Starwars said:
I agree. It's not perfect, but it's definetely the most fun I've had with a RPG released in the last few years. Story is quite intriguing, and the NPCs are good. Area design is leagues above NWN2. Music is great.
Though if you hated NWN2, and how it played (as in interface, camera etc), then I don't think you'll like this game either.
The biggest beef I have is how Obsidian decided to implement the epic levels. One can't say that it's very accurate, but that's definetely not something that kills the game for me.
I really like the narrator voice, and it's to bad that the use of him is kinda "uneven". I would've *loved* to hear more of him scattered throughout the entire campaign. I just finished one area where he featured quite heavily, and I must say that I think he really adds a nice touch. Kinda like the narrator in BG, except that in MotB he is in the actual game/cutscenes. A very nice touch I think.
I'm not sure what the rest of the Codex will think of the game, but I'm having a great time.
We have two new positions at the company that I think really helped MOTB seem more 'even' of a project. Audio Director and a Art Director.
Alexander Brandon is our Audio Director at the company. He is very talented (worked on Deus Ex and many other games) and he is responsible for all the VO, music, and the new chant system.
Justin Cherry is our Art Director and he is responsible for setting the tone and direction for all the artists to follow on a project. Justin Cherry is also very talented and he is one of the reasons I think that MOTB looks so much better and consistent compared to NWN2.
We would also have loved to have done more VO work, but the truth is that [good] VO is VERY expensive and the budget for an expansion product is usually limited. Still, what we got is top notch work I think.
Our implementation of Epic Levels was approved by WoTC. We wanted EVERY class to feel like they were still getting something as they progressed, and with the BAB gains, fighter types would be rapidly out classed by caster types. Still, I cannot speak for this with complete confidence, as I am a programmer, not a designer.
Anthony Davis
Obsidian Entertainment