Mr Happy
Scholar
- Joined
- Jul 15, 2006
- Messages
- 574
Horag said:]Hello, did you ever played Morrowind????? There was no crossbows in Morrowind! Man do you really know what you are talking about???
:arrow:
Horag said:]Hello, did you ever played Morrowind????? There was no crossbows in Morrowind! Man do you really know what you are talking about???
Horag said:Go on bite me, the point is you took the time to answer.
Hello, did you ever played Morrowind????? There was no crossbows in Morrowind! Man do you really know what you are talking about??? :twisted:
Ho man wake up you get hit by amnesia or you never played Morrowind??? That's exactly the same in Morrowind.
Lol, like in Morrowind, ie you character ends as a master of close combat, master of thievery (even if useless when replaced with magic another focus of the review when it was exactly the same in Morrowind), master of magic, master of long range combat.
Ok enough I won't answer any other of your answers on the detailed points I put because you obviously never played Morrowind or forgot all. I checked few other points and fall felt in that category, you didn't played Morrowind or forgot it.
Ok first point about linear: Three points A B C, A then B then C isn't the same path than A then C then B. You have 2 pathes it's not linear, that's that simple....
Well In Morrowind that you seem to have forget a lot, you could become master of ALL guilds and do all their quests but one guild
and even all guilds by navigating smartly through bugs.
You find that less linear you?
There was multiple endings appart finishing the main quest or not? No.
The level scaling thing is unclear for me, that's perhaps the core weakness of Oblivion to be in fact too much non linear! Ok joking I'll read other explanation of this to understand that point.
Yes I've been rude with you, sorry but you choose to bite me, anyway thanks for answering.
Lol good conclusion for this thread!Admiral jimbob said:This is painful to read.
Judging by your posts, there is a lot you don't understand.Horag said:I tried read fully the review and some post and there's something I don't understand.
There are at least two crossbow types in Morrowind and at least five different bolt types. What else you don't know about?- Crossbow/bow sucks. Ok no crossbow in morrowind so why complain if it sucks in Oblivion, it's not cool but that doesn't make Morrowind better.
Too subjective to answer. If you ask me, the entire game is painfully boring. However, if you are asking if ranged mechanics have been improved, the answer is no.Ok in Morrowind at a point long range starts to be boring once you exhausted all the fun experiments but is Oblivion worse?
The review doesn't say anything about the predefined classes.- Predefined classes suck if you want to optimize your char: Ok that was true too with Morrowind so wha't the problem? Do you own class and stop whining about that.
No, it doesn't depend on the way you play it.- Many skills are worthless ok it depends the way you play it, and then for some play some skills was useless in Morrowind too.
And what exactly are you quoting, my not overly bright friend? This is not a line from my review. Anyway, the game is linear. As in, quest C follows quest B, which follows quest A. The main quest is linear. The faction quests are linear. In Morrowind you could at least go into a different town and do a different set of [faction] quests for a change.- I quote : "You can do the quest in any order but the game is linear". Lol do you know what linear means?
Same shit, I suppose, but then again, this is not a "Why Oblivion is worse than Morrowind" article. It's a review.- Choices in dialogs aren't real choice. Sure as in most RPG but very few and in a very limited range. Morrowind was quite limited on this how Oblivion is worse?
Remember them choices we were just talking about and those useless skills. Well, stealing is a fine example that goes with that story.- Sneaking to steal people doesn't bring tons of bounty. Ha well what's the problem?
The difference is that there is no "OMG! The demons are invading our awesome realm!" drama in these games. Taking your time in MW makes sense, doing the same in Oblivion doesn't.- Urge main plot pressure which is false, common many RPG failed in this, like BG2 and even often Morrowind. We are used to this and know it's not true time pressure.
Give me a break. Not everyone is as knowledgeable in gaming matters as you are.- Bandits attack when they see you. Ok but in Morrowind too. For few you could calm them down with a spell and get some talk but nothing very far where to go but sometimes. Is this not possible anymore? The reviewer seems not know play the game.
For the same reason Daggerfall is better than Morrowind: Much better overall design and more of everything.Apart the main plot, the point is why Morrowind better than Oblivion????
Lol sure, insist that Crossbow design had anything good in Morrowind! Lol, when you found it? You didn't get anything better before? What was the difference with bows except a fancy picture?Elwro said:The dwarven crossbow was a kickass weapon, sorry. 30-30 damage! That's guaranteed 30 damage for you!
Yeah a fancy picture, what an affair!Dark Matter said:I'm pretty sure the steel crossbow is available in Balmora.
Horag said:Crossbows : Yeah common insist and you'll make Morrowind Crossbows as design jewels when that was a crap.
Useless skills in Morrowind depends how you play it, quite sample : Thievery skills, you could do all by magic, if you play to learn magic for.
Non linearity in Morrowind : 2 way, killing all or doing the same quest, plus few quests of 2 guilds. Very small percentage of the game, what's the affair there?
it's an obvious bag of hate
and quoting other critics didn't help.
Lol ok. I'm sorry but in Morrowind the evil should have really progress their plan and they didn't when I level up a lot.
Minor point anyway when objectively time isn't really managed in CRPG (appart few minor quests).
Lol yeah the older the better. :D
Nothing in MW was a design jewel. However, crossbows, along with throwing weapons, represent yet another gameplay option taken away and replaced with nothing. Crossbows design wasn't perfect, but I wish it was improved, not cut.Horag said:Crossbows : Yeah common insist and you'll make Morrowind Crossbows as design jewels when that was a crap.
Uh, no. That's choices again (hint: the good thing). If skills are useful to some builds, they are not useless. If skills are useful to none and/or are poorly designed, then they are useless.Useless skills in Morrowind depends how you play it, quite sample : Thievery skills, you could do all by magic, if you play to learn magic for.
One more time, it's a review of a game, not a comparison to a previous title. Anyway, like I said, in Morrowind each guild branch offered its own questline. So, at least I had a choice, and if I didn't feel like doing Balmora's Fighter Guild's quests, I could move to Ald-Ruhn and serve the guild there. Oblivion doesn't offer it.Non linearity in Morrowind : 2 way, killing all or doing the same quest, plus few quests of 2 guilds. Very small percentage of the game, what's the affair there?
Admiral jimbob said:This is painful to read.
Yeah point of convergence, it seems we all agree on that, good point! :DFrau Bishop said:Admiral jimbob said:This is painful to read.
Frau Bishop said:Admiral jimbob said:This is painful to read.
Did you even read the whole review? If you did, you'll know that he addresses that problem and, in fact, a big part of his criticism is focused on that aspect.Horag said:Instead of those ton of pages on weakness design you can find in many good (or even great) CRPG, the reviewer should have focus more on the the point that seems the core of the problem. the baldy managed/setup of level scaling. Ha well, I feel something wrong of this review but ok I can't say. The review let think that Oblivion is a total crap, it's so hard to believe even if I'm not a true fan of Morrowind and even less of the series.
For some reason you seem to be under the assumption that people here think Morrowind is the epitomy of a good RPG filled with choices and consequences. Where did you get this idea?So what's the choice in Morrowind? You choose one guild among three? Well one choice that's quite short. You specialize your class? Well it didn't work well because you become good in everything but few minor choices. You wait more or less time and get some minor events with no influence on your future quests but very few? For the few quests you don't see because you choose one guild you'll never seem except if you accept to replay 95% of the same stuff. Ok ok, good points but very minor in fact.
Pretty much.Horag said:The review let think that Oblivion is a total crap...
Why is that? You've never seen "total crap" games before?...it's so hard to believe
First, you see choices when they are presented to you. For example, there is a simple "remove the bandits blocking a bridge" in Arcanum. You can either kill them - a standard option, bribe them, talk them into leaving, pretend that you are a member of the Thieves Guild, forcing them to get out and even to pay you. What else? You can also get a counter quest from them instead - they want you to sabotage the efforts to build another bridge.Vault Dweller : About real choice in CRPG, I'm an unbeliever, the reason is that you don't really see the choices unless when you replay the game either by reloading a previous save to see the difference, something weird that break the mood, either by replaying but when 95% of the stuff is the same it's not fun for me.