I am curious about this also. Looks like a guy made a demonstration video of the runes. They appear to grant spells or spell-like abilities. Doesn't look like traditional mages are in.How is magery in this game?
Who cares?How is magery in this game?
Yeah. The game has potential but they need to fix the parry and the crafting ... which I don't think it will happen.So will a year or two in the oven save the game?
A lot of what's wrong with the game seem like they can either be removed or tweaked, which isn't the worst thing in the world.
Basically: Early Access and all it's related problems.
The world is a maze. Just play it. It's addictive.what's great about exploration? i don't get it.
Wut? Why are all modern gamedevs constantly ego-tripping?No Rest for the Wicked is like our Lord of the Rings.
5-10 years
Well they seem to mean that they are going to keep updating it after 1.0. 1.0 is "Fellowship".Wut? Why are all modern gamedevs constantly ego-tripping?No Rest for the Wicked is like our Lord of the Rings.
5-10 years
Jesus Christ this is the worst thing they could've said. Way to make it sound like a fucking live service game. I really thought they were going to to take cues from Dark Souls, not Diablo and POE.
Whatever, I'll come back in 5 years and see if this is their "Lord of the Rings" or some consumerist garbage with good visuals.
They are counting on better hardware 5-10 years down the line so they do not need to optimize their game :DWut? Why are all modern gamedevs constantly ego-tripping?No Rest for the Wicked is like our Lord of the Rings.
5-10 years
Jesus Christ this is the worst thing they could've said. Way to make it sound like a fucking live service game. I really thought they were going to to take cues from Dark Souls, not Diablo and POE.
Whatever, I'll come back in 5 years and see if this is their "Lord of the Rings" or some consumerist garbage with good visuals.
Live service fuckery already started.Wut? Why are all modern gamedevs constantly ego-tripping?No Rest for the Wicked is like our Lord of the Rings.
5-10 years
Jesus Christ this is the worst thing they could've said. Way to make it sound like a fucking live service game. I really thought they were going to to take cues from Dark Souls, not Diablo and POE.
Whatever, I'll come back in 5 years and see if this is their "Lord of the Rings" or some consumerist garbage with good visuals.
Permanent Early Access Game, fucking hate themWut? Why are all modern gamedevs constantly ego-tripping?No Rest for the Wicked is like our Lord of the Rings.
5-10 years
Jesus Christ this is the worst thing they could've said. Way to make it sound like a fucking live service game. I really thought they were going to to take cues from Dark Souls, not Diablo and POE.
Whatever, I'll come back in 5 years and see if this is their "Lord of the Rings" or some consumerist garbage with good visuals.
There are fights vs 2 or 3 enemies.I haven't tried this out, but an isometric Souls-like seems dumb. I'm looking at the gameplay videos and it's always the same thing: dodge-rolling around a single target, so what is the point of the isometric perspective? It makes gameplay less satisfying and might even hurt readibility of attacks compared to a third-person perspective. And the Diablo stuff is at odds with the design of Dark Souls. It's just mindlessly copying the most popular games.
The isometric perspective would make more sense if the gameplay supported it. Something like the isometric Ys games from the mid-2000's, with lots of enemies and lots of dodgeable projectiles.
Jesus Christ this is the worst thing they could've said. Way to make it sound like a fucking live service game. I really thought they were going to to take cues from Dark Souls, not Diablo and POE.
It's mostly redundant content and theres little intended interaction, they just fixed a bug with delirium blocking elder guardian, stygian spire is almost the same as harbinger, ritual is almost the same as ultimatum etc.Jesus Christ this is the worst thing they could've said. Way to make it sound like a fucking live service game. I really thought they were going to to take cues from Dark Souls, not Diablo and POE.
That's the problem and why this game is doomed on the long run. As a POE wannabe it will need to compete with the years of content that POE has, and that is basically impossible. This is the sad reality of anyone trying to break into the ARPG space, it's a battle not of quality but of quantity. This is the same problem that doomed the likes of Last Epoch and Diablo 4. Heck that will likely doom POE 2 as it competes with POE 1.