Wirdschowerdn
Ph.D. in World Saving
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Sure. Let's cut corners a little bit here, a litlle bit there. Resolution, latency....totally not important to PC gaming. Explain that to some SC2 e-sport players.
Now we can watch movies over cloud instead? How innovative.
No, but they'll inevitably sonner or later disappear thanks to the pressure of lobbying money. See how Microsoft changed the gaming landscape entirely with the Xbox - for the worse.
Looking forward to monthly subscription based "PC gaming" my ass.
"I don’t think it’ll replace his PC gaming experience. It’ll just extend it. He’ll give up a bit of resolution and latency, but I think he’ll appreciate that for the convenience of being able to play on multiple devices.”
Sure. Let's cut corners a little bit here, a litlle bit there. Resolution, latency....totally not important to PC gaming. Explain that to some SC2 e-sport players.
Unmanageable? Stop putting tens of Gigabytes of bik videos into your stupid fucking game then.“What’s also exciting is that you’ve got the supercomputer in these cloud data center with access to all kinds of resources for memory and storage. Games keep getting larger and larger with all the art they put into them, and the downloads are becoming unmanageable. With cloud, you no longer have to download, so you can develop even richer worlds.”
Now we can watch movies over cloud instead? How innovative.
“I don’t think people are going to stop buying games tomorrow,” Eisler concluded. “What you’re going to see is that cloud gaming will become the fastest-growing area of the game market. And it’ll probably be where the growth in gaming is going to be over the next five years. The other areas aren’t going to stop over night.”
No, but they'll inevitably sonner or later disappear thanks to the pressure of lobbying money. See how Microsoft changed the gaming landscape entirely with the Xbox - for the worse.
Looking forward to monthly subscription based "PC gaming" my ass.