeted by enemies
  • Fixed part of Heavy Bruiser Bandit armor set pants being invisible
  • Fixed chest trying to hide in the ground in Nameless Pass
  • Fixed chest trying to hide in another chest in Orban Glades
  • Fixed marker sub labels on the map showing on markers that don't have a sub label
  • Fixed being able to see out of world at Filmore’s Level 3 area
  • Fixed missing character lighting in Gordon interior
  • Fixed interior candles not applying light
  • Fixed burning sails clipping in Risen Attack cinematic in the Prologue
  • Fixed sky cutting out in Ship Crash cinematic in Prologue
  • Fixed Fallen Ones overlapping their own VO
  • Fixed Return rune audio loop not ending
  • Fixed dancing flowers outside Caroline’s Inn
  • Fixed rain audio appearing in Cerim Crucible and War Room
  • Fixed Wretched and Crestfallen Archer Tunic clipping into character
  • Fixed broken rigging on Noble Leather Cloak
  • Fixed Riven Twins intro cinematic using cut-to-black instead of fading
  • Fixed Rusty Skewer Straight Sword using the Blood Rusted Straight Sword icon
  • Fixed missing icon for Collect Mushroom Soup challenge
  • Fixed typo in "equippable" for Inventory tutorial
  • Reduced locations where Caroline spawns to just one for before Inquisition Arrival and one for after
  • Removed duplicate lantern and torch in Sacrament
  • Fixed small texture artifact on cloth in the Phalen Church cinematic
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,489
So does this have Diablo-esque random loot? If so, maaaajor decline.
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
424
Location
Fourth Rome
No Rest for the Wicked is like our Lord of the Rings.
Wut? Why are all modern gamedevs constantly ego-tripping?

5-10 years

Jesus Christ this is the worst thing they could've said. Way to make it sound like a fucking live service game. I really thought they were going to to take cues from Dark Souls, not Diablo and POE.

Whatever, I'll come back in 5 years and see if this is their "Lord of the Rings" or some consumerist garbage with good visuals.
Grim Dawn came out in Early Access in 2013 (with v1.0 releasing in 2016) and the developers are still working on it with the third expansion pack coming out sometime this year. I guess that's what Moon Studios is planning to do as well.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,827
Pathfinder: Wrath
Yes, Maurice, present indisputable evidence of the lack of an almost-global conspiracy of game devs, movie makers, authors and who knows what else trying to push a very specific political agenda instead of trying to appease shareholders.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,786
I thought theyd dunk on everythangg with unprecedented verticality now we re here spinning stories for publicity.
Maybe soulslop stuff is not the hot shot stuff it's made out to be??? Shocking.
 

destinae vomitus

Educated
Joined
Apr 25, 2021
Messages
144

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,740
Location
SERPGIA
Mahler isn't a fan of game journos either.
Well they did merely try to cancel him and in turn his studio after all.
As an example, Mahler and Korol regularly made unprofessional and offensive comments.
“Tyler is the only person who is aware of my devious plans to kill the Jews by making them work to death through game development,” Mahler “joked” in a text chat that was available for anyone in the company to read.
:lol:
I LOVE THIS GUY'S GAMES!
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
Yes, Maurice, present indisputable evidence of the lack of an almost-global conspiracy of game devs, movie makers, authors and who knows what else trying to push a very specific political agenda instead of trying to appease shareholders.

there is no contradiction going on between appeasing shareholders and an agenda; in fact it's the opposite (oh good lord, is it really that hard to make some sense?). he also didn't say it is a conspiracy, but that journalists and game developers are pushing their own ideologies into their outputs (which is probably correct, since most of them are...cretins) instead of, let's say, appreciating art or an entertainment product of some value at least and putting that first and foremost.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,167
Location
Nantucket
Still no time frame on their big patch that'll add multiplayer and double the world size. They wanted to launch it "available now" at the Game Awards but their publisher (Private Division) was sold and everything's kind of up in the air right now. Moon CEO on Discord implied he's happy with the outcome and thinks it's better for the game in the long term.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,919
Still no time frame on their big patch that'll add multiplayer and double the world size. They wanted to launch it "available now" at the Game Awards but their publisher (Private Division) was sold and everything's kind of up in the air right now. Moon CEO on Discord implied he's happy with the outcome and thinks it's better for the game in the long term.
https://www.ign.com/articles/private-division-sold-to-unknown-buyer

Take-Two has sold indie publisher Private Division to an unknown buyer in the wake of shuttering Roll7 and Intercept Games, saying that it wants to focus on its core and mobile businesses going forward. While virtually all of Private Division's live and unreleased games will go to the new buyer, Take-Two says it will continue to support No Rest for the Wicked, the recently-released action RPG from Moon Studios that's currently in early access.
 

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