- Joined
- Jan 28, 2011
- Messages
- 100,134
MotB is an expansion not a full game, so the entire campaign is meant to be hasty.
Well, yeah, but there's a difference between "a short game" and "lolwat?". The rest of MotB is amazing - it's just the ending that is abrupt and thrown together. It's especially jarring considering the high quality of the rest of the game. It's obvious that the intent was that that act was supposed to be longer, not just a poorly scripted wrap-up.MotB is an expansion not a full game, so the entire campaign is meant to be hasty.
No need to make shit up. Play through the game again and don't be retarded about it. It's quite obvious that it was all extremely hastily wrapped up, much like the KotOR2 ending. Stepping through the portal (or whatever the fuck it was called, my memory is fuzzy) is very much like landing on Malachor V, although not quite as short (they still managed to force in the bare-bones).Let me repeat - there was nothing missing in MoTB's ending. Either you're confusing it with something else, or you're just making shit up.
FYI, I've learned that Anthony Davis has not been fired.
There have been layoffs, but they haven't exactly been unexpected.
lol MCA trying to make Obsidian seem doomed. They just moved development to russia since the game is done.
Yeah, I've already said it before but his tweets make him look like a ditched girlfriend who can't go on with her life and just has to make everyone know how her previous boyfriend was bad in bed and how she has move on even if all she does is talking about her, while her ex doesn't give a shit about her anymore.I just ignore Chris Avellone's Twitter now.
I just ignore Chris Avellone's Twitter now.
Yeah, I've already said it before but his tweets make him look like a ditched girlfriend who can't go on with her life and just has to make everyone know how her previous boyfriend was bad in bed and how she has move on even if all she does is talking about her, while her ex doesn't give a shit about her anymore.I just ignore Chris Avellone's Twitter now.
The funny thing is that he wrote an entire dlc (Dead Money) about letting go, and after almost two years he still can't do it.
The sad thing is that I would actually like to see him seriously working on a game, instead of bitching about Obsidian on twitter and doing minor, useless work on dozens of other companies's games. Despite his childish behaviour toward Obsidian, I liked his past contributions more often than not and would be interested to see if he has other crazy ideas to work on.He's actually got worse. For me, the end of rhine was when he passively aggressively live-tweeted his response to the Feargus IGN interview. It was really sad to see someone venting his private issues in such a public way.
We don't know who the wronged party is, but Feargus and Sawyer have been vocal recently in wishing Avellone well (Feargus said so on the Figstarter, Sawyer has talked about Avellone a few times in interviews and Q&As). All Avellone can do is talk about how he likes the developers at Obsidian, but trashes "the management", which we all know really means one person.
Sorry to the staff for derailing this thread with adolescent drama - but everyone needs to know about it. Whatever Avellone tweets of Obsidian now has to be taken with a heavy pinch of salt.
Nah, I'm sure it's legit. In this particular adolescent drama, my choice of side was obvious long before it started.[...]
Sorry to the staff for derailing this thread with adolescent drama - but everyone needs to know about it. Whatever Avellone tweets of Obsidian now has to be taken with a heavy pinch of salt.
This I can agree with. Avellone should move on, and get a steady job with something or someone that isn't shit, not get caught in the Californian circle-jerk, but actually sit down and write quality shit, even if it'd be for First-Person Shooter #271 (as much as I'd think that would be a waste of talent). At least there's a chance that it'd be an interesting First-Person Shooter #271. Being involved with bits and pieces spread across multiple different projects, with a snippet of text here and an NPC there is shit.The sad thing is that I would actually like to see him seriously working on a game, instead of bitching about Obsidian on twitter and doing minor, useless work on dozens of other companies's games. Despite his childish behaviour toward Obsidian, I liked his past contributions more often than not and would be interested to see if he has other crazy ideas to work on.
We always knew that the answer to that question was a pussy, anyway.Have we finally found out what can change the nature of a man?
FYI, I've learned that Anthony Davis has not been fired.
There have been layoffs, but they haven't exactly been unexpected.
Apart from a gap during the development of Fallout: New Vegas, Anthony has been with Obsidian since KOTOR 2. Glad to see he's still there. I hope he can be put to work on the Cain/Boyarsky game.
I would love to work on that that project, but they don't really need me right now. FYI: that Project has a state attached to it, it's Indiana. So in the future, as you guys/gals speculate, just call it Project Indiana.
I would love to work on that that project, but they don't really need me right now. FYI: that Project has a state attached to it, it's Indiana. So in the future, as you guys/gals speculate, just call it Project Indiana.
Hmm.
Is there a Project Mississippi?
Feargus maybe, but Sawyer's mentions of Avellone have included a youtube video where he briefly mentioned that Avellone was responsible for a bunch of the story design rules they still follow today, and in a Q&A he mentioned that Avellone had actually recommended they not do the dialogue narration on voiced lines, which he turned out to be 100% right about. I'm sure they venomously hated each other but I can't see Sawyer's mentions of him as baiting at all.The fact that Feargus and Sawyer have been vocally wishing Avellon well could just as well be passive-aggressive baiting. There's few things worse than public insincere posturing and well-wishing from a private antagonist.
No need to make shit up. Play through the game again and don't be retarded about it. It's quite obvious that it was all extremely hastily wrapped up, much like the KotOR2 ending. Stepping through the portal (or whatever the fuck it was called, my memory is fuzzy) is very much like landing on Malachor V, although not quite as short (they still managed to force in the bare-bones).Let me repeat - there was nothing missing in MoTB's ending. Either you're confusing it with something else, or you're just making shit up.
Dude, there's a big, big difference between the endings of those two games.
MoTB's involved going to the place that was hinted almost from the beginning - where every single plot and character thread was neatly wrapped up.
TSL's was a mishmash of cut-content, bugs and unresolved plot points.
You may personally consider MoTB to be hasty and unfinished (I would very much disagree with you there - it ended exactly where and how it should have - but, to each his own), but comparing it to TSL is downright silly.
FTFYMotB had two issues:
1) NWN2 engine
2) High level D&D
But this is the Obsidian Thread, not MCA Appreciation Station.It seems some MCA detractors like to infiltrate his appreciation station. Sad!