Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian General Discussion Thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
3) senior software engineer (november 2019 - present) - working on an unannounced project at Obsidian to help develop a prototype game proposal. Molding an existing code base to fit new requirements as well as writing new code to fit the needs of the project. The team is incredibly small and agile with frequent shifting of goals and priorities. I'm the primary engineering resource for the project's needs. These needs include console platform support, build systems, engine feature support, and new feature development.
this sounds more like a UE4 developer than a Unity developer fyi
take from that what you will
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Ahem.

Sawyer project or other prototype team? (Or even PoE 3 :P) From Senior Engineer Brett Klooster, who has re-joined Obsidian last month, previously worked on PoE and Tyranny: https://www.linkedin.com/in/brett-klooster-a9021651/

Senior Software Engineer

Company Name Obsidian Entertainment (Full-time)
Dates Employed Nov 2019 – Present
Employment Duration 2 mos
Location Irvine, CA

Working on an unannounced project at Obsidian to help develop a prototype game proposal. Molding an existing code base to fit new requirements as well as writing new code to fit the needs of the project. The team is incredibly small and agile with frequent shifting of goals and priorities. I am the primary engineering resource for the project's needs. These needs include console platform support, build systems, engine feature support, and new feature development.

He seems to be specialized in Unity. Maybe he responded to Unity Programmer job posting posted in August.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,018
Shills.jpg
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Epic Games, Valve, and Nintendo -- well known independent video game developers.
One's a publisher, the other two run a storefront. Not comparable. They're basically extinct nowadays, but Obsidian comes from a time when independent developers could actually be mid-tier.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Epic Games, Valve, and Nintendo -- well known independent video game developers.
One's a publisher, the other two run a storefront. Not comparable. They're basically extinct nowadays, but Obsidian comes from a time when independent developers could actually be mid-tier.
All three of those develop games. And unlike Obsidian, they didn't use a publisher for it.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
All three of those develop games. And unlike Obsidian, they didn't use a publisher for it.
Because getting big enough to publish your own games is just so easy. It totally never backfired on any company that bothered to attempt it.

(RIP Looking Glass.)
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
All three of those develop games. And unlike Obsidian, they didn't use a publisher for it.
Because getting big enough to publish your own games is just so easy. It totally never backfired on any company that bothered to attempt it.

(RIP Looking Glass.)
Having a large publisher is the inverse of being an independent developer though.
Obsidian's first game made was published by fucking LucasArts.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Having a large publisher is the inverse of being an independent developer though.
Obsidian's first game made was published by fucking LucasArts.
You're joking, right? You realize Valve and Epic relied on publishers for a time too, right?

Not that Obsidian even wanted to publish their own games. Apparently Feargus's plan was always to get bought out.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
You're joking, right? You realize Valve and Epic relied on publishers for a time too, right?
yea and I wouldn't call them an independent developer if they still did because they were reliant upon funding from a much larger publisher
which was the entire point of the discussion -- obsidian never made a single game without a large publisher
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
yea and I wouldn't call them an independent developer if they still did because they were reliant upon funding from a much larger publisher
which was the entire point of the discussion -- obsidian never made a single game without a large publisher
I'm starting to think you just enjoy being a contrarian for contrarianism's sake.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
yea and I wouldn't call them an independent developer if they still did because they were reliant upon funding from a much larger publisher
which was the entire point of the discussion -- obsidian never made a single game without a large publisher
I'm starting to think you just enjoy being a contrarian for contrarianism's sake.
Maybe I just think applying the phrase "independent developer" to a developer that's reliant upon an external financial source is incorrect?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,697
There's "garage dev" and then there's "independent." Obsidian was free to work with any publisher willing to pay them, not anymore.

ExVf2LLW8AQ2nk3

ExVy3UrW8AAnHr5


Anyway, whatever project this is, it's not Sawyer's. He's the only writer on that and it has no combat systems.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,697
I thought Dollarhyde was also working on Sawyer's project.
He was getting feedback from her, but last year he said he was the only one.


tfw you're the only writer on a project so you can use whatever bizarre logic you want to gate the flow of a conversation

what if i just use boolean variables to track game states and no integers ever
 

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,126
Location
Copenhagen, Denmark
yea and I wouldn't call them an independent developer if they still did because they were reliant upon funding from a much larger publisher
which was the entire point of the discussion -- obsidian never made a single game without a large publisher
I'm starting to think you just enjoy being a contrarian for contrarianism's sake.
Maybe I just think applying the phrase "independent developer" to a developer that's reliant upon an external financial source is incorrect?
Maybe you're just young enough that you weren't around for the time when "independent developer" meant developers not owned by their publishers, as opposed to these days when it means 1-10 people making a game that is "published" on steam.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom