Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Chris Jones, yes. My bad.
I was working on Fall- uh.. pillars of eternity 1.
So, this is probably dumb, but I have nothing better to do so.. in that video I posted above at the 32:20 mark Sawyer can be heard saying:
I was working on Fall- uh.. pillars of eternity 1.
Brian Heins has a big mouth, bless him. In this interview (at 22:45) he flat out says "Obsidian isn't working on a Vampire: The Masquerade game".
Brian Heins has a big mouth, bless him. In this interview (at 22:45) he flat out says "Obsidian isn't working on a Vampire: The Masquerade game".
They're working onVampire: The RequiemVampire: GO.
Collecting lowly humans to be your thralls.
What do you mean? Maybe I can tell you if it's changed.
This isn't about Tyranny at all. Paradox, you lied to us
It's official. We're finally leaving the era of blue and red, good or evil, hug or punch RPG morality behind. And some of the people pushing for that change are none other than the folks at Obsidian Entertainment, long time and beloved RPG developers. With Pillars of Eternity in the bag and Tyranny in the headlights, Brian Heins and Josh Sawyer of Obsidian Entertainment agreed to chat with us atPAX West about how they approach player choice in modernizing the ARPG, what they've learned from Pillars of Eternity, and how they're planning to carry their refined ethos into the future. They've left a bland dichotomy behind for something more subtle, casting you as a character you may not identify with—in Tyranny's case, an evil Judge Dredd style executioner—in search of empathy, even in the darkest places.