Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian General Discussion Thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Another unverifiable theory: Deadfire having a strong long tail may have something to do with the huge success of DOS2 and maybe even the hype of BG3. During these two years, many times on other gaming forums I have seen new players asking for modern rpg recommendations after they got into the genre with DOS2, and I would recommend Deadfire every time. :cool:
deadfire has a long tail because there's no fucking games releasing and people are resorting to scraping the bottom of the shit barrel
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
274
Another unverifiable theory
Unverifiable indeed.
I can see people playing this game for the sake of trying different builds, which is pretty much the only forums discussions or youtube videos there is for this game. And that's pretty much a big fail in the eyes of everyone who wanted a fucking ERPEEGEE.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
the drought went on for so long, people couldnt recognize that what they found was actually contaminated with shit.
after making it to a fresh source, they realized how terrible it had been
 

Briar Diem

Arcane
Developer
Joined
May 14, 2018
Messages
19
For what it's worth the development of Deadfire was completely smooth and even enjoyable. Whatever issues are with the game or why it did not sell well (which was a major bummer) was not because there was something inherently wrong behind the scenes or some crazy shit went down.
 

Orduss

Novice
Joined
Apr 26, 2021
Messages
7
For what it's worth the development of Deadfire was completely smooth and even enjoyable. Whatever issues are with the game or why it did not sell well (which was a major bummer) was not because there was something inherently wrong behind the scenes or some crazy shit went down.
But now, given that you seem to be a developer at Obsidian, can you tell us if Avowed’s development is going well or not?
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,783
My team has the sexiest and deadliest waifus you can recruit.
For what it's worth the development of Deadfire was completely smooth and even enjoyable. Whatever issues are with the game or why it did not sell well (which was a major bummer) was not because there was something inherently wrong behind the scenes or some crazy shit went down.
New theory... Deadfire's disastrous sales numbers are a direct result of its development being completely smooth and even enjoyable. Everyone knows best selling games are only conceived and developed in the fires of conflict and war! :smug:
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,741
For what it's worth the development of Deadfire was completely smooth and even enjoyable. Whatever issues are with the game or why it did not sell well (which was a major bummer) was not because there was something inherently wrong behind the scenes or some crazy shit went down.
New theory... Deadfire's disastrous sales numbers are a direct result of its development being completely smooth and even enjoyable. Everyone knows best selling games are only conceived and developed in the fires of conflict and war! :smug:

I agree look at torment's team, you can Clearly see the "torment:smug:" in their faces.
16109.jpg
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,686
The Glassdoor Obspocalypse continues

Avoid this place
Jul 27, 2021 - Anonymous Employee

Pros

All the Microsoft benefits and perks. Yes, weather is nice here in Southern California, only if you can afford.

Cons

If you ask around, you will hear all kinds of horror stories about this place from most of the people who worked at Obsidian. All the things that are described here are still very true. Toxic management that treats their team just merely a tool, forever outsider if you don’t get along with their top-down culture. Decisions were made in closed door meetings. Terrible at scoping project and scheduling even with 18+ years of game development experience. Sudden layoffs.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,240
Location
Belgium
Dudes,

there's an important Podcast you should check out.
Josh is featured on 99 Potions Episode 49: Josh Sawyer link here.

This interview is notable for being more than just another "let's ask Josh another 101 questions about F:NV DLC".
Actually, it goes into a few important aspects, highlights below:

- (5 min) first getting into RPGs, tabletop, and importance of Bard's tale, anecdote about dad doing the Milwaukee Bronze Fonz
- (7min) improving D&D and making RPGs is easy :cool:, being a bad student, wanting to become tattoo artist,
- (20 mins onward) behind the scenes talk on Fallout 3, how F:NV came about, admitting Obsidian's own sluggish work-pace led to Sega losing patience with them, how Josh doesnt like Vegas so tried to research plants n stuff, harsh first reaction from critics on F:NV (dated look)
- (42min) thoughts on post-post apocalyptic societies, Legion/Colonel Kurz inspirations, link to real-life political movements (and crazy theories)
- (47min) link to Deadfire, how USA-uprise at White House can happen anywhere, people are inherently 'colonialist', quick to disregard the Huana faction due to their native culture (i.e. cast-system) in favor of 'white-man burden' supporting the trading company (RL defending Belgian Congo), our ever-evolving Weltgeist is made up and Sinclair Lewis
- (52 min) behind the scenes on PoE, publishers exceptions vs size of audience, how Deadfire was extremely slow to sell (only started earning money in 2020),
- (1hour) sales of PoEII, disappointed expectations, comparison to Divinity, 88-metacritic score (Obsidian's best)
-(1h, 8 min) questions from audience, e.g. turn-based PoEII combat
 

RandomName

Novice
Joined
May 8, 2021
Messages
5
Poor Josh, they keep asking questions about pillows and he still seems confused about the sales...
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,686
Sawyer is a huge fan of using buffs to pass dialogue checks so it makes sense that will be an element in his Disco clone.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Him drinking alcohol is just a research for his disco clone. Gulping some whiskey for bravery will be an in-game mechanic.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom