Hello to everyone and well met. New bloke on the forum here.
First off, there is no doubt in my mind that NWN2 will be a mediocre game, at best. The imortality issue will be major factor in that area. Winning a fight vs a dragon when I know I had all the odds in my favor, put there by the developers, won`t leave me with any sense of joy of having killed off a powerfull enemy. Sure one can argue that re-loading games is the same thing. I don\t belive thats entirely correct really. When you reload you have to do it over again, try new tactics and so on. When you just get up and walk around after you have died, its a big difference. Its like using a godmidong cheat code in a way. Also if you NPC\s don`t croak either its even more lame. Sure if they are vital to the storyline they should be there so the game doesn`t get messed up. But thats not really roleplaying is it? In games like bald`rs gate and such you could still have NPC`s croaking and it wouldn`t ruin the game. If you got anoyed by Edwin and wanted to kill him off, you could. And that game is 8 yars old now, so it should be possible to make similar solutions in a game today. I suspect this game will be an "Idiots guide to d&d" game though. simpled down to the extreme. But with good graphics of course.
Another thing that will drag the game down is the 3ed rules. Or the "wuzz" editon as some people call it. You get insanely powerfull in it very quickly, and its very easy to avoid death in it. Every single class can now raise daed and use healing scrolls (use magic device skill). With the bonus points per level you can get a raging halfling barbarian that has a natural strength score of an elephant. Lots of tweaks like this makes it a bad system in my book. If you want to prestigue class you need to take alot of feats you won`t even use later in the game. It was much better when there was kits like in 2ed. If you think about it. a level 2 rogue who has grown up on the streets, pickpocketing for a living, gets evasion feat, since he is aparantly very skilled at dodging fireballs etc. This makes every character with a particular class the same as every other fellow in the WORLD with the same class. Very very generalized indeed. Kind of ruins alot I think. Alos every bard in the world now has sorcerer power. "I play the guitar, ergo I can cast spells from my soul".
The XP system is also crappy now adays, only XP for kills and completed quests. Mr Bard kills and ogre in the woods, levels up, and gets better at playing the guitar because of it. When in the previous edition he got XP for actually playing his intrument, as well as killing stuff. Made alot more sense. I read somewhere that the increased loop-holes in the rules to avoid death, is due to a number of lawsuits against gaming companys. Kid plays a character for a few months, dies in the game, being mentally unstable to begin with, he kills himself. And the parents blame the game rules and stuff like that. So now all the responsebility is placed in the lap of the game master really.
Anyway...I am babbling abit here.
Neverwinter nights 2 will suck, but not as much as number 1 or icewind dale 2.
anyone remember when Rpg`s used to be really really good?
First off, there is no doubt in my mind that NWN2 will be a mediocre game, at best. The imortality issue will be major factor in that area. Winning a fight vs a dragon when I know I had all the odds in my favor, put there by the developers, won`t leave me with any sense of joy of having killed off a powerfull enemy. Sure one can argue that re-loading games is the same thing. I don\t belive thats entirely correct really. When you reload you have to do it over again, try new tactics and so on. When you just get up and walk around after you have died, its a big difference. Its like using a godmidong cheat code in a way. Also if you NPC\s don`t croak either its even more lame. Sure if they are vital to the storyline they should be there so the game doesn`t get messed up. But thats not really roleplaying is it? In games like bald`rs gate and such you could still have NPC`s croaking and it wouldn`t ruin the game. If you got anoyed by Edwin and wanted to kill him off, you could. And that game is 8 yars old now, so it should be possible to make similar solutions in a game today. I suspect this game will be an "Idiots guide to d&d" game though. simpled down to the extreme. But with good graphics of course.
Another thing that will drag the game down is the 3ed rules. Or the "wuzz" editon as some people call it. You get insanely powerfull in it very quickly, and its very easy to avoid death in it. Every single class can now raise daed and use healing scrolls (use magic device skill). With the bonus points per level you can get a raging halfling barbarian that has a natural strength score of an elephant. Lots of tweaks like this makes it a bad system in my book. If you want to prestigue class you need to take alot of feats you won`t even use later in the game. It was much better when there was kits like in 2ed. If you think about it. a level 2 rogue who has grown up on the streets, pickpocketing for a living, gets evasion feat, since he is aparantly very skilled at dodging fireballs etc. This makes every character with a particular class the same as every other fellow in the WORLD with the same class. Very very generalized indeed. Kind of ruins alot I think. Alos every bard in the world now has sorcerer power. "I play the guitar, ergo I can cast spells from my soul".
The XP system is also crappy now adays, only XP for kills and completed quests. Mr Bard kills and ogre in the woods, levels up, and gets better at playing the guitar because of it. When in the previous edition he got XP for actually playing his intrument, as well as killing stuff. Made alot more sense. I read somewhere that the increased loop-holes in the rules to avoid death, is due to a number of lawsuits against gaming companys. Kid plays a character for a few months, dies in the game, being mentally unstable to begin with, he kills himself. And the parents blame the game rules and stuff like that. So now all the responsebility is placed in the lap of the game master really.
Anyway...I am babbling abit here.
Neverwinter nights 2 will suck, but not as much as number 1 or icewind dale 2.
anyone remember when Rpg`s used to be really really good?