Sailor Woedica
Cipher
- Joined
- Oct 8, 2018
- Messages
- 1,121
Why won't he give GDC talks anymore?
Why won't he give GDC talks anymore?
I do think some of it would have to be passable as "fine" if you want to keep your budget and sanity intact.
I put dozens of hours into Skyrim
We have?Everyone here put dozens of hours into Skyrim
So what you're saying is that you're a puritanical killjoy.Ever since I learned Sawyer supports polyamory I have completely written him off as a lost cause.
Obsidian is hiring again for even more stuff!
I'm going to be the cool guy here and say that I haven't played a minute of either Oblivion nor Skyrim.Everyone here put dozens of hours into Skyrim, try harder.
And even more. 2D animator job posting for a Unity engine game was just posted as well.
2D Animator
Obsidian Entertainment is looking for a talented, self-motivated 2D Animator to join our growing team of RPG developers!
Do you have experience animating and bringing characters to life? Do you possess a deep understanding of the principles of animation? Are you creative, work well within a fast-paced production environment, and enjoy working with designers,artists, and programmers to make amazing character animations? If so, our Animator role may be the perfect fit for you.
Responsibilities
Requirements
- Create exaggerated limited 2D animation for stylized characters
- Create and edit characters in Unity and in the animation software Spine
- Debug animation issues in engine
- Work with other developers to create a pipeline that delivers quality animation into the game
Pluses
- 2+ years industry experience
- High level of technical knowledge for animation pipelines and processes involved from conceptual phase to implementation
- Must be able to quickly rig and animate stylized 2D characters
- Familiar with painting and illustrating in Adobe Photoshop
- Self-motivated, organized, collaborative, and ability to work within a small team
Portfolio Requirements
- Has shipped one or more games on PC and console
- Familiarity with animation software such as Spine
- Strong foundation in traditional arts
Portfolio Pluses
- An online animation reel the demonstrates quality animation skills and in-game examples
- A shot breakdown document detailing your work contribution
- 2D and/or 3D character animation examples demonstrating knowledge of body mechanics
- Animation projects that demonstrates attention to acting, emotion, and storytelling
Or mobile game. First thing that comes to mind when I see "exaggerated limited 2D animation for stylized characters" + UnityPOE3 was reimagined as a platformer.
The other game I've wanted to make for a long time is one in which you play a player-defined St. George in the 3rd century Near East who enters a land terrorized by the Dragon. All conversation is abstracted into incomprehensible foreign language and the entire game looks like it is a moving Greek Orthodox icon painted on wood and plaster. As George suffers in the world, the icon fades, cracks, and chips away over time. I'd want it to be more about mood, atmosphere, and subtle body language/character interaction than a scripted narrative and fierce gameplay.
are you sure they aren't just making a new south park game?And even more. 2D animator job posting for a Unity engine game was just posted as well.
This is pretty interesting: https://www.obsidian.net/jobs/open-positions/art/2d-animator
"exaggerated limited 2D animation for stylized characters", "animation software Spine".
I guess they're finally making Adventure Time the RPG!
Or snatched the idea of Archer Protocol from MCA
2D Animator
Obsidian Entertainment is looking for a talented, self-motivated 2D Animator to join our growing team of RPG developers!
Do you have experience animating and bringing characters to life? Do you possess a deep understanding of the principles of animation? Are you creative, work well within a fast-paced production environment, and enjoy working with designers,artists, and programmers to make amazing character animations? If so, our Animator role may be the perfect fit for you.
Responsibilities
Requirements
- Create exaggerated limited 2D animation for stylized characters
- Create and edit characters in Unity and in the animation software Spine
- Debug animation issues in engine
- Work with other developers to create a pipeline that delivers quality animation into the game
Pluses
- 2+ years industry experience
- High level of technical knowledge for animation pipelines and processes involved from conceptual phase to implementation
- Must be able to quickly rig and animate stylized 2D characters
- Familiar with painting and illustrating in Adobe Photoshop
- Self-motivated, organized, collaborative, and ability to work within a small team
Portfolio Requirements
- Has shipped one or more games on PC and console
- Familiarity with animation software such as Spine
- Strong foundation in traditional arts
Portfolio Pluses
- An online animation reel the demonstrates quality animation skills and in-game examples
- A shot breakdown document detailing your work contribution
- 2D and/or 3D character animation examples demonstrating knowledge of body mechanics
- Animation projects that demonstrates attention to acting, emotion, and storytelling
PoE 3 visual novel.PoE 3 should be a bullet-hell shooter
are you sure they aren't just making a new south park game?
are you sure they aren't just making a new south park game?
Really? I thought the things they struggled with were keeping the engine updated as well as the third-party tools they integrated into it. I guess it makes sense, with how Onyx was designed for third-person console RPGs, but I thought it was supposed to be a versatile engine or something.In interviews they said Onyx was a huge pain in the ass to work with on South Park.