Antiphon
Scholar
- Joined
- Feb 9, 2006
- Messages
- 112
Claw said:<snip>
Q1: Isn't there a "Detect Invis" effect in TES? Why do these childish mages reveal their prank to the player of all people?*
Q2: In Ultima VII, I'd have used Seance to talk to the ghosts. Anyway, why is the amulet in her father's cask? Why didn't this shady mage hide it somewhere inconspicuous?
Q3: Indeed, there doesn't seem any room for for hoping that it's not complete bullshit.
PS:
*I can't just let this pass. Why not let the player find out there's an invisible mage running around? The possibilities are endless. There could be clues from talking to people (rather than solving the quest automatically), reading diaries, observing an invisible mage running around. How? Well, there IS the much-hyped physics system, for one.
Allright, maybe there is a slight possibility that the player character happened to be a smooth talker, totally winning the prankster over and solving the quest in the easiest way. I'll believe it when I see it.
Could it be that these are just the first few quests of the mages guild and are supposed to be easier than the rest?