Gaming's gigantic week of releases has arrived! Starcraft 2: Legacy of the Void, Rise of the Tomb Raider, and a little game with a heart of gold called Fallout 4 are now for sale and The Game Informer Show is here to cover it all. We'll dive deeper into the new Starcraft expansion next week when we've had more time to play, but we're ready to share all of our thoughts on Fallout 4 and Rise of the Tomb Raider. On this week's show, Tim Turi bows out after the first couple of minutes so that he can rest his voice after our intense Extra Life marathon but Ben Hanson is joined by Jeff Cork, Andrew Reiner, and Kimberley Wallace. We also touch on the rise of biographical games like the online dating-fueled Cibele and The Beginner's Guide.
After a spirited round of listener emails, we're joined by the CEO of Obsidian Entertainment Feargus Urquhart to talk about his amazing career in the industry. We cover the origins of the Fallout series and the reasons behind Fallout 4's bugs, the secrets behind some of their unreleased games, and what went right and wrong during the production of South Park: The Stick of Truth.
Watch episode 273 below or subscribe and listen to the audio on iTunes. Also, be sure to send your emails to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week!
Feargus said in this interview in the Game Informer show that they've signed with a publisher to make a repurposed version of the north carolina project, and it should be announced "in the next few months".
Interview begins at ~1:20, but he talks about this at ~2:30.
Another shitty console game. Kewl indeed.Kewl
Another shitty console game. Kewl indeed.
Feargus more-or-less admits that Microsoft decided that Obsidian didn't have what it took to create a worthy XBox One launch title. A game that people wouldn't pay just $60 for but $560.
Obsidian would make a STALKER-like at best, but not a RPG anymore, since Fallout 4 isn't one.
Josh said:I guess the thing is, I don't really view RPG and FPS as separate genres. FPS is the style of combat that the game has outside of VATS. But the RPG always influences how you use that combat system, whether it's in VATS or in first-person real-time.
In the end, he talks about Fig and about financing games in general. The new paradigm is Hollywood-style investment - not one single party (the publisher) that funds an entire game alone, but gathering funds from many sources.
I wonder if Josh is going to be involved with Stormlands since it was originally his project.
Was Stormlands the one in which the player had to navigate a kingdom/universe which had been conquered by the Ultimate Evil of that universe? Feargus mentioned the idea in multiple interviews a few years back, describing it as "Middle Earth taken over by Sauron", and Avellone's ideas for a hypothetical KOTOR 3 felt like the same thing but in the Star Wars universe. So it's an idea that can be applied to a lot of settings.
If this is a project that's been in development since early 2014 then it's probably too late for that.
Oh, did he mention it was that one?
Armored warfare, PoE expansion, Stormlands, Pathfinder card game?What other game could it be? Occam's Razor dictates we assume any unannounced project being discussed is the one we know already exists.
BTW, Feargus says in the video that Obsidian currently has 4 projects.