Okay, for future reference, there's an easy way to achieve this without mods: you just need to launch the toolset that comes with the game (the NWN2ToolsetLauncher executable in the game folder) and then click on Plugins -> Campaign Editor. From there, on the left you have to select the module you want to play, and on the right you have to set "AllowUnrestrictedLevelUp" to "True". Click "Save Campaign" and it's done.Does anyone know what's the best way to introduce multiclassing in the game? I found a couple of mods, but I don't know how to find out which of them if the best/most stable one.
I'm only interested in trying the three classes introduced by the Tome of Battle mod (Crusader, Warblade and Swordsage). Not to make the game easier, but to see if they are fun to play.The question remains, however...
...why?
It's piss easy as it is. I don't even want to think how soporific it would get if you could make Qara an Arcane Scholar of Candlekeep or Khelgar a Frenzied Berserker.
I'm only interested in trying the three classes introduced by the Tome of Battle mod (Crusader, Warblade and Swordsage). Not to make the game easier, but to see if they are fun to play.
Because it's interesting? People enjoy building different characters out in an RPG, gee this is a hard concept to understandThe question remains, however...
...why?
It's piss easy as it is. I don't even want to think how soporific it would get if you could make Qara an Arcane Scholar of Candlekeep or Khelgar a Frenzied Berserker.
I remember SOZ doing something I've been wanting ever since; you could have a few recruits (2?) beyond the party which you created, and you could control their input in conversation, switching between the characters. Sometimes this meant they could give player-controlled input when talking with NPCs, and it also made skills relevant across the entire party.SOZ is fun, it's just entirely different thing from MOTB.
Yeah, it's a shame that sort of approach didn't get developed in later titles. Both Deadfire and Kingmaker have vignettes where you can select which party member will undergo an individual check, but regular dialogues are locked to the selected character. Sawyer did try to riff on this by gaining assist bonuses from other qualified party members, but the result felt artificial and bloated.I remember SOZ doing something I've been wanting ever since; you could have a few recruits (2?) beyond the party which you created, and you could control their input in conversation, switching between the characters. Sometimes this meant they could give player-controlled input when talking with NPCs, and it also made skills relevant across the entire party.SOZ is fun, it's just entirely different thing from MOTB.
I really liked that. Too bad no-one ever did it again, because it was a cool way to make everyone in the party relevant. I've always wanted to see it done in a game with full party members, allowing a companion to specialize in, say, Intimidation, and have genuine input based on that.
Using PoE2 as an example because I'm currently playing it, Edér could've pushed Intimidate, and as a consequence, gotten dialogue options from Edér to have him threaten people.
Building characters and then not playing this awful game is precisely the kind of fun that NwN excels at. So, why care that it makes the demo easier?Because it's interesting? People enjoy building different characters out in an RPG, gee this is a hard concept to understandThe question remains, however...
...why?
It's piss easy as it is. I don't even want to think how soporific it would get if you could make Qara an Arcane Scholar of Candlekeep or Khelgar a Frenzied Berserker.
Yes.intimidate
Maybe, but get some points in taunt too.bluff
Which negotiation skill is the best for my Joseph Stalin build? intimidate or diplomacy or bluff?
Yea got it covered, I also took some diplomatic feats for mercenary work price, Stalin doesn't do shit for free.Yes.intimidate
Maybe, but get some points in taunt too.bluff
Stalin was Lawful Evil? Given his treachery and backstabbing, isn't he more Chaotic than Lawful?
Keeping one's word, having honour and the like is Lawful. Lying, backstabbing and the like is Chaotic.Stalin was Lawful Evil? Given his treachery and backstabbing, isn't he more Chaotic than Lawful?
Good question. If you're a totalitarian dictator does that mean no matter what you do to your subjects it's considered Lawful? Truly a question for the ages.