LESS T_T
Arcane
- Joined
- Oct 5, 2012
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Feargus talked about Project Indiana and others in a Gamebanshee interview: http://www.gamebanshee.com/intervie...eternity-ii-deadfire-interview/all-pages.html
- About Project Indiana: no announcement this year; they have a partner; (like previously alluded) it's original IP
- They might try some unusual and funkier games that "can make money even if 200,000 or 300,000 people buy it"
- About Project Indiana: no announcement this year; they have a partner; (like previously alluded) it's original IP
- They might try some unusual and funkier games that "can make money even if 200,000 or 300,000 people buy it"
Buck: That's great news. Another thing I was hoping we could talk about - and this is going to deviate from Pillars of Eternity - but let's change course for a bit to reflect upon the super-secret project that Tim Cain and Leonard Boyarsky are working on.
Feargus: They're working on a super-secret project, absolutely.
Buck: Leo has tossed out a few hints here and there, suggesting that it'll be a single-player RPG and that it's his "dream game". I'm pretty sure we know that it's not Bloodlines 2 and it's not Arcanum 2 at this point, but are there any other nuggets of information you can give us?
Feargus: Not really. I think the thing is, obviously, for us, we want to make the games that we love to make and those are the games that people want to have from us. So I think that's a good hint as to kind of what you would expect. I can say that it's not Fallout, that is not what it is. So Leonard and Tim are not working on the next Fallout game or anything like that. But again, this is our opportunity to go off and do our digging, which I think is awesome. And we can’t announce who our partner is and all that. I think people are going to be really excited about it.
Buck: Given the fact that there's a partner involved, can you tell us whether it's a new IP or an existing IP?
Feargus: [LAUGHTER] It's not Fallout.
Buck: How about setting or theme?
Feargus: I'm going to be really shocking. It's an RPG.
Buck: [LAUGHTER] I guess that's something. As far as I know, that's about the only thing that has been confirmed up to this point.
Feargus: We've said nothing about it yet. Just because it's the early days and we need to closely manage these things through completion and managing – you know when it's bigger, we start to think of managing staff and how does the whole PR marketing stuff work and things like that. And so yes, so I know it's just going to irritate people like probably for like a year that we're just going to be being coy. And it's not to be coy, it's just because it's not time to – even a lot of the ideas that we're coming about right now is we also don't want to do this thing where we release a whole lot of stuff that gets people excited. But for us it's still stuff that's not – it's not the stuff we know is going to be final. Because I've seen a lot games do that; they'll release stuff that's really early and get people excited and then when the real game is promoted it's like, "Wait a minute, what happened to the big robot with the thingies and the samurai sword and the dwarf?"
See what I did there?
Buck: [LAUGHTER] Yes, I see that... you alluded to the fact that it will be a year before we'll know anything. Do you have an announcement timeframe in mind?
Feargus: We don't. I would be surprised if we did announce anything in 2017. My guess is – it's literally just a guess right now – there won't be a public announcement as to what it is until 2018.
Buck: Okay. What more can you tell us about the other games you have in development outside of this title and Pillars of Eternity II, such as Pathfinder Adventures?
Feargus: We're still working on Pathfinder, and it's going to come to Steam pretty soon. We're looking at how much more we'll support it. We're looking at potentially doing another one of the whole box sets. There's three or four box sets. We've done one and all its modules. We'd do another one. We're continuing to support Tyranny and we're talking a lot to Paradox about what other kind of support we could give Tyranny. And that's the stuff we're working on right now. We are actively proposing other games and we have enough proposals out right now and hopefully we're going to know in the next, sort of 30 to 60 days. the kind of what proposals are there.
I'm also looking at, is there other kind of financing I can go get from different kinds of investors? It would be cool to do a turn-based game. A lot of people ask all the time about doing a turn-based game. It's not like we could put a switch in the Eternity engine and now it's turn-based but the engine is pretty mature right now. And so what would take to put in a rule system in or stick with the rule system up there and then make a turn-based game. And maybe that game is in the Eternity universe and maybe it's not. One of Josh's favorite games of all time is Darklands. So he really would like to make sort of a non-fantastic medieval game.
So yeah, me and Josh are going to talk this year about how to do that. I also talk about how we could take the Eternity engine and make a film noir RPG you know, black and white. I don't know. It sounds totally silly but with that kind of, like, how people talk and just that vibe. But we're talking about a lot of stuff and we're going to be pitching people. And also, I'm looking at other ways to get funding for games so we can maybe try some of this stuff and not spend Pillars of Eternity level money. We can try unusual things and we can make money even if 200,000 or 300,000 people buy it, and if they enjoy it, that's awesome. And that can get maybe some funkier games out there in the market.
Buck: Yeah, absolutely. I think there are a lot of themes that go untouched and it's really unfortunate. I could see a AAA western-themed RPG being totally viable, and we really don't have enough gritty, seedy, horror-themed RPGs. Vampire: The Masquerade - Bloodlines has had a very long shelf life and it's still considered an iconic RPG to this day, yet no other horror-themed RPGs in a similar style have emerged since then.
I know White Wolf is starting to get back into that market with Werewolf officially announced and a few rumors about Bloodlines 2, but I'd love to see some of those lesser known themes explored more often, and it's unfortunate that they aren't. With Kickstarter and Fig and some of these other crowdfunding options, I'm hoping we will see more titles with these uncommon themes.
Feargus: Yeah.
Buck: And it'd be great if Obsidian was behind one of them.
Feargus: Yes, yes. I think Urban Fantasy is interesting. Urban Fantasy being like Vampire. The Urban Fantasy in the last two years is a little too – I'm not against romance and all that kind of stuff but some of it has gotten a little too romance-y for me. And I've probably talked to you about this before but the flavor that I think is interesting is Neil Gaiman's Other World. I think it's a novel called Other World or something like that. There was even like a BBC miniseries on it and it's about guy who falls into this other world of weapons.
And then there's a series of books by Simon Green about the Nightside which again is this kind of world where demons and angels and goblins just hang out in a city. So it's interesting. We actually have a pitch called "Hidden" which is about this darker city and it's about, sort of the real elements. We probably wrote the pitch nine years ago and it's maybe a darker, less Disney version of “Once” was kind of the concept even though there was no “Once” at the time.
I don't know. I think it would be cool to play in that kind of world, as well.