Ex Dev on wildstar here. Watched the video and although it was quiet informative, I just wanted to chime in on some of the key factors on why this game was a huge flop. I worked on the game for 5+ years and let me tell you.. This games was destined to fail wayyy before there was any issues with servers or not enough updates. Development on this project was a nightmare. The real Development time frame was closer to 10/11 years. Coming onto the project at the 5 year mark I soon realized that the leads and big boys had no fucking clue what a good game was and they could not commit to any idea. Too many cooks in the kitchen that can't cook anything other than Mayo and Beef Jerky sandwiches... Look for the double meaning in that. It's there. One of the most prevalent issues with the game that I noticed was bad direction from top down. People like Tim Cain specifically made way more problems than they were worth. Honestly the guy was a total dick. Awful to work with and almost nothing he "did" ended up in the game. His lack of leardership I would say was one of the reasons why the first 4-5 years of the game were almost completely thrown out. Literally...
Found a random youtube comment about Tim Cain
If you take the g out of Nguyen it spells nuyen so i'm 1000% certain that this is a confirmation that they're making a Shadowrun game and nobody can convince me otherwise.Long Nguyen (former Troika employee) is the new Animation Director at Obsidian. Don't think they've had such position previously, then again they are definately beefing up their animation crew.
If you take the g out of Nguyen it spells nuyen so i'm pretty confident that this means they're making a Shadowrun game and nobody can convince me otherwise.
I'm don't think bringing in a person from the Bloodlines animation team is much of a big deal. The guy who was the lead on Bloodlines's animation has been at Obsidian since the 2000s, didn't do them much good.Long Nguyen (former Troika employee) is the new Animation Director at Obsidian
SoZ was crippled by the engine. Those goddamn loading screens and the rubbery combat.
I'd love to see someone take another stab at SoZ with a better engine.
Without any of the (admittedly somewhat superficial) caravan stuff and with shit companions, an inferior ruleset, and worse writing, sure.I'd love to see someone take another stab at SoZ with a better engine.
Deadfire is pretty much that.
Without any of the caravan stuff and with shit companions and worse writing, sure.