Chefe
Erudite
- Joined
- Feb 26, 2005
- Messages
- 4,731
ExMonk said:bleh
Okay, so Vault Dweller sucks. yada yada yada
What the hell does this have to do with anything?
ExMonk said:bleh
Balor said:I guess I can try and implement it too... should not be too hard, unless CS will not allow me.
Just remove (if it's possible to) multiplier that reduces casting penalty based on armor skill, and add a separate skill, that does the above, but rises only when you actually cast spells while wearing armor.
That is much more logical.
Yes, you are way to smart and crafty for me, alway being one step ahead *rolls eyes*ExMonk said:There. I knew I could get you to say something positive about Oblivion for the masses.
My comments on specific Oblivion features were negative. There is a difference between that and what you said.But come one, your posts about Oblivion have typically oozed negativity.
Does that bullshit come with a quote or is that another one of yours misconceptions? I did criticize the move toward player skills, but I haven't judged an entire game yet. If, based on my criticism, you think that Oblivion is not a true RPG, that's your conclusion, not mine :wink:Have you not been arguing vociferously that Oblivion is not a true rpg for a variety of reasons (e.g., that it depends too much on player and not character skills?)
Understand, all those features may suck horribly, yet they don't define an entire game.For starters, how about this as an example of negativity ooze.?
And? So far I liked little about the game, and I explained why in many details. If tomorrow Bethesda shares with us some actually well implemented feature, I'll be more than happy to cover that in a positive way. If you see something, let me know. :wink:Not that I have scoured rpgcodex, but in my short time here, I've seen numerous posts like this from you.
I'm so glad that you approve. That's like a load offIn any event, I'm teasing you. If you do buy Oblivion, you will certainly not be a laughingstock. You will just be showing good sense.
Balor said:Yea, sure... I'd fit right in, if not for the 'location' part .
And besides, making gameplay mods is one thing, and programming job is an other.
*shrugs*
Not that I consider that link you given me as something serious anyway :D
kingcomrade said:seig heil yor mom's bush iz what my dik qas donig last nite LOL
There are a number of states in this country where there's a minimum amount of money a job has to pay before I'd move there, and Maryland is one of them.
Balor said:Well, you CAN emulate them.
And if you will use a system like my Leveling - you can emulate it perfectly, meaning that those skills will affect your stats and level when you'll rise them.
You will not be able to train them from generic NPCs, though... and they will not be in your skills list, but that can be fixed by having a 'extra skill sheet' in your inv, that will have it's names and values.
My Herbalism added a new skill, and One Power (latest one, found on my website) has 'Leveling addon' that allow One power and Oneness skills to affect your level and willpower.
A bit unbalanced, I admit, heh, but I'll improve it when Oblivion will come up.
I kinda fed up coding for MW - it's scripting system gives me nightmares already.
Well, overcoming obstacles (like some limitations and outright bugs) can a lot of fun in itself, but having so many of them eventually shifted balance 'fun' to 'dislike'.
And for the skill - it's just a global var that increased each time spellcasting detected and you are wearing armor.
There are other issues that can crop up, to be sure, but I'll see.
Was that supposed to be some sort of comment on Zenimax's links to the Democratic party? If so, anyone who could pierce through the subtlety and understand the political observation is a better man than I.Chefe said:Aw, come on, just look at past Bethesda projects. It looks like they pulled those programmers off the street, with all the bugs that stick around. And besides, each game is less complex than the last. You'd do fine.
But yes, you'd have to move to America, unfortunately. And Maryland, of all places.
SEIG HEIL BUSH!
SURPRISEGavin Carter said:I think the strength of our dialogue and characters in Oblivion are actually going to surprise a lot of people.
merry andrew said:SURPRISEGavin Carter said:I think the strength of our dialogue and characters in Oblivion are actually going to surprise a lot of people.
TheGreatGodPan said:Was that supposed to be some sort of comment on Zenimax's links to the Democratic party? If so, anyone who could pierce through the subtlety and understand the political observation is a better man than I.
Gestures are not what power the magic. Sure, they're included and help you focus, but I doubt magic from TES world comes from gestures - otherwise each spell would have different gestures and the Mage Guild would be filled with choreographers that teach you the perfect way to wave your hands to produce a spell.Balor said:Well, I know about gestures - but it's... well... not that kind of gestures that seem to be hindered by armor.
I mean, overly simplistic...
If you have to do a belly dance to cast a fireball - well, it would be understandable.
But since you seem to have to only point your hand, I doubt that armor should be much of an issue.
Vault Dweller said:Also, since I'm kinda a journalist here (I use the term loosely), and since we discuss RPGs frequently, I would buy and play most RPGs to write reviews and/or post some thoughts. Nothing wrong with that either.
Hell yes.MrSmileyFaceDude said:kingcomrade said:seig heil yor mom's bush iz what my dik qas donig last nite LOL
There are a number of states in this country where there's a minimum amount of money a job has to pay before I'd move there, and Maryland is one of them.
Virginia > Maryland.
Chefe said:Balor said:Btw, anyway, how do you expect "specialized" 'merchant' players to get their mercantile up?
By finding commodities at low price, buying them and selling for high price?
I was thinking they'd fix it up a bit. Like, for example, you could take jobs for a merchant or store who's trying to broker a deal with another. You could deliver the item and barter for a price/item, then you could take the money or item back to the original owner and either accept your reward or try and barter for something better (i.e. "I did this for you, and it was tough, so how about another 50 gold?" or "I'm working for you now, so why don't you give me discounts intead?"). Something like that. You'd do jobs for stores and other merchants, trading between places such as stores, temples, government facilities, nobles, etc.
Then, when you get a high enough level, you'd be able to invest money in a store that would automatically generate money for you. To increase the amount of money, you'd have to broker your own deals with other merchants/temples/nobles/etc. You could even hire out other people to do these dealings for you (like you did in the beginning), which would create an actual gameplay reason for radiant AI.
Something more complex than stealing/looting shit, talking to a merchant, and messing around with the price buttons... and then "investing" in a store just to sell your stuff.
But, alas, I guess Bethesda just really doesn't give any thought to anything besides forests. I wouldn't be surprised if they just started implementing actual gameplay last year. It doesn't sound like they spent any time on these ideas AT ALL.