Senior Character Animator
Obsidian Entertainment is looking for talented, self-motivated Animator to join us in creating content for a high profile role playing game.
The ideal candidate has experience animating and bringing to life both human and non-humanoid characters. A solid grasp of the principles of Animation is essential. The ideal candidate must be creative and have the ability to understand priorities, work well within a fast-paced production environment, and be able to work with designers, Artists, Programmers, and other developers to create high quality character animations.
Requirements
- Exceptional skill animating characters and creatures
- 5+ Years minimum industry experience
- Must be able to animate characters in 3D and manage scenes and assets efficiently
- Able to adhere to tight schedules with minimal supervision
- A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
- Able to iterate quickly and often to improve quality and hit technical or design goals
- Ability to consistently produce large volumes of high quality animation on a tight schedule
- An expert understanding of Animating in Maya
- A high level of technical animation knowledge
Pluses
- Previous shipped titles on the game consoles and PC systems
- Basic or intermediate knowledge of Mel script or comparable scripting languages
- Familiarity with any of the following programs: After Effects, FaceFX, FaceWare, FaceGen, Motion Builder
- Familiarity with any of the following engines: Unreal Editor, G.E.C.K., Crytek, Unity
- Experience working with motion capture, facial animation capture and performance capture
- Figure drawing experience, knowledge of human anatomy, experience creating character rigs
- Experience creating character rigs
- Experience working with cloth, physics, and VFX systems
- Experience creating a character animations pipeline from the ground up
Responsibilities
- Create high quality player character combat animations, human ambient animation, and creature animations
- Create and edit conversations and cinematic sequences
- Create lip sync, and facial expression animations
- Set up camera animation and framing for gameplay and in-game cinematic sequences
- Mentor other animators
- Help train programmers and artists from other disciplines on how to create and use toolsets with consideration for animation
- Debug in-engine animation issues
Portfolio Requirements:
An online animation reel demonstrating quality in-game 3D animation, and examples of animated characters that appear to be alive
Portfolio Plusses:
- 3D character animation examples demonstrating an advance knowledge of body mechanics
- 3D character facial animation examples
- 3D character animation examples demonstrating a solid understanding of animation principle
- Animation projects that demonstrate attention to acting, emotion, and storytelling
- Examples of work in console or mobile games
Submission:
- All resumes must be accompanied with website portfolio or samples of work
- Include a shot breakdown document detailing your work contribution
- For console or studio animations include a document explaining specifically what you did.
Apply via e-mail:
jobs@obsidian.net
Please put the job you are applying to in the subject line.
Please no phone calls or drop-ins. We only accept emailed applications