spacemoose
Erudite
Volourn said:And, no, TOEE is nowhere near the 'bets pure D&D game'
name a better one
Volourn said:And, no, TOEE is nowhere near the 'bets pure D&D game'
Voss said:Thats a flaw in how you're running the campaign and giving out XP, not the system.
What is the benefit of a wizard over a sorcerer? As far as I can tell sorcerers are like Wizards +1, is there something I'm missing? It just looks to me like wizards are kinda superfluous.
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sheek said:Who is JE Sawyer? Please remember that not everybody who reads this board is a four-eyes D&D geek..
Maybe you aren't ware that the Codex has a thing called "People Database" - there should be a link at the top of this page.sheek said:Who is JE Sawyer? Please remember that not everybody who reads this board is a four-eyes D&D geek..
Publishers sometimes demand things that the developer just knows are going to suck, but they have to do it anyway, and they have to defend it to the public if they ever have a hope of developing another game.
It would, but not for publishers. Therefore nobody will do it. Release of game-related information is usualy controlled by publisher in one way or another.wouldn't it be cool
Vault Dweller said:Play ToEE, Surgey. 10 levels cap, no prestige classes, best pure DnD game.
Jim Kata said:Sorcerors are good for multiclassing and munchkining, basically, and that's it.
Volourn said:ie. Being able to cast 6 finger of deaths as opposed to 4 per day doesn't really impress me much.
Surgey said:I dunno, though. Sorcerers may not get the feats a wizard does, but the metamagic feats he DOES get he doesn't have to prepare a higher level slot for; it just takes longer to cast. Which means he can maximize 6 fireballs a day once he gets 6 level 3 spells per day. That's... what, Xd6 fire damage maxed 6 times? Let's be nice and say he's level 8. That's 48 damage 6 times in a row, area effect, right? I like that.
You mean, there is no need to select handful of spells before you even see the enemy only to find that you guessed wrong? That's horrible! I want choice! I also want my fighter to be forced to memorize one weapon and stick with it untill 8-hour sleep.Sorcerors have the innate advantage of minimizing player choice.
Volourn said:"dunno, though. Sorcerers may not get the feats a wizard does, but the metamagic feats he DOES get he doesn't have to prepare a higher level slot for; it just takes longer to cast. Which means he can maximize 6 fireballs a day once he gets 6 level 3 spells per day. That's... what, Xd6 fire damage maxed 6 times? Let's be nice and say he's level 8. That's 48 damage 6 times in a row, area effect, right? I like that."
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHA!!!!!
P.S. The only worthwhile advantage a sorc has over a wiz is that they don't have to memorize spells. Other than that, wizards CRUSH sorcerors.
Spacemoose said:Volourn said:And, no, TOEE is nowhere near the 'bets pure D&D game'
name a better one
Gambler said:You mean, there is no need to select handful of spells before you even see the enemy only to find that you guessed wrong? That's horrible! I want choice! I also want my fighter to be forced to memorize one weapon and stick with it untill 8-hour sleep.
Binary said:Spacemoose said:Volourn said:And, no, TOEE is nowhere near the 'bets pure D&D game'
name a better one
You gotta be kidding surely. Or maybe you started playing RPGs 2 years ago.
Let's start with any of the original Goldbox games for example...
obediah said:Binary said:Spacemoose said:Volourn said:And, no, TOEE is nowhere near the 'bets pure D&D game'
name a better one
You gotta be kidding surely. Or maybe you started playing RPGs 2 years ago.
Let's start with any of the original Goldbox games for example...
Except maybe pools of darkness. "Oh another group of 18 Great Wyrm Red Dragons?"