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Obsidian General Discussion Thread

LESS T_T

Arcane
Joined
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Messages
13,582
Codex 2014
with the exceptions of D:OS 2 and Tyranny (obviously D:OS 2 is the biggest seller of this list, but I can't imagine it sold 9x as many copies as PoE).

One thing to note about D:OS 2 (and also BG3) is that there's no way of buying the game outside of Steam and GOG. Larian don't sell Steam keys on other sites like Humble, Fanatical, GMG, etc.. (Only KS backers could obtain Steam keys.) And reviews by key purchases don't count toward the main score. So when you count these factors, it's like 6x many reviews, which kinda aligns with sales numbers we (directly and indirectly) aware.
 

vortex

Fabulous Optimist
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You can't compare DOS2 and Poe2 even with TB combat. DOS2 has it's multyplayer thing and more open ended world I would say. Deadfire is much confined. Saywer said he would do PoE3 as 3D game and I guess they will do co-op as well.
 

Testownia

Guest
The total sales for PoE II are much higher than the first one

Jesus!
No wonder people in other threads are saying they're willing to donate money to Codex for you to get a dumbfuck tag. :)

Pillars-of-Eternity-II-Deadfire-Sales-Investor.jpg

Those are statistics from 2018, you imbecile, before even the console ports were released.
 
Joined
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Codex Year of the Donut

Testownia

Guest
with the exceptions of D:OS 2 and Tyranny (obviously D:OS 2 is the biggest seller of this list, but I can't imagine it sold 9x as many copies as PoE).
there's 11.3k people playing dos2 right now
and 866 people playing dumpsterfire

And millions of people are playing Fortnite right now. People have shit taste... more news at 11.
You don't have permission to reply to me.

OK.
 
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Codex Year of the Donut
dumpsterfire cost far more than original pillows to develop, they needed way better sales than the original

making a longer RPG is probably a bad idea from a financial perspective, once you're past the ~30 hour mark I'm not sure how much extra content will factor into people deciding to buy your game
 

Testownia

Guest
dumpsterfire cost far more than original pillows to develop, they needed way better sales than the original

making a longer RPG is probably a bad idea from a financial perspective, once you're past the ~30 hour mark I'm not sure how much extra content will factor into people deciding to buy your game

Didn't Obsidian "borrow" some money from Tyranny's budget? But was it for the first, or second PoE?
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,378
Divinity: Original Sin Divinity: Original Sin 2
It was revealed to me in a dream.
No wonder here.
The human brain searches for solutions to everyday problems during sleep.
That's your brain coping.


Muster up proof that PoE2 sold more than five times on consoles than on PC or shut the fuck up, you feeble little bitch!

And if you find proof, make sure to pay Sawyer a visit, maybe you can pull him off (figuratively and... literally) from his depression.

If only Sawyer would know the truth about true sales number from you...
He would stop lamenting on his blog like a confused bloke of how commercially unsuccessful PoE2 was.



PS: I've presented no statistics.
A screenshot from twitter is not a statistic.
 

Testownia

Guest
It was revealed to me in a dream.
No wonder here.
The human brain searches for solutions to everyday problems during sleep.
That's your brain coping.


Muster up proof that PoE2 sold more than five times on consoles than on PC or shut the fuck up, you feeble little bitch!

And if you find proof, make sure to pay Sawyer a visit, maybe you can pull him off (figuratively and... literally) from his depression.

If only Sawyer would know the truth about true sales number from you...
He would stop lamenting on his blog like a confused bloke of how commercially unsuccessful PoE2 was.



PS: I've presented no statistics.
A screenshot from twitter is not a statistic.

You're honestly retarded. So probably a Slav.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,378
Divinity: Original Sin Divinity: Original Sin 2
You're honestly retarded. So probably a Slav.

I wish I was one but unfortunately not.

Because that would've meant that I would be living in a part of Europe where "feelings over facts" SJW retards don't run rampant and where knuckle dragging fuckos (that receive their "facts" in dreams) are nonexistent.

And when you pay Obsidian headquarters THE visit, enthusiastically flaunting in the air like a little bitch the papers with the latest TRUE PoE2 sales numbers, make sure you pay Urquhart a visit too.
Depending on how good you suck his cock, maybe you can save Sawyer's job and his downfall into obscurity.

PoE3 FTW!
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,696
making a longer RPG is probably a bad idea from a financial perspective, once you're past the ~30 hour mark I'm not sure how much extra content will factor into people deciding to buy your game

There appears to be a nontrivial core who believe that even 30-40 is "too short" for a complete playhtrough but once you're near 50 it's fine.
 
Joined
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Messages
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Codex Year of the Donut
has avellone or anyone from obsidian ever commented on why in kotor 2 & subsequent material both the main character being female and having traveled with the handmaiden is canon?
 

Nano

Arcane
Patron
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Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
has avellone or anyone from obsidian ever commented on why in kotor 2 & subsequent material both the main character being female and having traveled with the handmaiden is canon?
What would they have to say about it? They're not the ones who decided what's "canon".
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
has avellone or anyone from obsidian ever commented on why in kotor 2 & subsequent material both the main character being female and having traveled with the handmaiden is canon?
The MC being female is probably because Revan had been made male and they decided to switch it up. As for the Handmaiden, if the Disciple was left out, it's probably because they decided that her character and her story were more important ; if not, that's just Lucas Arts deciding that they wouldn't be beholded to an arbitrary gameplay element and just included both.
 

vortex

Fabulous Optimist
Joined
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Messages
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Location
Temple of Alvilmelkedic
Obsidian working on a project to be announced this E3/VGA
1) lead narrative designer (march 2020 - present) - an upcoming, hush-hush project
2) cinematics director (may 2020 - present) - unannounced project, cinematic design + direction + presentation + performance direction
3) senior software engineer (november 2019 - present) - working on an unannounced project at Obsidian to help develop a prototype game proposal. Molding an existing code base to fit new requirements as well as writing new code to fit the needs of the project. The team is incredibly small and agile with frequent shifting of goals and priorities. I'm the primary engineering resource for the project's needs. These needs include console platform support, build systems, engine feature support, and new feature development.


Most likely it's cancelled Stormlands since they were making it with Microsoft
https://www.denofgeek.com/games/obsidian-reveals-cancelled-xbox-exclusive-called-stormlands/
 
Last edited:

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
I don't think they would go back to an old pitch like that, they probably have other stuff to offer now...
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
428
Obsidian working on a project to be announced this E3/VGA
1) lead narrative designer (march 2020 - present) - an upcoming, hush-hush project
2) cinematics director (may 2020 - present) - unannounced project, cinematic design + direction + presentation + performance direction
3) senior software engineer (november 2019 - present) - working on an unannounced project at Obsidian to help develop a prototype game proposal. Molding an existing code base to fit new requirements as well as writing new code to fit the needs of the project. The team is incredibly small and agile with frequent shifting of goals and priorities. I'm the primary engineering resource for the project's needs. These needs include console platform support, build systems, engine feature support, and new feature development.


Most likely it's cancelled Stormlands since they were making it with Microsoft
https://www.denofgeek.com/games/obsidian-reveals-cancelled-xbox-exclusive-called-stormlands/
I doubt they’re working on two fantasy games since they’re making Avowed.
 

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