QFTMLMarkland said:I'd much rather have 5 hours than can be played 50 different ways, than 250 hours that can be played one way.
aboyd said:QFTMLMarkland said:I'd much rather have 5 hours than can be played 50 different ways, than 250 hours that can be played one way.
Keldorn said:You mean they might give us a whopping 16 hours of gameplay ? Holy fuck !
If you calculate the $ per hour you pay for it, you'll clearly see how 2007 "free-market" corporatism is so GREAT for the CRPG consumer.
Supertastic !
MLMarkland said:I'd much rather have 5 hours than can be played 50 different ways, than 250 hours that can be played one way.
Mysteries of Westgate has been designed to provide a balanced experience for all character races, classes, and alignments. As the module is very role-play-focused, classes with varied skills such as bards and rogues will, in some situations, have an easier time of it than melee-orientated classes. Conversely, characters with strong martial skills may have an easier time overcoming the terrifying array of enemies pitted against them, should combat prove inevitable. Paladins, and priests of good deities, may have a small advantage against the more fiendish or unholy enemies in the game.
I wanted to make alignment a real factor in Mysteries of Westgate. Most modern RPGs allow the player a certain amount of freedom, but draw the line at anything that will really affect the outcome of the story, funneling the player down a certain path as a story reaches its climax. While I appreciate the advantages of this approach, I wanted to do something more, to empower the player to make the choices a real chaotic evil character might. Therefore, in Mysteries of Westgate, actions have huge consequences. Whether the player is the scourge or savior of the city is ultimately up to them.
doctor_kaz said:Send me a postcard when you find an RPG that can be played 50 different ways. Or even 3 different ways. Most games, in general, are lacking in replayability and with RPG's, you tend to replay 80% of the game like you did the previous time and then the other 20% are a few minor choices that you make. Today's five hour games (e.g. Half-Life Episode 2) aren't short because the developers made the games replayable. They are short because they are just short.
roshan said:I dont see how anyone can derive any sort of satisfaction from a 5 hour long RPG. I dont care whether it is sold for 50 pence or 20 pounds, a five hour long RPG is worthless as far as I am concerned.
Ladonna said:Sorry, 5 hours is not good enough for me.
MLMarkland said:I'm not speaking about MoW in particular, but just generally-
People need to stop measuring games in terms of absolute linear length.
I'd much rather have 5 hours than can be played 50 different ways, than 250 hours that can be played one way.
Ladonna said:Sorry, 5 hours is not good enough for me.
The_Pope said:Does this mean purgatorio only takes 20 minutes?
MLMarkland said:The_Pope said:Does this mean purgatorio only takes 20 minutes?
No, Purgatorio is a 20 hour game. But we didn't have to make an engine and get it into shape to develop a game with. We also reused a ton of art assets from the NWN2 OC.
Longer linear time = shorter non-linear time.
You have X amount of time to put into your game. Would you rather it be stretched out as long as possible? Or would you rather layer it in more of a matrix fashion (like Fallout).
I am bored to tears by a railroad plot line that has more in common with novels and movies than it does with a game.
There are people who are great at making linear plots -- they are novelists and film directors. Game designers should design games.
Part of what makes a game a game is that it offers manifold choices that lead to significant replayability.
It's a simple fact that if you offer more content at each point along the way, you have to offer fewer points or extend the time you spend making points, but it's not something you can extend ad infinitum.
I don't think anyone is suggesting people pay $50.00 for a 5 hour crpg.
Nowhere in this thread is that suggested.
However, paying $10 for a 5 hour crpg that is one in a series of installments is perfectly acceptable, especially if those 5 hours are really 25 hours, because there is five ways to do everything (a vast oversimplification just to make the point clear).
If I want to watch a great movie, I'll go to the theater or rent something. If I want to read a great book, I'll buy a great book. I want less movie and less book in my game and more game in my game.
That's why Fallout was a great game. It would not have been as good if the publisher had focused on it being a bajillion hours long.
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Anyways, back to the topic of the thread, those screenshots of the water snakes/hydra /whatever they are look badass. I wonder if BatInTheHat of CODI fame made those.
However, paying $10 for a 5 hour crpg that is one in a series of installments is perfectly acceptable, especially if those 5 hours are really 25 hours, because there is five ways to do everything (a vast oversimplification just to make the point clear).
The_Pope said:I agree with you, it was a joke![]()
Ladonna said:Ok, the next installment has another 5 different ways of doing things for each 5 possible endings from the first installement, right? And so on.