So all the IE games, all the Trokia games, the dark Sun games, Realms of Arkania, pretty much every single crpg since 1988 is wrong for not having a caveman list? That is about as retarded as you. That is literally like saying graphical representation of anything is for kids, and text base is for adults. Which I will reply have fun playing Zork. Since I am a man of science and technology I believe in the advancement of science and technology and that mean graphics user interfaces are better than console UIs made for controller using monkey-savages and caveman retards.
Those games were the beginning of the end.
Technology evolves but the best way to represent a collection of entities (such as an RPG inventory) visually is still a textual table.
I feel like I'm getting involved in the Afghanastan of RPG discussions, but I have to chime in. I love list inventories. I think Fallout 1/2 did them quite well. I also actually enjoy the inventory system of the IE games, and much more recently, the quasi-simulationist inventory of NEO Scavenger.
All that being said, list inventories have an achilles heel: designers properly naming things. I played a decent amount of FNV when it came out, and my god, the lack of unified naming principles and random inclusion of 'the', 'it' and ammo names being all over the fucking place just made it horrible. I firmly believe a list inventory is the
fastest and most
efficient inventory method when the designers make sure to write item names taking the list-as-an-organizational-tool into account. But when ammo is spread around as "Fusion Cells", "0.45 ACP" and "38 calibre" and everything is sorted alphabetically, fuck me with a mace.
I don't understand. You love list inventories but list games without list inventories as ones you like (FO 1/2, IE games, and NEO Scavenger.
Also, what do you love about list inventories? How great they are for controllers?
Fallout 1 and 2 use list inventories. Stating other games that I like which use non-list inventories is so that you can see I'm not slavishly advocating One Inventory to Rule Them All, while providing nuance to my preference; I can appreciate other forms of inventory systems.
My point is that I think a well-designed list inventory can be fast an effectual, but it
must be well-designed. Specifically, the text or item-tags used to sort. I think the icon-based inventories get a pass in this regard, and are easier to implement because they don't need the strict textual item naming conventions required to make list inventories practical instead of infuriating.
FO1 and 2 used the far more advanced GUI inventory I am advocating for as the hands-down inarguable standard for quality rpgs for 25 years now. If you are defining list as anything that is one after another then you are missing are in the wrong argument. List is defined as -
a number of connected items or names written or printed consecutively, typically one below the other.
So, using the definition any inventory in any game is a list. That isn't helpful. There is a huge difference between a UI list of words cavemen used before the wheel was invented, and the far more advanced and space age GUI graphical representation of the item in the game, regardless if it is shown horizontally, vertically, diagonally, or whateverlly.
The retarded guy and I are arguing about a list like in savage monkey console games that use a list of words (Skyrim, FO3, all the rest of shit console games for monkeys and optimized for the input device of choice for monkey people - the controller) and a good, real rpg inventory which shows pictures or some other technologically infused visual representation of the items you are carrying or equipping.
Roqua the best way you can support something is by being quiet about it. Because of your mental illness people find it hard to simpathize.
Coming from the same person who said the best way to represent a group of entities is a list?
What is my mental illness? Not being a fucking idiot console monkey sucking the dick of the corporate globalism? Fuck you, retard.
You hate consoles yet 9 out of 10 games you post look like thet belong on consoles. I mean the only reason they aren't on consoles is because those shovelware can't get their hands on a console dev kit.
Also lists are the best way to represent anything except things that are made for savages like a sales catalog with large pictures to draw attention.
I hate consoles because the games that come out on them are rpg-lite softcore porn games for fucking morons and children. What are words to describe console games? Streamlined, inclusive, emergent, retarded, no challenge, hipster, retarded, shit, kids can figure it out in two seconds. Appeal to this new hipster craze where everyone just HAS to jump on the bandwagon and love something so they can be included and be a youtube video fucking idiot.
It has nothing to do with looks. A good game is a good game regardless of how it looks. What matters is function and standards. The RPG standard since 1990 has been a GUI, not a UI that the console games use for controllers. Fully remapable keys, heavy mouse and keyboard support, real inventories. Fuck your gay ass soundtracks. Fuck your fancy smancy lighting sources and super textures that suck up 95% of the games budget. Fuck your infantile and sophomoric child brain and hipster shit. I want real crpgs too difficult for the console monkeys to ever want to buy, and too complex for children to ever be able to play. I want smart games with deep and complex systems for no fucking reason at all besides we crpg fans love that shit. We love thinking. It is us versus the systems of the game and who can win. Games with content besides talking and more talking and hot action that isn't good or deep but all the hipsters say it is because their betters said it was and Goebbels was right about lying loud enough and long enough.
Goddman we need that crpg forum so I don't have to constantly get into retard fights and can never get beyond the surface of anything because all I do is argue with monkeys that couldn't have an original thought if one rapped your face holes.