Jasede said:
Hey Binary, post more bad endings. I like your posts and nothing stops you from keeping going.
Amazing, someone likes my posts! Hmmm...
The problem is the big amount of foozle-fighting endings and text-based reward sequences from the classic games, and I find those are so common that they're not worth mentioning. I'll just mention some games that spring to mind, for positive, negative, and even mixed situations.
Dreamweb and
Beneath a Steel Sky: unusual endings on both, and not-really-what-you-were-expecting. Good quality but potentially unpleasant
Someone mentioned A Mind Forever Voyaging, and from the Infocom people I have to mention
Loom my favorite adventure ever with a very touching ending.
Interplay's version of "Lord of The Rings", although a highly original RPG, has a disappointing ending in a final showdown vs the Witch King of Angmar - something that's not in the books.
In the ending of one of the goldbox games (SoSB?), the gods make the party forget what happened at the end. Duh.
In
Demon's Winter, the party can choose to become immortal at the end, or otherwise live the rest of their lives "happily ever after".