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Obsidian General Discussion Thread

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,183
Let me repeat - there was nothing missing in MoTB's ending. Either you're confusing it with something else, or you're just making shit up.
No need to make shit up. Play through the game again and don't be retarded about it. It's quite obvious that it was all extremely hastily wrapped up, much like the KotOR2 ending. Stepping through the portal (or whatever the fuck it was called, my memory is fuzzy) is very much like landing on Malachor V, although not quite as short (they still managed to force in the bare-bones).

Dude, there's a big, big difference between the endings of those two games.

MoTB's involved going to the place that was hinted almost from the beginning - where every single plot and character thread was neatly wrapped up.

TSL's was a mishmash of cut-content, bugs and unresolved plot points.

You may personally consider MoTB to be hasty and unfinished (I would very much disagree with you there - it ended exactly where and how it should have - but, to each his own), but comparing it to TSL is downright silly.

I don't recall MotB's ending being significantly compromised to meet any deadlines. Anything players don't like about it can be blamed on our decisions, not a lack of time. =)

(As has been revealed before, there was an area toward the end that we cut, but we did that very early (before anything was really designed for it) and ultimately thought the result improved the pacing of the game's ending. And as with most/all/many games, there were things we would have done (or done differently) if we had more resources/time. But, while finalizing the game was a fairly tough march for the team, we didn't rush to complete it and we didn't make any major sacrifices from our intended design.)
Now that you are remembering stuff from MotB can you remember whose bright idea was to implement that stupidity called "Inkeeper kicks out permanently Epic level characters from the Inn if they piss him off" . Unless that Innkeeper is a God, I don't see how anyone could have considered that a good and logical idea.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,877
ending was limited because wotc prohibited them to break the wall for the sake of setting consistency

They never even bothered to ask if they could tear down the wall. It came down with 4th edition.
 

pippin

Guest
The funny thing is that he wrote an entire dlc (Dead Money) about letting go, and after almost two years he still can't do it.

You've heard about Obsidian Entertainment.
We all have. The promises, the kickstarters.
Some foolishness about them being the Part Two of Black Isle.
A studio of old ghosts.
Beneath a popamole sky....
...a bright, supposedly old school monument, reaching out, luring kickstarter backers to their doom.
An illusion.
A promise that you can change video game making. Bring back Fallout.
Funding it though, that's not the hard part.
It's letting go.
It's letting go.
It's letting go.
It's letting go.
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
"This is fine": http://www.eurogamer.net/articles/2017-02-14-obsidian-armored-warfare-contract-termination

"We might not tackle a game like this again"
Obsidian opens up after Armored Warfare contract terminated.

Obsidian Entertainment has assured Eurogamer it is "doing fine" following the announcement it will no longer develop Armored Warfare, the free-to-play tank game. Those duties will move wholesale to Russian studio My.com, owned by the Russian company bankrolling the whole operation, Mail.ru.

In an official statement the two companies suggested the split was amicable but in a conversation with Eurogamer, Obsidian CEO Feargus Urquhart said it's unlikely the independent studio will ever tackle a game like Armored Warfare again.

But however unusual Armored Warfare might have seemed for role-playing specialist Obsidian, it was paying the bills. It was the bedrock of Obsidian operations for the past four years, the main project at a studio of nearly 200 people. Productions like Pillars of Eternity and Tyranny were small by comparison.

There being no further Armored Warfare paychecks will inevitably have wider repercussions for Obsidian, a company that came perilously close to closure in 2012.

Obsidian hasn't announced new layoffs - despite online reports of them (a producer from Turtle Rock told Chris Avellone, former Obsidian creative director, the studio had hired some laid-off Obsidian staff) - and when I asked CEO Feargus Urquhart whether Obsidian would downsize his reply was, "We are doing fine."

It's worth noting that Obsidian laid off an undisclosed number of Armored Warfare staff in December 2016, as development was partially moved to My.com in Russia.

Of Obsidian's in-development games, the currently-in-crowdfunding Pillars of Eternity 2: Deadfire stands to be most affected. However, Feargus Urquhart assured me Pillars 2, which has raised a meaty $2.6m with 10 days to go - well over its $1.1m goal - was "totally fine".

"Everything is totally fine on Pillars 2," he said. "Between royalties from Pillars 1, and the Fig campaign, we will have all the funding we need to finish the game without changing anything about the team or our plans."

Monetary concerns aside, the move away from Armored Warfare sounds in some ways like a relief. Massively-multiplayer online games are complicated, ongoing services, and it sounds as though Obsidian has had its fill.

"It's funny you should ask about whether Armored Warfare was an unusual project for us," Urquhart told me. "It really was, but we are super proud of what we did with it. Going from nothing at the end of 2012 to launching out to the world for open beta by October of 2015: that was a pretty amazing feat for a non-MMO studio.

"What we did learn is we might not tackle a game like this again. Large MMOs are really beyond the ability of an independent developer to manage unless that developer gets huge and brings in all the other aspects of the business: operations, customer service, live operations, etc.

"Those things all sound interesting, but what is more interesting to us, and to me personally, is focusing on the making of a game. When a studio begins to focus on all those other things, you are all suddenly in a lot of meetings every day that aren't to do with game development.

"So, the answer here is we love making games," he added, "but the challenge with making a large MMO is you can't [help] but get dragged away from the game-making part."

It's tempting to look at this as Obsidian returning to the kind of games we want it to make - games like Fallout: New Vegas, Knights of the Old Republic 2, South Park: The Stick of Truth, Alpha Protocol and so on. Role-playing games with a proper budget. But those budgets come from publishers, and although Obsidian has worked with most of them, few appear to have asked Obsidian back.

Our best wishes to any Obsidian employees affected by layoffs.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,594
totally fine

tumblr_oc2pmypOKy1sm5dnlo1_500.gif
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,183
"This is fine": http://www.eurogamer.net/articles/2017-02-14-obsidian-armored-warfare-contract-termination

It's tempting to look at this as Obsidian returning to the kind of games we want it to make - games like Fallout: New Vegas, Knights of the Old Republic 2, South Park: The Stick of Truth, Alpha Protocol and so on. Role-playing games with a proper budget. But those budgets come from publishers, and although Obsidian has worked with most of them, few appear to have asked Obsidian back.
LOL
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,138
I just hope they finally get to a position of comfortable existence within my life. Is it really everything and everyone conspiring against Obsidian with unfavorable contracts and whatnot or are they simply overreaching all the time and falling on their ass as a result? It's not really my intention to speak up against Urquhart because keeping Obsidian afloat must've been nothing short of sorcery for all these years, but at some point you should really be able to pinpoint your problems as a studio.

:slamdunk:
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,594
I just hope they finally get to a position of comfortable existence within my life. Is it really everything and everyone conspiring against Obsidian with unfavorable contracts and whatnot or are they simply overreaching all the time and falling on their ass as a result? It's not really my intention to speak up against Urquhart because keeping Obsidian afloat must've been nothing short of sorcery for all these years, but at some point you should really be able to pinpoint your problems as a studio.
The shit happens all the time, Obsidian just speaks openly about it. Microsoft cancelled a lot of projects in their X1 startup line, including the recent Scalebound, which was pretty far in the development cycle (comparing to Stormlands).
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
I just hope they finally get to a position of comfortable existence within my life. Is it really everything and everyone conspiring against Obsidian with unfavorable contracts and whatnot or are they simply overreaching all the time and falling on their ass as a result? It's not really my intention to speak up against Urquhart because keeping Obsidian afloat must've been nothing short of sorcery for all these years, but at some point you should really be able to pinpoint your problems as a studio.

:slamdunk:

It's just the gaming business. Pretty much every bigger indie developer has either had to close down, downsize or they've been bought by some "evil" publisher. Strategies change at companies (Disney, Microsoft) and indies take the hit.

It's pretty damn amazing achievement that they are still around when so many others have fallen.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,599
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Armored Warfare kept a team occupied for four years, and allowed Obsidian to ride out the transition to becoming a more independent company while retaining the manpower required to make a bigger game when it became possible. I don't see the big failure here.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
I'm now very curious if Project Indiana is being financed by a publisher.
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Time to do one of these?

1 Delaware - Knights of the Old Republic II [2003-2004]
2 Pennsylvania - Neverwinter Nights II [2004-2006]
3 New Jersey - Dwarfs [2005-2007?] (cancelled)
4 Georgia - Alpha Protocol [2006-2010]
5 Connecticut - Aliens: Crucible [2006-2009] (cancelled)
6 Massachusetts - Mask of the Betrayer [2006-2007]
7 Maryland - Dungeon Siege III [2007?-2011]
8 South Carolina - Storm of Zehir [2007-2008]
9 New Hampshire - Fallout: New Vegas [2009-2010]
10 Virginia - XBLA Action RPG [2009-2011] (shelved)
11 New York - South Park: The Stick of Truth [2009-2014]
12 North Carolina - Stormlands [2010-2012] (cancelled)
13 Rhode Island - [2010-?] (shelved)
14 Vermont - Tyranny [?-2016]
15 Kentucky - Prey 2 [2011] (cancelled)
16 Tennessee - Pathfinder Card Game [2012-2016]
17 Ohio - Armored Warfare [2012-2017]
18 Louisiana - Pillars of Eternity 2 [2013/14-???]
19 Indiana - Cain&Boyarsky project [2015?-???]
20 Mississippi - ?? [?]
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Armored Warfare kept a team occupied for four years, and allowed Obsidian to ride out the transition to becoming a more independent company while retaining the manpower required to make a bigger game when it became possible. I don't see the big failure here.

Yep, that money was crucial to Obsidian. If they can keep their staff number around 190+ they can have 2-4 teams working on games simultaneously, which they might even have now. You have Pillars 2 team (about 50 working on it), Cain&Boyarsky team, Pathfinder Card Game (10 people on it) and they might have 4th one there as well (Pathfinder cRPG, turn-based).

If Feargus wants to move more into self publishing then he needs games coming out every year, not every 2nd year or 3 years.
 

Flou

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Mar 23, 2016
Messages
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Location
Hellsinki
Mississippi could be that Pathfinder game they made a survey for.

Yep, that is what I thought as well. And since they all ready have Pillars and Tyranny that are RTwP it could/should be turnbased. Incline? :P
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,241
Mississippi could be that Pathfinder game they made a survey for.

Yep, that is what I thought as well. And since they all ready have Pillars and Tyranny that are RTwP it could/should be turnbased. Incline? :P

FUCK OBS if they go ahead and make yet another ["different"] high fantasy cRPG on top of PoE and Tyranny. Building on pillows is nice and all but enough is enough.
 

Flou

Arbiter
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FUCK OBS if they go ahead and make yet another ["different"] high fantasy cRPG on top of PoE and Tyranny. Building on pillows is nice and all but enough is enough.

I doubt Cain&Boyarsky are working on such game as it really doesn't sound like a "dream project" for Mr.Boyarsky.

That Pathfinder game "will" happen some time though. There's that whole survey they had about Pathfinder and if you look at original announcement their idea was to make games based on license. Not just the card game and when they announced that card game Feargus commented on how they were looking into what else they could make.
I doubt that they would want to flood the market with similar games, theme or game mechanics wise.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,241
Well I know what I said in the survey, hope they do surveys for a reason.

If people really wants a TB game from Obs, maybe wait for Sawyer's FYSMD or tell paradox to turn Tyranny into TB. Adding another IP to this ongoing HF trend of Obs doesn't sound good at all, especially when there is no budget or publisher for it.
 

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