Quick question: how do you empty a flask (i.e., pour its contents on the ground)? I know you can drink from a flask by pressing down while it's selected, and you can throw it by pressing LMB, but that breaks it. I've seen people empty flasks without breaking them on Youtube, and I've read numerous mentions of it elsewhere; but I can't figure out what button to actually press to make it happen.
1) Can you dig the ground? Or is there some other way to destroy terrain apart from using the bomb wand or burning with lanters?
2) What do you do with the egg?
There is apparently alchemy system in game that is totally random so you kind of have to find out yourself what combines with what etc etc etc.
I think they should stealthy update and keep that model of discovery.
I didn't know for example that you can drink and eat stuff lying around... There is apparently alchemy system in game that is totally random so you kind of have to find out yourself what combines with what etc etc etc.
Are there more of these EPS (Every Pixel Simulated) games, or is Noita the first of its kind?
I've been playing for a few hours now. Such an interesting and welcomed genre for me.
It would be great if the resolution, the amount of simulated pixels, would be at least double. Now the visuals are a bit too blocky. I've heard them say, though, that higher resolution would be too taxing for today's PCs... or something along those lines.
Oh yeah this idea is nothing new, even when Cortex Command existed. There was this simulator flash series made by a Japanese dude, called Powder. It wasn't much of a game so much as a physics engine/toy, where each pixel was a physics object. One of the most popular games in the flash game days. You could create explosions from certain materials, things like water and salt behaved differently, it was neat. I believe theres a ripoff of the game on mobile, forgot the name.Are there more of these EPS (Every Pixel Simulated) games, or is Noita the first of its kind?
I've been playing for a few hours now. Such an interesting and welcomed genre for me.
It would be great if the resolution, the amount of simulated pixels, would be at least double. Now the visuals are a bit too blocky. I've heard them say, though, that higher resolution would be too taxing for today's PCs... or something along those lines.
Yeah, Cortex Command is an oldie in this space although it took it in more of an RTS direction.
I like this game, just wish movement was a little faster.
Also what is it with the entire program closing and restarting when you die?