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Oblivion first time modded or vanilla

Play oblivion vanilla or modded as a first time player


  • Total voters
    130

Funposter

Magister
Joined
Oct 19, 2018
Messages
1,678
Location
Australia
I'm using Oblivion EGL - and it had not crashed on me once in last 40 hours - while basically every other solution sooner or later started crashing. EGL is combination of Vulkan renderer, ReShade, ENB, OBSE, OSR, EAX emulator - compiled into single alternative EXE.

I'm using MOO + OOO + WAC + OCOv2 - so it is not exactly light setup. Previously I was always blaming one mod or the other - but with EGL they all magically became stable. I had only one issue with ENB frame limiter cutting my framerate to 30 FPS - but after disabling it I get 60 fps everywhere.

Modded Oblivion is much better 3d fantasy roguelike than Morrowind or Skyrim - as 'generic' art style allows to seamlessly blend creatures and items from various mods with vanilla content. In other games you cannot get the same experience where you're never quite sure what you will find in the dungeon or in the wilderness.

Maybe one day Beyond Skyrim + Requiem / Wildlander will one day offer something even better - but most Beyond Skyrim provinces are years from completion.

I looked into EGL but I must admit that I simply enjoy the graphical effects from Reloaded too much. ORE3's 12 light points seriously improves the visuals of the game, to the point where memory management probably isn't even needed. I don't think there's much point in stuffing the game full of 2K textures if the lighting isn't up to scratch, and conversely, ORE3's improved lighting means that high-res textures aren't strictly necessary to make the game look much better. I actually don't remember the last time that I got a crash now and I'm a little over 30 hours into the playthrough. It's all working remarkably well for what I would seem a heavily modded setup, although I certainly have scrapped things which were too taxing like a lot of the UL modules.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,021
Anyone got a recommendation for a mod that prevents the spamming of healing potions from the inventory screen (i.e. while the game is paused) during combat?

Preferably by having a drinking animation play out in real time before being healed. Something like in Gothic or Dark Souls.
 

Funposter

Magister
Joined
Oct 19, 2018
Messages
1,678
Location
Australia
Anyone got a recommendation for a mod that prevents the spamming of healing potions from the inventory screen (i.e. while the game is paused) during combat?

Preferably by having a drinking animation play out in real time before being healed. Something like in Gothic or Dark Souls.
You want Interact Animations, which is by the same author as Combat Additions. Combine the two together for Souls-y type gameplay. This also makes it so that NPC need to actually drink their potions too, giving you the opportunity to punish them.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,021
You want Interact Animations, which is by the same author as Combat Additions. Combine the two together for Souls-y type gameplay. This also makes it so that NPC need to actually drink their potions too, giving you the opportunity to punish them.
So does interact animations actually prevent the player from restoring health while still in the inventory screen? The mod page doesn't seem to mention anything about that. Also no first person :(

I guess I'll install oblivion now and test.

FWIW, while it's cool that that other mod exists, I'm not looking to replicate souls gameplay in oblivion. I just want to not be able to chug 4 restore health potions for the inventory screen, mid-combat.

Cheers for the recommendations.
 

MWaser

Arbiter
Joined
Nov 22, 2015
Messages
591
Location
Where you won't find me
I actually played Oblivion fairly recently with a bunch of mods, a few visuals mostly, removing level scaling, a bunch of fixes and convenience scripts thanks to OBSE without changing the basic mechanics too much.

It's still shit. But I still find it more tolerable than Skyrim, at least at baseline. Maybe Skyrim starts getting fun after the 50 hour modding experience turns it into an anime fairy dragon riding simulator with detailed action-magical combat and removes all vanilla quests and dialogue from the game, but I couldn't swear to it. I have, after all, never tried doing that. My patience for modding runs out after at most 3-4 hours.

If I am to be perfectly honest, just removing level-scaling from Oblivion makes it already borderline tolerable. The fact that levelling up no longer ruins your characters and doing quests early doesn't give you some memetically-underpowered unique item improves the experience significantly. But even the significantly improved experience is still a really janky game. The part about Oblivion that functions somewhat well is the magic system, with the convenient quick casting and ability to chain various spells for applying weaknesses etc. Either that, or enchant your weapon with a combination of [element damage] + [weakness to element] + [weakness to magicka] and with each hit having exponential damage amplification due to weakness to magicka constantly stacking with itself, you'll kill basically every lategame enemy in 3-4 hits. The fact the game allows you to do such a dumb thing is respectable enough, at least. Nothing else in the game really is worthy of praising it for allowing any "freedom" because the game has very little of that. Your skills and attributes don't even scale above 100, so if you ever considered you might be able to deal damage to enemies with normal attacks? Forget about it. If you ain't using magic stacking, you're just wasting your time. Aside from that I respect the possibility of reaching ridiculous permanent values from constant enchantments, like walking around with 100% spell absorption or 100% reflect damage. It is for this reason that in the vanilla game, exploring random dungeons suddenly could become interesting above level 20 because you might accidentally stumble onto a ridiculous generic magic item that happens to be more powerful than most of the world's known artifacts: like a ring that grants 25% spell absorption and a magicka bonus, or a ring that grants 50% magic resistance and 35% reflect. With level-descaling mods you could find those even at the very start of the game. Fun. Although you'll get smashed by ogres in whatever dungeon you would try to enter to try and loot.

In any case, I'm rambling. The game remains trashy, maybe with some more rebalances you could make stuff like melee combat feel less awful and pointless, but I haven't found any. Animation mods / combat rehauls basically never really work like you'd imagine them to and you'll be better off just playing a game with actual good combat. If you like walking around repetitive dungeons in hopes of finding potentially op shit or you like to use the same spell over and over because it's the one OP formula in the game, then congratulations, Oblivion is for you. (Still wouldn't actually recommend it)
 

Late Bloomer

Educated
Joined
Apr 7, 2022
Messages
822
I actually played Oblivion fairly recently with a bunch of mods, a few visuals mostly, removing level scaling, a bunch of fixes and convenience scripts thanks to OBSE without changing the basic mechanics too much.

It's still shit. But I still find it more tolerable than Skyrim


I make it a habit to stop reading any thoughts on Oblivion or Morrowind as soon as Skyrim is mentioned. Sadly, I don't get to read much about those two games.
 

MWaser

Arbiter
Joined
Nov 22, 2015
Messages
591
Location
Where you won't find me
I actually played Oblivion fairly recently with a bunch of mods, a few visuals mostly, removing level scaling, a bunch of fixes and convenience scripts thanks to OBSE without changing the basic mechanics too much.

It's still shit. But I still find it more tolerable than Skyrim


I make it a habit to stop reading any thoughts on Oblivion or Morrowind as soon as Skyrim is mentioned. Sadly, I don't get to read much about those two games.
I'm sure you considered this to be very insightful commentary at the moment it was written. I regret to inform you that it isn't.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,333
Location
Dragodol
hi to all. i wonder whats a current consensus about oblivion mods? does anyone knows if there are some MOD PACKS to play oblivion. I would like to avoid installing bunch of mods one by one
FIXES, UI and QOL UPDATES, bunch of acepted equipment updates and on the end a little bit of graphics if any since im playing on older r5 m330 graphic laptop with 8gb ram


thanx in advance
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
6,006
Location
Lusitânia
Honestly the Oblivion modding scene seems to smaller than both Morrowind's and Skyrim's
I don't know much either, so I would say look for guides and use the one that seems most suited to your tastes

First result of google search - "oblivion modding guide" :
https://www.sinitargaming.com/oblivion_gameplay.html

I would say that perhaps Oscuro's Oblivion Overhaul is imo overrated and just bloated, at least that was my experience from way back when I tried it in 2013 maybe?
But then again the original mod isn't updated in decades and I am sure there's new versions of it made by other, more competent moders...
 

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