bryce777 said:Tetragrammaton said:Frankly, I'm surprised at your reaction, VD. In the past, I thought that this was just the type of information that you were hoping to hear. I know that you don't have examples and haven't played the game yet, but can we give Beth some credit for talking about more in-depth things about the game? You can't really cry "soil erosion and Stewart" on this one...
By saying "WE HAVE THE BEST STORY EVER!"???
You ever notice that every game does that?
Balor said:
GhanBuriGhan said:HardCode said:Pete: You can build off our game world in any direction. More importantly, you can have the game generate whatever terrain you want in that location for you. So it’s not just about having elbow room, but having the world generated with the click of a button so you can spend more time creating things and less time dragging the landscape around and placing trees/rocks/etc.
Finally, he knows something! That sounds promising to the modding community, but I am totally unfamiliar with modding. Perhaps someone else can comment.
Terrain generation, and more so population with plants and rocks etc. was very time consuming in MW. Look at Tamriel Rebuilt, they spent way over a year just doing that, with a lot of people. That is why the much maligned "soil erosion" is really a very worthwhile feature - it frees a lot of time for the designers. It should be a very important factor in seeing more "content" instead of "feature" mods for Oblivion, or that's my hope, at least.
jiujitsu said:He's fucking DAC mafia.
voodoo1man said:jiujitsu said:He's fucking DAC mafia.
Like, all at once, or on a rotating basis?
!Tintin said:You really love to do those one-line responses to paragraphs.
I'm sure you would have done a much better job. Btw, do you have any other one-liners? This one is getting boring. May I recommend: "Vault Dweller, you suck!" or "Vault Dweller, quit your job!" Or use all of them and rotate randomly.Percolator Fish said:Goddamnit Vault Dweller you are the worst news poster on any website.
I'm going to guess it's both. Boromir/006/the character in National Treasure doublecrosses you, turns evil, and then you have to kill him.
One major step we’ve taken is providing the player with higher level economic goals – things like houses and horses and high level weapons and armor in shops. These are meant to be goals to save your money towards over the course of the game.
Also, we’ve introduced the concept of investing as a skill perk. Once you achieve a high enough mercantile skill, you can invest in a store and permanently raise the maximum amount of money the merchant has to purchase items from you. Over time you can use his increased wealth to your selling advantage because he’ll have more money to buy your loot.
Let's be realistic here. As Todd Howard once said "Investing, for us, is a being able to sell more loot to a shopkeeper".Section8 said:I really hope that Oblivion factors in some ideas like this, and isn't limited to the pissant bonus of being able to offload your overpriced junk.
Vault Dweller said:I'm sure you would have done a much better job. Btw, do you have any other one-liners? This one is getting boring. May I recommend: "Vault Dweller, you suck!" or "Vault Dweller, quit your job!" Or use all of them and rotate randomly.Percolator Fish said:Goddamnit Vault Dweller you are the worst news poster on any website.
Why is that? Of course, I'm going to buy it and play it. Maybe I'll even enjoy it as an exploration game much like I enjoyed BG2 as an adventure game. Maybe it will even be a decent RPG, despite the weak character system, who knows?ExMonk said:Vault Dweller said:I'm sure you would have done a much better job. Btw, do you have any other one-liners? This one is getting boring. May I recommend: "Vault Dweller, you suck!" or "Vault Dweller, quit your job!" Or use all of them and rotate randomly.Percolator Fish said:Goddamnit Vault Dweller you are the worst news poster on any website.
I don't agree that VD is a bad news poster. If you are looking for a neutral or objective take on the news, rpgcodex is not the place to come. In this place, biting sarcasm is the coin of the realm. However...
VD, if it ever comes out that you actually purchase and play Oblivion, you will be the laughing stock of rpgdom everywhere in aeternum.
Whew. Life is back to normality. Good seeing you again, POOPER!POOPERSCOOPER said:Balor said:By the way, why POOPER-guy avoids his dumbfuck title so far?
At least illiterate wil fit him fine...
Or it's so obvious that you don't need a tag on him telling that?
Guess so. *shrugs*
Go back to your LOTR world and go masturbate to some hobbits or something faggot.
Thanks for standing up for me JIU
Pride, honor, Jiu
Chefe said:If you're more of a merchant guy, and invest your skills more into speechcraft, stealth, etc...
... it's the warriors who need to sell the loads upon loads of expensive shit. There the ones that go into the ancient ruins and recover the expensive artifacts. They're the ones who fight hordes of demons and recover amazing weapons. The majority of them won't have the mercantile skill. So the people who get the perk are the ones who don't need it.
Balor said:Well, you forgetting one simple fact:
Bethesda expect players to max out all of their skills, misc or not, by late midgame or something.
That's TEH FUNZOR, you know! Real RPG experience.
So, it's kinda logical.
You slay hordes of monsters with your sword (only weapon that matters), then go and sell it for $$$.
Rinse and repeat.
Balor said:Btw, anyway, how do you expect "specialized" 'merchant' players to get their mercantile up?
By finding commodities at low price, buying them and selling for high price?
Vault Dweller said:Why is that? Of course, I'm going to buy it and play it. Maybe I'll even enjoy it as an exploration game much like I enjoyed BG2 as an adventure game. Maybe it will even be a decent RPG, despite the weak character system, who knows?ExMonk said:Vault Dweller said:I'm sure you would have done a much better job. Btw, do you have any other one-liners? This one is getting boring. May I recommend: "Vault Dweller, you suck!" or "Vault Dweller, quit your job!" Or use all of them and rotate randomly.Percolator Fish said:Goddamnit Vault Dweller you are the worst news poster on any website.
I don't agree that VD is a bad news poster. If you are looking for a neutral or objective take on the news, rpgcodex is not the place to come. In this place, biting sarcasm is the coin of the realm. However...
VD, if it ever comes out that you actually purchase and play Oblivion, you will be the laughing stock of rpgdom everywhere in aeternum.
My criticism so far has been directed at the known changes, the focus of the coverage (PATRIC STEWART!!! & soil erosion combo), and idiotic previewers who tend to present promises and polished screens as facts. I have never ever said that Oblivion sucks as an RPG, so what's your point?
Also, since I'm kinda a journalist here (I use the term loosely), and since we discuss RPGs frequently, I would buy and play most RPGs to write reviews and/or post some thoughts. Nothing wrong with that either.
Vault Dweller said:I went word by word through the interview and can't say that I see anything exciting:
One major step we’ve taken is providing the player with higher level economic goals – things like houses and horses and high level weapons and armor in shops. These are meant to be goals to save your money towards over the course of the game.
Meh. How many houses do you need? A better horse? What for? Ride faster, carry more loot? I'd understand if it was a rare combat horse, but... The best weapons/armors are usually found, not bought, otherwise it makes exploring less rewarding.
Also, we’ve introduced the concept of investing as a skill perk. Once you achieve a high enough mercantile skill, you can invest in a store and permanently raise the maximum amount of money the merchant has to purchase items from you. Over time you can use his increased wealth to your selling advantage because he’ll have more money to buy your loot.
So, that's what investing in stores is all about? Lame. Makes selling overpriced loot easier. Hardly impressive.
Has already been commented on.For characters, we have worked our system of facial animation into the Speechcraft skill. Whereas in Morrowind persuasion was simply an invisible die roll against your skill, we’ve created a persuasion system where you look carefully at an NPC’s expression to determine how they’ll react to certain forms of persuasion.
Stealth got a big upgrade from Morrowind. The formulas for whether or not you’re detected now take into account light and sound, so marching around in those heavy iron armored boots probably isn’t your best option for sleuthing. Also, we’ve included special sneak attacks as skill perks. They aren’t instant kills all the time, but depending on your skills, a successful sneak attack can put a big multiplier on your damage.
Nice if works well.
The guilds are definitely aware of one another and you’ll hear them refer to each other as part of the plot. Since the whole “Oblivion gates opening everywhere and spewing monsters†theme is a global crisis, you get some overlap between them. We like to keep guilds largely separated though, both to keep the plotlines more coherent and to allow the player to better wander from one to another at will.
Sounds awesome. Can't wait to unite all guilds under my leadership and lead them to victary!!!
It really boils down to having the proper tools for the job, and the tools we have this time around for tracking and maintaining dialog are a quantum leap over Morrowind. We have much more control and changes are far easier to make and track. The writing for the game, much like the dungeon design, follows a very iterative process of drafting, review, and redrafting. The writers had most of the plots drafted out and most of the dialogue written before even putting them into the game.
The writing on those "Russian" screens was amazing! You can tell that much drafting, reviewing, and redrafting took place.
What did I miss?