6502 Workshop
6502 Workshop
- Joined
- Oct 16, 2017
- Messages
- 54
Only 1 day left to reserve your boxed set of 8-bit RPG Nox Archaist! Many thanks to everyone who has already pledged! http://kickstarter.noxarchaist.com
Let's party like it's 1989!
Hooray!
With your help, we made it! Over $42,000 and 566 backers for an Apple II CRPG with a boxed set! Together, we were able to surpass all of our stretch goals, including the gold-foil disk labels, Denis Loubet artwork, and the quick combat option.
What's next?
You can expect to receive your backer survey within the next few weeks, asking for details on your email and shipping address, and other decisions related to your reward tier. Once you receive your backer survey, please respond as quickly as possible so we can keep the project on schedule. You'll also be receiving a coupon code and a link to the Nox Archaist t-shirt page. For those of you who were interested in contributing artwork, we'll be in touch.
For us, our work continues. We'll be hard at work creating the game content, designing and ordering all of the materials, copying disks, making thumb drives, and, eventually, box assembly and shipment. Now that we have a total count, we can start to order things like the game box, the maps, blank disks, disk sleeves, and other feelies. Items like the manual and some of the artwork will have to wait until more of the game content is created.
Keep in Touch
We plan on posting project updates at least every few months, with updates on game content and perhaps sneak previews of the game materials as they start to arrive. For those of you who want to be surprised, we'll try to flag updates which contain preview images with "spoiler" alerts.
And, we still want to hear from you! If you have a question about how the project is going, or whether there really is a +2 splintered wand of suggestion (hint: there is!), please post a comment on the main page. If you have a specific question about your reward or need to update your address, please contact us directly.
Thanks once again for helping to make this game a reality!
6502 Workshop
Mark Lemmert, Mike Reimer, Bill Giggie, Peter Ferrie, Elizabeth Daggert, Jarrod Kailef, Robert Padovan, Gordon Mackay, Electric Moo, Michael Pohoreski, Chris Torrence, and Not Me.
Defending the Realm
The Story Concludes
The water slaps against your face. You find yourself clinging to a broken timber, sand and rocks scraping against your battered limbs. You cannot remember the details, but you have a dim recollection of the shock of icy water, finding the floating timber, and the shouts of men surrounding you. As the night wore on, the cries for help faded away.
You crawl ashore, spluttering out sea water, still clutching your knife. Every muscle aches from struggling against the storm. Now, ship- wrecked and bereft of your sword and armor, how can you hope to investigate the Dark Void and destroy the Cult?
Raising your head, you see a figure approach, carrying a glowing torch. As the figure steps closer, you see that the light comes not from a torch, but from the tip of an oak staff. A black robe envelopes the figure, with a low hood that completely obscures the creature’s face. A Cultist? With a cry you struggle to free your knife from the clinging seaweed. As you look up, you see that the figure is simply standing there, holding out their hand. You slowly take the hand and pull yourself to your feet.
As they lower their hood and smile warmly, you realize that even though you swore to defend the realm from shadow and darkness, perhaps you don’t have to do it alone.
Content Creation
We're 98% complete on the content creation:
The remaining items are a few odds 'n ends like tweaks to boss battles, adding damage to certain tiles (not good to wade through lava), and allowing NPCs to be attacked. Yep, everything's fair game, but watch out for the guards (and the brute squad)!
- Villages - Complete!
- Towns - Complete!
- Castles - Complete!
- Keeps - Complete!
- Ruins - Complete!
- Underworld - Complete!
Uharad Keep - Is that Lady Susan and poor besotted Sir Edgar in the courtyard?
Project Status
What's Next
- Core game engine - Complete!
- Game box, map, coins, jewel, writ, postcard, artwork, usb - Complete!
- Double Hi-Res Splash Screen - Complete!
- Mockingboard beta sound driver and music for town/castle/combat/dungeon - Complete!
- Quick Combat stretch goal - Complete!
- Finish creating content (e.g. maps, NPC schedules and dialog) - 98% complete
- Finish writing game manual, do printing - second draft complete
- Main game boot menu
- Add music to splash screen - In progress
- Character creation dialog
- Final Beta testing
- Bug fixes, combat, and economy balancing
- Duplicate floppy disks and usb drives, assemble boxes, ship!
By the next update we're aiming to have all content complete, be well into fixing all known bugs in preparation for final beta testing, and possibly be started on the main menu and character creation.
Deep in the Underworld can be found the Secret Apple II Testing Lair - Home of Nox Ffred Dragon
COVID-19
We've taken time to asses the risk to the Nox Archaist project created by this unfortunate development in the world. Overall, we think the risk is low, but not zero. A significant risk reduction for the project is that most of the physical materials for the boxed sets were ordered and received months ago, so we’re not as exposed to supply chain problems as we might be. The manual is the only major physical item which hasn’t been procured yet, and it is being sourced through a supplier who does printing locally.
One possible disruption might be getting people together to do the disk copying and final assembly. We all live in different parts of the world and travel is of course an unknown at this point. Whatever happens, know that we will do everything we can to navigate through the obstacles as quickly as practical and we will of course provide updates as things unfold.
Other Projects
This Kickstarter for a clear case Apple IIe or IIGS caught our eye - Mark and Chris have already backed it. Imagine that clear case computer running Nox Archaist!
Poll
We'd love to know if you plan on playing Nox Archaist on real hardware or emulator and if real hardware whether you plan to play on floppy disks or a hard drive card (CFFA, BOOTI, etc). Nox Archaist will support all of these platforms. We're just curious to know what the current state of retro gaming is in this regard.
If you're up for sharing, please post a comment!
Until next time, stay healthy and safe!
-Mark, Chris and the 6502 Workshop Team
Super Secret Stretch Goals?!
Project Summary
Welcome to another update from Nox Archaist! We've made solid progress since our last update. All content is now complete. We are now focused on bugs and polishing items identified during content creation. By next update we estimate that we'll ether have started final testing or will be very close to doing so!
Project Status
Poll from Last Update
- Core game engine - Complete!
- Game box, map, coins, jewel, writ, postcard, artwork, usb - Complete!
- Double Hi-Res Splash Screen - Complete!
- Mockingboard beta sound driver and music for town/castle/combat/dungeon - Complete!
- Quick Combat stretch goal - Complete!
- Finish creating content (e.g. maps, NPC schedules and dialog) - Complete!
- Finish writing game manual, do printing - second draft complete
- Main game boot menu - Complete!
- Add music to splash screen - Complete!
- Combat and economy balancing - Complete!
- Character creation dialog - Complete!
- Final testing - Starting soon
- Bug fixes - Ongoing
- Duplicate floppy disks and usb drives, assemble boxes, ship!
If you missed the previous update, we asked you whether you planned to play Nox Archaist on an emulator, real hardware with floppy disks, or real hardware with a hard drive card. The results are...
So that's 14 people on real hardware versus 12 on emulators! Although some of you admitted that you'd probably start on the metal but switch to an emulator for convenience. It's hard to lug your Apple IIe to the local coffee shop...
- Emulator: 12 people
- Hardware (floppy): 4 people
- Hardware (hd card): 10 people
Super Secret Stretch Goal #1 - Quest Log
A quest log in an Apple II game? Really? Yup. Mark was not sure we'd have enough memory or disk space for this feature so he kept it secret from everyone until just now.
Fear not, Nox Archaist is still a game designed to be played like CRPGs of old, complete with hand-written notes in a spiral-bound notebook. The quest log was layered on top of that gameplay style as an optional tool to help reduce note taking for those so inclined. And, the quest log will not contain any clues that the player did not learn when the quest was acquired. So it's purely for convenience, it does not affect the difficulty of the puzzles in the game.
Please bear in mind, an Apple II quest log is of course much more limited that the quest logs we are used to in more modern games. It tracks major to-do items, not every opportunity for adventure that crosses the players path. That said, there are 50 defined quests which it manages.
Without further ado, here is a sample screenshot:
Super Secret Stretch Goal #2 - Second Save Slot
Things worked out to squeeze in a second save game slot! In CRPGs we've probably all saved the game after a tough battle and then wished we didn't. Now, in Nox Archaist, when you save the game, press 1 or 2 to choose the slot.
Like the quest log, we saw this as a quality-of-life feature that shouldn't detract from the old school nature of the gameplay itself. You certainly don't need to use the two slots, and if you're going for ironman mode, you can try playing the game in one marathon session with no saves at all. Note: We don't recommend trying this on real hardware - that's just not fair to the retro hardware.
Informal Poll #2 - What's your Class?
Last month's hardware poll was such a success, we're going for another one. So here goes!
Nox Archaist is a class-free system. You don't have to choose a class up front, instead, you build up specializations in different abilities and skills. But that being said, you can still specialize in certain "classes" - if you want to be a fighter, be sure to build up strength and melee skills. Want to be a mage? Better increase your intelligence!
So here's the poll - in RPG's (either computer or pen & paper), what's your favorite class and why? Please leave your answers in a comment below. Thanks, and see you next month!
-Mark, Chris, and the 6502 Workshop team
The Heroes are in the Underworld
Adventurer's Log
Game Day 1: I have survived a terrible shipwreck. What town is this? I must find companions to aid me in my quest. I have a Writ of Authority but will anyone else heed the call?
Game Day 7: Our visit to the Captain's Quarters pub did not go well. Nox Aetros should not have tried to out-swear that pirate. We barely escaped the ensuing brawl with our lives. At least we managed to find a ship to purchase.
Game Day 8: Ship sunk in a storm.
Game Day 12: Back in Castle Suurtheld. The undead Guardians that we ran into were tougher than we thought. I was the only one to survive, but I managed to drag my fallen comrades back to the healer. The healer did not appreciate being woken up in the middle of the night...
Progress Report
We are pleased to announce that the first round of final testing has begun!
"Final testing" may sound like a quick double check before shipping, but it's more involved than that. An overview follows of the current status and next steps.
All content has been added to the game, the large backlog of bugs identified during content creation has been resolved, and we're now focused on playtesting the game, tweaking the balance, and fixing more bugs as they crop up. This is a lot of work (and a lot of fun!) and it will take some time. As always, we will provide updates on how things progress.
In other news, we've ordered a test copy of the game manual from Lulu Press. Weighing in at 108 pages, the game manual covers everything from how to play the game, character creation, adventuring, spells and monsters, and even how to avoid those pesky jesters. Plus, this will be our first look at the Denis Loubet manual cover painting in full color on the actual product, and we can't wait to see it!
Game Enhancements
We've decided to upgrade the disk labels from paper-backed gold foil to a much sturdier polypropylene with a glossy laminate. Although it's a bit more expensive, things are going well with the project budget and we hope you agree, they look really cool!
Several of you expressed a desire for an "old-school" Apple II font, with the color-fringed text like the original Wizardry. We managed to squeeze in some extra room on the floppy disks, and now you can choose one of two fonts: Bill Giggie's custom Nox Archaist font, or the old-school Apple II font.
Nox Archaist font (left) versus Apple II font (right)
Pub Rumors
Irene in the Everton pub has heard a rumor about a new CRPG on Kickstarter called Corven - Path of Redemption. Billed as a spiritual successor to Ultima, the project is a story-driven, open world, real-time RPG that has the endorsement of Richard Garriott, aka Lord British. Mark and Chris are both backers. You can find more information and download a demo here and back the Kickstarter here.
Be sure to join us at Virtual KansasFest 2020, on July 24-25, for lots of Apple II and other retro computer awesomeness. We'll be doing a presentation on Nox Archaist, showing the Mockingboard music we added to our double hi-res splash screen and more. Register here for KansasFest.
By our next update, we hope to have testing in full swing. At that point we'll be able to give a firmer date for game release. We're still hoping for a late August release, but this depends upon how final testing goes, and whether our local situations with COVID-19 make it practical to physically get together, or whether we need to split the disk copying across multiple locations and then ship the disks to a final location for assembly and fulfillment.
We'll talk to you soon!
-Mark and the 6502 Workshop Team
Nox Archaist at KansasFest
On Saturday July 25, 2020 the 6502 Workshop team is scheduled to give a session at the virtual event, KansasFest 2020.
For the first time we will show the main menu of Nox Archaist, character creation process and the "tutorial" area gameplay starts in.
Additionally, for anyone who'd like to hear an Apple II computer talk with the clarity of a modern PC, we will also share the 5-bit pulse width modulation (PWM) audio we've embedded in the game's splash screen. This is the first time 5-bit PWM has been included in an Apple II game.
To watch the session, head over to the KansasFest YouTube channel and click on the stream next Saturday July 25 at 9:30am PDT / 11:30am CDT.
Hope to see you there!
Mark Lemmert & the 6502 Workshop Team
Website - http://www.6502workshop.com
Discord - http://discord.noxarchaist.com
Twitter - @6502Workshop
Forums - http://forums.noxarchaist.com
Facebook - http://facebook.noxarchaist.com
Kickstarter - http://kickstarter.noxarchaist.com
The Best Ale in Wynmar, plus a Splash Screen Sneak Peek
Adventurer's Log
Game Day 13: Why did I listen to that ornery mage? Now we're on a quest to find an uncharted ocean island. Wow, that sea serpent was huge! When it thrashed its tail and swamped the ship, I thought we were goners.
Game Day 15: Made it back to the Captain's Quarters pub. Best ale in Wynmar! We picked up some tips on navigation from a cranky sailer. Also picked up some new, um, vocabulary. Definitely not meant for polite company.
Game Day 16: Well, we've headed down into the Underworld to search for Cultists. Poor Nox Aetros nearly bought it when we were surprised by a group of enraged minotaurs! And what was up with that magic mouth on the wall that seemed to be taunting us? It threatened to taunt us a second time.
Game Day 19: Out of the Underworld. Now we're trudging through the stinking swaps to reach Maldac. Who builds a town in the middle of a swamp? Wait, what is that horrible creature up ahead? I'll send the dwarf ahead to investigate...
Tester's Log
Testing is going slow, but well. Our party is now level 8 of 10. Once we complete the first full play through of the game, a larger tester group will continue to put it through its paces. We've fixed numerous small bugs, tweaked a few prices (magic sword anyone?), and corrected some spelling mistakes.
Release Date Best Guess: It's difficult to predict a release date at this stage as it depends on what bugs and issues we encounter as the testing group expands. August seems unlikely. September seems very possible. We're so close we can taste the ale in the Captain's Quarters pub!
Splash Screen Sneak Peak
Tune in Saturday, July 25, at 9:30am PDT / 11:30am CDT for the Nox Archaist session at the virtual KansasFest 2020! Mark Lemmert, Jarrod Kailef, and Chris Torrence will show off the surprising sound effects in the splash screen, demo the first part of the game, and show off the physical rewards. Watch here: http://www.youtube.com/c/KansasfestOrg. If you miss it you should still be able to catch the replay on that same channel.
If you watch the KansasFest talk, please leave a comment below with any thoughts or questions!
Once again, thanks for all of your support. We really appreciate it!
- Mark and the 6502 Workshop Team
Website - http://www.6502workshop.com
Discord - http://discord.noxarchaist.com
Twitter - @6502Workshop
Forums - http://forums.noxarchaist.com
Facebook - http://facebook.noxarchaist.com
Kickstarter - http://kickstarter.noxarchaist.com
Our Heroes Make Progress in a Cruel, Unforgiving Land
Adventurer's Log
Day 20: We bid farewell to our companion, the dwarf fighter Grognard. He fell to the swamp dwellers, pulled down to a watery grave. We'll bring his axe and shield to Ghrodwir, the mountainous home of the dwarves of Wynmar. We heard they make better ale than even the Captain's Quarters pub, so we'll raise a toast to our friend as well. (In addition to being an awesome pub in Nox Archaist, Captains Quarter's is a fun BBS run on an Apple II computer, accessible by telnet)
Swamp Dweller (Robert Gomez)
Later that evening: After resting and regaining some of our strength and magic, we continued our journey. To save time, we took the coast road. Alas, that proved to be a mistake. The pretty brig that sailed up alongside turned out to be a pirate ship! Poor Thomas - his leather helm was no match for the cannon fire. Another companion gone. We'll bring his body with us, in the hopes of finding a healer.
Day 21: We reached Bayport a little after midnight. The guards glared at us as we approached. Fortunately our writ from Queen Isa made quite an impression and we were permitted entry to this busting port city. We discretely asked around the docks to find out what is going on with the pirates. It turns out that loitering around the docks of Bayport at midnight is not a good idea. Down went Phyrra with a knife in her back. More gold to the healer. Our porters are starting to grumble from carrying the bodies.
Pirates! (Gordon Mackay)
Day 22: Good news! Thomas, Phyrra, and even Grognard are back, as good as new! The healer in Bayport was most kind, although she declined to give us a group discount on resurrection. After a day of rest we'll head back out. We have heard tell of a Haunted Pass through the mountains that promises to be a shortcut to our next destination.
Tester's Log
Earlier this month, Nox Archaist entered the playtesting phase. An intrepid team of sixteen volunteers from our community answered the call, and are working hard to put the game through its paces. So far most of the identified bugs have been minor, such as text corrections and user interface changes. The team also uncovered a few significant hidden bugs as well which we are glad to have behind us!
While we're making excellent progress, there's quite a lot of content to test in Nox Archaist. Our initial estimates are that Nox will have available up to 100+ hours of quests and side quests! Performing a thorough test is quite an epic undertaking! We expect to need at least one more month of testing to make sure the remaining game content is carefully evaluated for issues.
We know how excited everyone is to finally get their hands on Nox Archaist, and we're happy to announce that we are definitely in the home stretch. By the end of September when we do our next update, we will have a much better idea of the timeline for finally releasing the game to you all! There's a lot of logistics involved in the physical release. For example, we want to wait to print the physical game manual until testing is done, since the content or screenshots might change based on what happens during the testing phase. Plus of course there's the nearly four thousand floppy disk sides that we can't start copying until we know the bugs are squashed. (In case you were wondering, as excited as we are about releasing the game, the team is not exactly on the edge of our seats with joyful anticipation as we near the floppy disk copying phase of this project) ;-)
Hundreds of boxes and thousands of floppies...
More Testers Wanted
Are you interested in helping us test Nox Archaist? We are recruiting additional testers now. If you are interested and can dedicate the time, please email mark<at>6502workshop.com.
Virtual KansasFest Recap
If you missed our Nox Archaist talk at Virtual KansasFest 2020, you can watch the live stream on the KansasFest YouTube channel.
Moved and Changed Addresses?
If you have moved in the past year and are getting a boxed set, be sure to confirm your address is correct in the Backer Survey:
As always, we'd love to hear your comments and thoughts!
- For changes within the same country: Log into Kickstarter, click on your name in the upper right and navigate to the Nox Archaist kickstarter page. Click "View Survey" and then "Edit Address". You can also change your address in your Kickstarter profile and select "Apply to all" projects.
- If you have moved to a different country: You must send us your new address "manually" (changing your main Kickstarter profile address will not update your Nox address). You can send a message by clicking on the "Messages" tab in the "View Survey" window.
-Mark, Chris, Jarrod, and the 6502 Workshop team
Adventurer's Log
Day 24: Well, the Haunted Pass did indeed turn out to be a shortcut. To death, that is. Grognard the dwarf fighter fell in battle once again, this time fighting hordes of undead. We beat a hasty retreat into the woods, where we stumbled upon a peaceful town. Nox Aetros continues to remind us that we're supposed to be investigating some sort of mysterious cult. Perhaps tomorrow.
Day 25: We're back in Bayport. It turns out there wasn't a healer in the woods. At one point we stumbled upon some old friends and had a great conversation. But alas, no one there knew anything about raising the dead.
Bayport - Civilization, of a sort
Day 26: We bought a ship! None of us actually know anything about sailing, but Phyrra claims to have had a cousin who was in a boat once, so that's good enough for us. We're currently sailing along in a caravel, off to visit the islands.
Day 30: I think we might be lost at sea. At one point we fought off a pirate ship, the scurvy knaves. Then the sharks chased us right into a thunderstorm. Poor Phyrra tried to duck but, alas, a bolt of lightning got her. I see an island ahead, we'll head for it.
Day 31: I think we've found something. A cave near the beach. Bridgit found lots of footprints near the entrance, and she even found a discarded robe. The cultists for sure! Nox Aetros is busy preparing his spells, while Grognard gathers our torches and lockpicks. We'll enter the cave after nightfall. Hopefully everyone will be asleep by then and we can surprise them!
Tester's Log
Our update for September is short and sweet because we are in full crunch mode, working hard testing, tweaking, and polishing to make Nox Archaist the game we've all been waiting for! In the last month we've done 9 patch releases, addressed 177 issues, and made 347 commits to the code repository. Our beta testers have been playing the latest release for several days now, with no major bugs. Still, we know that we have a ways to go. We have people going through all of the game dialogue (over 4600 lines of it!), and others are testing the quests to make sure they're consistent and solvable, while still other are testing the combat module.
Chris Torrence finishes up the Wax Seals on the 400+ Writs from the Queen
As we promised last month, we have an update on a target release date. We're shooting for late November. The feedback we've received from backers has been very positive and has unanimously encouraged us to focus on quality rather than rushing something out the door, so with that in mind, we may need to make further adjustments to the target date.
As always, we will keep you informed.
We hope everyone is staying safe and well.
-Mark and the 6502 Workshop Team
Website - http://www.6502workshop.com
Discord - http://discord.noxarchaist.com
Twitter - @6502Workshop
Forums - http://forums.noxarchaist.com
Facebook - http://facebook.noxarchaist.com
Kickstarter - http://kickstarter.noxarchaist.com
Good News Bad News
Good News
We have made excellent progress on testing and are extremely happy to announce that Nox Archaist is stable on Apple II emulators, as well as on real Apple //e, IIc, and IIgs hardware using hard drive emulators such as the BOOTI, Floppy Emu and CFFA3000. The feedback on the game has been excellent and we’re really excited to get the game into your hands soon. However, that leads us to the next part of our update.
Floppy Disk Issues
When we started more extensive testing with the floppy disk version, we discovered that there are subtle issues that cause the game to crash on some models of Apple II disk drives. (see Floppy Issue Technical Details below if you'd like to know more). We are reasonably confident that the issues are solvable. That said, there is a high degree of uncertainty on the timeframe for a fix. It could be a month to several months, or more.
Our original plan was to release all versions of the game (for emulators, hard drives, and floppy drives), at the same time. However, with the uncertainty regarding the floppy disk version, we’ve decided to take a different approach.
Choice for Physical-Edition Backers
Each backer who preordered a physical copy of the game will now have a choice of two options:
Option #1: Wait it Out
This will be the “default” choice if we don’t receive word from you. With this option, we will hold your boxed set until the floppy disk version is ready, and ship the entire game to you, complete with fully-playable floppy disks. You will still receive a link to download the hard disk and emulator version - see Game Release below.
Option #2: Early Shipment with Blank Floppies
With this option, as soon as the hard disk version of the game is ready, we will ship your complete boxed set with labeled (but blank) floppy disks. Once the floppy version is ready, we will email you the disk images which you can then transfer onto the floppy disks using instructions that we will provide. This option is only recommended for backers who don’t plan to use the floppy disks, or for backers who have experience with (a) notching floppy disks so they are writable on the back and (b) transferring disk images to floppy disks.
Option 2 is an opt-in choice, so only backers that specifically request this option will receive it. See Game Release below for the timeframe.
Physical-edition backers will receive an emailed survey asking which option they would prefer. As mentioned, if we do not hear a response, we will assume that you prefer Option #1 - Wait it Out.
Digital-only backers don’t need to make this decision and won’t receive a survey, as they will automatically receive their download as soon as the hard disk version of the game is ready for release.
Game Release
Our current estimate for Game Release & Early Shipment is December or January. The December date depends upon the turnaround time for the printing of the manual, which is slower than usual due to the pandemic. If it gets too late in December, we would wait to ship until after the holiday season to avoid the increased risk of lost packages.
Early Shipment would include all digital-only backers and those physical-edition backers who chose Option #2.
Moved and Changed Addresses?
If you have moved in the past year and preordered a physical boxed set, be sure to let us know your updated address.
We thank you for your patience and support!
-Mark Lemmert, Chris Torrence, and Jarrod Kailef
6502 Workshop
Floppy Disk Issue Technical Details
The Apple II disk I/O architecture is somewhat different from other 8-bit systems in that the disk controller is 100% software based. As a result, code running on the Apple CPU controls the movement of the disk drive arm rather than firmware on the drive itself.
Nox Archaist uses a different disk controller than was used in the 1980s, developed by one of our development team members for use in Nox Archaist and other Apple II games like Total Replay. By taking advantage of this new and advanced disk controller, Nox Archaist is a much larger game with better gameplay.
The floppy version of the disk controller, which is not yet used in any other games, causes Nox Archaist to intermittently crash. The time between crashes can be as short as 5 minutes and as long as 2 hours. The difference appears to be related to the model of floppy disk drives.
The root cause of the crash is likely to be a timing problem. Each floppy drive model takes a slightly different amount of time to move the floppy drive arm. The software disk controller has to compensate for that and “wait” a sufficient number of CPU clock cycles for the drive arm to be in the correct position to read or write the desired data. This "wait" time needs to be fine tuned so that it works on all floppy drive models.
During Nox Archaist development we tested the floppy disk controller many times and it appeared to be working fine on different floppy drives. However, our early tests were constrained by the limited game content available. In addition, although we used several different drive models, the timing differences between other drive models were more significant than we anticipated. For these reasons, we did not detect the problem until recently, when we expanded the number of testers and floppy drive models.
Nox Archaist Release Date!
IT'S BEEN QUITE A RIDE
From back in 1984 when our lead developer Mark Lemmert first had the idea to write a tile-based Apple II RPG, to the founding of 6502 Workshop in March of 2016, all the way through today, the journey has been amazing! But now, we’ve got another exciting date to add to that list...
WHAT DATE, YOU ASK?
None other than the official release date of Nox Archaist! On December 12, 2020, all backers will receive a link to the Digital Download version of the game! But that’s not all, on this date we will also begin shipping physical rewards to backers who selected Option 2 (Early shipment with labelled blank floppies) on the survey we sent via email on November 16th.
We estimate 2-7 days for backers in the United States to receive their physical rewards, and 3-8 weeks for backers in all other countries. You will receive an email from pirateship.com when your rewards ship.
Note: For Option 2 backers, this is your last chance to change your address. See the instructions in our previous backer update.
THE JOURNEY CONTINUES
It has been a long and incredible journey, and we hope that this milestone is as exciting for you as it is for us. With the release of Nox Archaist, the journey continues as each of you get to play the game for the first time. We look forward to interacting with you, and invite you to join the backer community Discord server where you will be able to talk to the developers, testers, and fellow players. We are sure that you will have plenty of questions to ask, and tips, tricks, and cool discoveries to share!
As promised, our work on the floppy disk version of the game will continue, and we are striving to release it to you as soon as we possibly can. We will continue to provide regular updates to our backers on our progress.
Thank you for your support, and enjoy the game!
Sincerely,
LIVE DEVELOPER Q&A
- Mark Lemmert, Lead Programmer and Game Designer, co-founder of 6502 Workshop
- Mike Reimer, Game Design and co-founder of 6502 Workshop
- Chris Torrence, Game Design, Logistics Manager Extraordinaire
- Jarrod Kailef, Game Design, Community Manager, Vocals
- Bill Giggie, Graphics Development, Game Design
- Robert Padovan, Graphics Development
- Gordon Mackay, Artist
- Electric Moo, Music Composer
- Peter Ferrie (Qkumba), Programming, Project Advisor
- Elizabeth Daggert, Project Advisor
- Michael Pohoreski, Programming, Project Advisor
On Tuesday December 15 at 3pm US Central Time (GMT-6) the Game Wisdom Podcast is hosting a live Q&A with Nox Archaist lead developer Mark Lemmert.
JOIN OUR DISCORD SERVER
The backer community on Discord is a great place to ask questions or just talk about Nox Archaist with other players. Click the link below to join.
https://discord.gg/kwcFxVp
NOX ARCHAIST MERCH
Looking for a holiday gift idea?
Items with Nox Archaist game art are available through Willy’s, including t-shirts, coffee mugs, bags, and posters, including some with Denis Loubet’s cover art! (NEW!)
GAME TRAILER
Check out our new game trailer!
One More Thing...
We could not in good conscience conclude the release date announcement without sharing a closeup of Denis Loubet’s painting on the cover of the Nox Archaist manual!
Also available as a framed poster at Willy’s, your one-stop shop for Nox Archaist merch!
-Mark Lemmert & the 6502 Workshop Team
Live Q&A - Nox Archaist
Game Wisdom is hosting a live discussion and Q&A with Nox Archaist lead developer Mark Lemmert.
Join us on:
Tuesday, December 15th
3pm U.S. Central time (GMT -6).
Click here for a link to the live stream.