Jenkem
その目、だれの目?
what if it is published by Microsoft as an XBONE and WIN 10 STORE exclusive?
It probably comes out with the Dota 2 card game.Source 2 isn't released yet.
Doubt it. Gaben said in August that releasing it isn't a priority, they're gonna keep working on a couple internal projects before it's ready for release.It probably comes out with the Dota 2 card game.Source 2 isn't released yet.
If that is the case then it'll be interesting to see what game (if any) they release along with it.Doubt it. Gaben said in August that releasing it isn't a priority, they're gonna keep working on a couple internal projects before it's ready for release.It probably comes out with the Dota 2 card game.Source 2 isn't released yet.
what if it is published by Microsoft as an XBONE and WIN 10 STORE exclusive?
Maybe Obsidian is the developer and Dark Rock aka DRIL is the publisher
¯\_(ツ)_/¯
What if it becomes a development mess and the publisher cancels it?
If that is the case then it'll be interesting to see what game (if any) they release along with it.Doubt it. Gaben said in August that releasing it isn't a priority, they're gonna keep working on a couple internal projects before it's ready for release.It probably comes out with the Dota 2 card game.Source 2 isn't released yet.
I'd play it.HALF-LIFE CARD GAME?!
That's a response to this comment:
Wait, they paid for you to come over, hear about a failed project and write about it?
Keep your eyes peeled for any Obsidian writers on LinkedIn who you know who aren't working on PoE2.
KEY SKILLS
• Strong writing, IP development, narrative design, and content design skills for single- and multi-player.
• Extensive experience writing dialogue for voiceover.
KEY CREDITS
RPG: Mass Effect, Mass Effect 2
CCG: Magic: the Gathering
MMORPG: The Elder Scrolls Online, Asheron’s Call
MOBA: Dawngate
Strong writing, IP development, worldbuilding, and quest design skills for single-player and multiplayer roleplaying games. Particular strength in non-linear (“choose your own adventure”) narrative and writing dialogue for voiceover.
Seventeen years in the games industry. Seven shipped titles: two console RPGs (Mass Effect, Mass Effect 2); one PC RPG (Dragon Age: Origins); one console DLC pack (Mass Effect: Bring Down the Sky); two MMORPGs (Asheron’s Call, Asheron’s Call 2: Fallen Kings); one retail MMORPG expansion pack (Asheron’s Call: Dark Majesty). One MOBA (Dawngate) run in open beta for seventeen months.
Five years of single-player console roleplaying game design and writing experience, seven years of massively multiplayer online game design and writing experience, seventeen months of MOBA live team experience, eighteen months of MMORPG live team experience, and one year of CCG web story team experience.
Seems a bit expensive to fly "journos" out to Cali from Europe and then pay for their accommodation in California just to promote an expansion for a side project game.That's a response to this comment:
Wait, they paid for you to come over, hear about a failed project and write about it?
Fair enough, but the fact that it was Paradox who was behind the studio tour invite suggests either it WAS a weird, backward way of getting media hype because Bastard's Wound was releasing or that Paradox is the publisher of whatever the still-unnanounced new title is.
Seems a bit expensive to fly "journos" out to Cali from Europe and then pay for their accommodation in California just to promote an expansion for a side project game.That's a response to this comment:
Wait, they paid for you to come over, hear about a failed project and write about it?
Fair enough, but the fact that it was Paradox who was behind the studio tour invite suggests either it WAS a weird, backward way of getting media hype because Bastard's Wound was releasing or that Paradox is the publisher of whatever the still-unnanounced new title is.
oh shit
it is true then
Obsidian is turning into BioWare
The big news there was that paradox was the ones who invited them out.
oh shit
it is true then
Obsidian is turning into BioWare
Wasn't he the guy who wrote Legion? I guess Roguey can clarify what exactly he contributed.
General Duties
• Developed and maintained the technical background of the Mass Effect IP. Served as go-to person for continuity and "technobabble" rationalization across multiple teams and titles.
Mass Effect 2
• Story planning and dialogue: party character Thane Krios
• Story planning and dialogue: party character Legion
• Story planning and dialogue: location Citadel Zakera Ward
• Dialogue: character EDI
• Led multidisciplinary teams designing the Recruitment and Loyalty mission levels for Thane Krios and Legion.
• Developed mission level concepts and wrote first draft dialogue for party members Miranda Lawson, Tali’Zorah vas Neema, and Jacob Taylor.
Mass Effect: Bring Down the Sky (DLC)
• Dialogue: Simon Atwell
• PC Tutorial Codex entries
Mass Effect 1
• Story planning and dialogue: planet Noveria
• Story planning and dialogue: planet Therum
• Story planning and dialogue: planet Caleston (cut from final game; ~50k words of dialogue)
• Dialogue: Gunnery Chief Ashley Williams
• Wrote all in-game Codex entries.
• Rewrote procedural planet descriptions and edited Galaxy Map layout on personal initiative to improve quality and scientific accuracy.
• Produced lore-related marketing materials for BioWare's website and game news network sites.
Dragon Age: Origins
• Wrote the first draft of the Human Noble Origin.
The big news there was that paradox was the ones who invited them out.
FYI we've known this since this media blitz started a week and a half ago
According to LinkedIn, he wrote Legion.