Yep. Just remember to rest often and recast all those buffs, especially Divine Power, which, by the way, expires when you lose all the temporary hp it gives. So, in a real fight, you lose it in about... 5 seconds (yes, it is either a bug or an engine limitation, not sure which).If anyone is interested, the "best" melee build is a Cleric/Bard/RDD/Stormlord focused on spears.
Does it really matter,after all you can finish the game with most builds.If anyone is interested, the "best" melee build is a Cleric/Bard/RDD/Stormlord focused on spears.
Yep. Just remember to rest often and recast all those buffs, especially Divine Power, which, by the way, expires when you lose all the temporary hp it gives. So, in a real fight, you lose it in about... 5 seconds (yes, it is either a bug or an engine limitation, not sure which).
Cast it with Persistent Spell and find it out yourself.Yep. Just remember to rest often and recast all those buffs, especially Divine Power, which, by the way, expires when you lose all the temporary hp it gives. So, in a real fight, you lose it in about... 5 seconds (yes, it is either a bug or an engine limitation, not sure which).
I've never noticed this and I can't find any information about this bug anywhere. Citation?
A Cleric based fighter with Persistent Spell shenannigans is always my first choice as a martial class. In fact, I have played it in TT in at least 2 occassions.I don't have the game randomly installed and sitting on my hard drive.
I don't think it matters all that much whether you worship him or not, I mean story-wise. He is already letting you off the hook, what more can you possibly want? Apart from prostrating yourself to him when you meet, I don't know what more interaction can be there.
.I remember enjoying very much the act of dressing up each one of my party members in the NWN2 OC in colored cloaks and armor (I think I was using a mod which allowed armor tinting if I remember correctly) in order to dress my party up in POWER RANGER COLORS.
I also liked doing something similar in PoE1 by dressing up Eder in that Red-colored Full-Plate Armor you get in Defiance Bay bridge encounter to make him my "Red Ranger", the Protag in the White Ranger Full-Plate armor you get in White March Pt. 1 to have my "White Ranger", and using Osric's Family Breastplate for the "Yellow Ranger" character and lastly using that Green-colored Full-Plate armor which I think you got somewhere in the Endless Paths for the "Green Ranger" character.
Don't you dare judge me, heathens.
Barbarian is the only answer.I'd like to play a character that feels right
Rogue/Barbarian/Blackguard is the only answer.
I must have been hallucinating when I ACTUALLY DID IT after going through 17 levels to get it. Thanks for telling me what I did or didn't do.Divine Power can never be persisted, the base spell lvl stays 4 even if you can cast it in a lvl3 spell slot through the STR domain.
Weaponmaster is pretty good, but the requirements are onerous without Fighter bonus feats. RDD is good also, particularly the +4AC since you will have a lower AC due to light armour and being strength based. If you go the dagger or kukri route, Invisible Blade is viable. But other than that, yeah, most martial classes get stiffed in terms of PrCs.Thanks. I ultimately went with a Ranger (true neutral, strength-based dual wielder).
Feel as though I have the most opportunity to RP a unique character when I'm neutral, at least in AD&D. It makes me consider my choices more carefully, instead of going with the obvious good/evil options. It also makes it easier to justify certain companion choices.
NWN2 seems to have very few interesting PrCs for melee Rangers. Will probably stay pure.
Next big decision: Determining whether it makes most sense for my true neutral Ranger to support the Militia or the Thieves Guild, being neither lawful nor thieving.
P.S. Thanks for the mod suggestions aweigh.
Yes you are hallucinating. It's impossible to persist lvl4 spells.I must have been hallucinating when I ACTUALLY DID IT after going through 17 levels to get it. Thanks for telling me what I did or didn't do.
The TT rules does not give a upper limit to the spell level you can tack any metamagic on. It is your available spell slots that limits you, basically. The NWN2 devs got it right as Persistent Spell has other limits, which is probably why they put the flag in there in the first place as the programme isn't smart enough to judge:Yeah, you can't persist Divine Power. Here's a list of spells you can - http://nwn2.wikia.com/wiki/Category:Spells_that_can_be_Persisted
Although it's possible they patched it at some point. The way persistent spell works is that each spell that can be persisted is individually flagged as such while also not exceeding level 9 (there are high level spells that are flagged as persistable, like the article mentions, but they'd exceed level 9 and so aren't actually available), it isn't a catch-all system, so they may have flagged the level 3 Divine Power from the domain as persistable by mistake and then fixed it in a later patch. I can't find anything about Divine Power in the patch notes at all, but there you go.
Please spoil me on something: How does the protagonist become Knight Captain, and gain control of Crossroad Keep, if he supports the Shadow Thieves rather than the City Watch? And is he still put in charge of the Greycloaks?
Yes. You get in through the contacts in the Shadow Thieves and a corrupt knight in Nasher's service. Nasher has no choice but to go with it as he wants to kick Luskan in the balls and then you turn out to be the only effective commander against the Shadow King. Nasher is practical like that, and won't hesitate to threaten, execute, murder and/or blackmail his subordinates to keep himself in power (see Fenthick).Please spoil me on something: How does the protagonist become Knight Captain, and gain control of Crossroad Keep, if he supports the Shadow Thieves rather than the City Watch? And is he still put in charge of the Greycloaks?