DarkUnderlord said:
It'd be even better if you could design and build a house to your own specifications.
Yeah, sorta like in the Sims 2?
I used the Morrowind Dev Kit wotsit to make me a house near Seya Deen (sp?). I managed to create a reasonably cool interior, but the exterior I think was customisable to a small extent too (door style etc?). Hmmm...can't remember to what extent.
Anyway, I wouldnt say no to the option of having the Dev Kit options available 'in-game', so you could pay for a dwelling to be built that you have designed. There could be quests involved as well,with the rewards including getting a deed*, finding a builder, a source of building materials, etc etc.
Hell, if you can hire staff you culd almost have a little Sims thing going on in the game.
Elwro said:
There could e.g. be a quest giver from nobility that wouldn't consider giving you any missions until you invited him to dinner to your own house.
I'm sure any designer could come up with dozens of ways of making the house owning feature interesting and important. I hope Bethesda does so.
Yeah, agreed. There is no reason why a house in a game has to be just a meaningless entity that pretties up the landscape.
As I pointed out earlier, you could even have events associated with the house. A raid on the Thieves lair and so on. Maybe the place starts to turn to shit if you don't pay for its upkeep.
I doubt anything like our ideas will actually be implemented by Bethesda, I'm just thinking that having a house is not automatically useless. Maybe it was a little in Morrowind, but I found some uses for it and liked having one regardless (and a lot of others did as well), and it does not
have to be useless in future implementations.
Edit:
*I think you had to do that sort of thing in Morrowind as well IIRC.
Oh no! More quests! Terrible!