Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
I think the best part of the RPG Codex are threads were you fondly remember old games, and games you played as a kid. Being 21 I'm almost still a kid, but even I remember joyfully the games I grew up with.
So here's the thread, inspired by DU's recent newspost: what RPG had a really satisfying ending? And why? Which one had an awful ending? Does having a good or bad ending ruin a game? Feel free to go off-topic and discuss what makes an ending good, and what endings these days are lacking. To avoid nasty "what's an RPG" debates, feel free to include games like Deus Ex, System Shock and other maybe-RPGs like The Witcher (hehehe). jRPGs too, if you have to. They're not all bad. (But that's like saying not -all- nazis were bad people)
Being the OP, I will, naturally, go first:
Planescape: Torment
I don't think I need to elaborate much on this one.
KOTOR 2
Well, this game basically ends like PS:T, except they had to remove a lot of the lead-up. Still, KOTOR 2 definitely has one of my most favourite endings ever, even though I am sure I'm alone with this opinion - well, except for Higher Game.
KOTOR 1
I don't -like- KOTOR at all. But I think there's something... I don't know, incredibly fitting about a game ending with a victory scene that reminded me of the movies; as well as the music that was tailored for it. Not very memorable, but, I think, well-presented. And incredibly tacky.
Honourable mentions: Bloodlines, Fallout, Quest For Glory 2
Looking back, I don't mention many old games in this list. KOTOR is pretty new as far as I am concerned, and so is PS:T. I don't know if it's my bad memory or my inexperience, but I don't remember an old game with a satisfying ending. Not any Ultima I played, not any Wizardry, no Might & Magic. Maybe I just forgot their endings? Or they weren't very memorable.
I find that the "slides" ending of a Fallout doesn't do much to me. Oh, make no mistake- I liked it up to the part where you're sent out into the wasteland, with that last shot, but I don't like the parts where you're told of your consequences. I think it might be either the fact that I'd rather see these consequences in-game or that just text on a slide, in an ending, doesn't do much for me. I can't remember a single game with a "slide-consequences ending" where I liked that ending. Maybe if one turned them into engine-rendered little cutscenes that indirectly describe your consequences?
So here's the thread, inspired by DU's recent newspost: what RPG had a really satisfying ending? And why? Which one had an awful ending? Does having a good or bad ending ruin a game? Feel free to go off-topic and discuss what makes an ending good, and what endings these days are lacking. To avoid nasty "what's an RPG" debates, feel free to include games like Deus Ex, System Shock and other maybe-RPGs like The Witcher (hehehe). jRPGs too, if you have to. They're not all bad. (But that's like saying not -all- nazis were bad people)
Being the OP, I will, naturally, go first:
Planescape: Torment
I don't think I need to elaborate much on this one.
KOTOR 2
Well, this game basically ends like PS:T, except they had to remove a lot of the lead-up. Still, KOTOR 2 definitely has one of my most favourite endings ever, even though I am sure I'm alone with this opinion - well, except for Higher Game.
KOTOR 1
I don't -like- KOTOR at all. But I think there's something... I don't know, incredibly fitting about a game ending with a victory scene that reminded me of the movies; as well as the music that was tailored for it. Not very memorable, but, I think, well-presented. And incredibly tacky.
Honourable mentions: Bloodlines, Fallout, Quest For Glory 2
Looking back, I don't mention many old games in this list. KOTOR is pretty new as far as I am concerned, and so is PS:T. I don't know if it's my bad memory or my inexperience, but I don't remember an old game with a satisfying ending. Not any Ultima I played, not any Wizardry, no Might & Magic. Maybe I just forgot their endings? Or they weren't very memorable.
I find that the "slides" ending of a Fallout doesn't do much to me. Oh, make no mistake- I liked it up to the part where you're sent out into the wasteland, with that last shot, but I don't like the parts where you're told of your consequences. I think it might be either the fact that I'd rather see these consequences in-game or that just text on a slide, in an ending, doesn't do much for me. I can't remember a single game with a "slide-consequences ending" where I liked that ending. Maybe if one turned them into engine-rendered little cutscenes that indirectly describe your consequences?