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- Jun 18, 2002
- Messages
- 28,470
Tags: Fallout 3
According to Xbox World 360 Magazine (spinning around in circles?), <a href="http://www.computerandvideogames.com/article.php?id=201157&site=xbw">Oblivion is better than Fallout 3</a>. Here's why:
<br>
<blockquote>This month office discussions, rants and indeed bare-knuckle fights have centred around Fallout 3 (well, until Gears 2 and Fable 2 dropped through the letterbox). Why? Because despite how darn amazing it is, we just can't shake the feeling that... whisper it... spiritual prequel Oblivion may still be the better title of the two. Shocked? Well, maybe not. Because living up to 2006's Game of the Year was always going to be a near-impossible task.
<br>
<br>
<b>Questing</b>: A much more compelling story than Oblivion's snore-inducing Daedra plotline initially gives Fallout 3 the edge, but despite twenty hours of wandering the Capital Wastelands we failed to find anything that ever quite matched the lofty standards set by the final few Thieves' Guild and Dark Brotherhood escapades. Worse still, without any real alternatives to Oblivion's guild quests it's hard to shake the feeling of an opportunity missed.
<br>
<br>
Winner: Oblivion</blockquote>
<br>
Yes. Meanwhile, <a href="http://www.heraldnet.com/article/20081105/BLOG24/811059990">HeraldNet call Fallout 3 a better RPG than FPS</a>:
<br>
<blockquote>Third – and this has been driving me absolutely up a tree… I mean gnashing of teeth frustrated – is the fact that while I can see the irradiated wasteland as far as the eye can see, the game only rendered a mob when it is practically on top of you. “But Justin, you must be playing this on a Commodore 64! Lrn2upgradenubkkthx!” Not so much, actually. I have a high-end PC with dual-SLI graphics cards and can run Crysis at max setting just fine – yet mobs in Fallout 3 do not materialize until they are five to 10 yards away from me. Sure, they can shoot at me from much farther away, and I see this hail of bullets coming at me and I don’t even know where it’s coming from.
<br>
<br>
Overly harsh critique? Maybe. I would argue that Fallout 3 is an RPG first and a FPS second. But it seems to me lately that my experience with FPS games lately has been lacking. Even FarCry 2 – which was supposed to be a transcendent FPS experience – was lacking when it came to enemy AI, making the game slightly comical.
<br>
<br>
Fallout 3 is a great RPG, and I’ll recommend this game to anyone who asks. I just wish it was a better FPS.</blockquote>
<br>
Uhuh. Finally, <a href="http://www.examiner.com/x-1025-New-York-Multiplayer-Gaming-Examiner~y2008m10d28-Fallout-3-from-A-to-Z">Examiner.net do the A - Z of Fallout 3</a>:
<br>
<blockquote><b>J is for Jacket</b>
<br>
<br>
The image of Mel Gibson in his black leather jacket riding down the highways of the Armageddon is almost synonymous with the post-apocalyptic setting. A similar jacket could be found in both Fallout 1 and 2, though I’ve yet to see it pop up in play through Fallout 3. That’s not to say that other armor pieces are distinctive though. Fallout uses a single body slot for a full outfit of equipment, and while this definitely lacks the complexity of previous Bethesda efforts like the Elder Scrolls series, it does allow for polished and purposeful costume aesthetics. On top of the body slot, there’s a head slot where you can wear hats and helmets and hoods, and a face slot for glasses and goggles and the like. Most (though not all) wearable items give some skill or stat bonus (a 1940s style fedora granting a plus to sneak and perception, a lab coat giving a plus to medicine, etc) presumably because in Fallout the clothes really do make the man.</blockquote>
<br>
All righty. PC users can also <a href="http://fallout.bethsoft.com/eng/downloads/patches.html">download the latest patch</a> (once you get through the pick an age and country mini-games on the website) which fixes a few crashing problems.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
According to Xbox World 360 Magazine (spinning around in circles?), <a href="http://www.computerandvideogames.com/article.php?id=201157&site=xbw">Oblivion is better than Fallout 3</a>. Here's why:
<br>
<blockquote>This month office discussions, rants and indeed bare-knuckle fights have centred around Fallout 3 (well, until Gears 2 and Fable 2 dropped through the letterbox). Why? Because despite how darn amazing it is, we just can't shake the feeling that... whisper it... spiritual prequel Oblivion may still be the better title of the two. Shocked? Well, maybe not. Because living up to 2006's Game of the Year was always going to be a near-impossible task.
<br>
<br>
<b>Questing</b>: A much more compelling story than Oblivion's snore-inducing Daedra plotline initially gives Fallout 3 the edge, but despite twenty hours of wandering the Capital Wastelands we failed to find anything that ever quite matched the lofty standards set by the final few Thieves' Guild and Dark Brotherhood escapades. Worse still, without any real alternatives to Oblivion's guild quests it's hard to shake the feeling of an opportunity missed.
<br>
<br>
Winner: Oblivion</blockquote>
<br>
Yes. Meanwhile, <a href="http://www.heraldnet.com/article/20081105/BLOG24/811059990">HeraldNet call Fallout 3 a better RPG than FPS</a>:
<br>
<blockquote>Third – and this has been driving me absolutely up a tree… I mean gnashing of teeth frustrated – is the fact that while I can see the irradiated wasteland as far as the eye can see, the game only rendered a mob when it is practically on top of you. “But Justin, you must be playing this on a Commodore 64! Lrn2upgradenubkkthx!” Not so much, actually. I have a high-end PC with dual-SLI graphics cards and can run Crysis at max setting just fine – yet mobs in Fallout 3 do not materialize until they are five to 10 yards away from me. Sure, they can shoot at me from much farther away, and I see this hail of bullets coming at me and I don’t even know where it’s coming from.
<br>
<br>
Overly harsh critique? Maybe. I would argue that Fallout 3 is an RPG first and a FPS second. But it seems to me lately that my experience with FPS games lately has been lacking. Even FarCry 2 – which was supposed to be a transcendent FPS experience – was lacking when it came to enemy AI, making the game slightly comical.
<br>
<br>
Fallout 3 is a great RPG, and I’ll recommend this game to anyone who asks. I just wish it was a better FPS.</blockquote>
<br>
Uhuh. Finally, <a href="http://www.examiner.com/x-1025-New-York-Multiplayer-Gaming-Examiner~y2008m10d28-Fallout-3-from-A-to-Z">Examiner.net do the A - Z of Fallout 3</a>:
<br>
<blockquote><b>J is for Jacket</b>
<br>
<br>
The image of Mel Gibson in his black leather jacket riding down the highways of the Armageddon is almost synonymous with the post-apocalyptic setting. A similar jacket could be found in both Fallout 1 and 2, though I’ve yet to see it pop up in play through Fallout 3. That’s not to say that other armor pieces are distinctive though. Fallout uses a single body slot for a full outfit of equipment, and while this definitely lacks the complexity of previous Bethesda efforts like the Elder Scrolls series, it does allow for polished and purposeful costume aesthetics. On top of the body slot, there’s a head slot where you can wear hats and helmets and hoods, and a face slot for glasses and goggles and the like. Most (though not all) wearable items give some skill or stat bonus (a 1940s style fedora granting a plus to sneak and perception, a lab coat giving a plus to medicine, etc) presumably because in Fallout the clothes really do make the man.</blockquote>
<br>
All righty. PC users can also <a href="http://fallout.bethsoft.com/eng/downloads/patches.html">download the latest patch</a> (once you get through the pick an age and country mini-games on the website) which fixes a few crashing problems.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>