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Obsidian General Discussion Thread

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.

LESS T_T

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Codex 2014
Feargus talk at a conference will be live in a hour and half. Pre-recorded though.



Feargus Urquhart, the head of the famous RPG developer Obsidian, talks about being acquired by Microsoft, what studios should consider when being bought, and his experiences of working with publishers
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.gamesindustry.biz/artic...gus-urquhart-completes-gi-live-london-line-up

Obsidian's Feargus Urquhart completes GI Live: London line-up
More investors and publishers sign-up

Obsidian Entertainment boss Feargus Urquhart is our final big name speaker for GI Live: London this week.

In a pre-recorded conversation with GamesIndustry.biz, Urquhart will discuss his experiences of working with publishers and give advice for studios looking to be acquired. Obsidian is best known for making RPGs, including games in the Star Wars, Fallout and South Park universes. It is now owned by Microsoft and working on The Outer Worlds 2 and Avowed for Xbox.

He joins a huge roster of exciting speakers, which also includes PlayStation CEO Jim Ryan, Haven Studios head Jade Raymond, plus Valve, Xbox, Warner Music and many more.

You can see the full line-up here. Tickets are available here.

GI Live: London takes place online and in-person alongside the consumer show EGX between Wednesday, October 6th - Friday, October 8th. The venue is the Platinum Suite at the Excel Centre in London.

The first day of the event is a digital-only meeting day, where attendees can arrange meetings online and connect over video calls. We will also be re-running some of our best talks from the past 18 months.

Day two and three will take place in-person, and will feature networking, roundtables, talks, plus in-person meetings. Talks will also be streamed and available to view online for ticket holders.

Publishers and investors set to attend the event include: Bandai Namco, Barclays, Curve Digital, Devolver Digital, EA Originals, Epic Games, Fundamentally Games, GamesCo London, Global Top, Hiro Capital, Humble Games, Kickstarter, LEGO Ventures, London Venture Partners, Makers Fund, Marvelous Europe, Merge Games, Miniclip, Netease, Playstack, Secret Mode, Sega, Sold Out, Splash Damage, Sumo Digital, Team17, Thunderful, TinyBuild, Twitch, Ubisoft, Valve, Wired Productions, Wizards of the Coast and Yogscast Games.

Standard tickets include access to all three days, entry to the EGX consumer show, the physical and digital meeting system, all the talks and lunch on both in-person days. Digital-only tickets are also available.

For more information, check out live.gamesindustry.biz.
 

Duraframe300

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Feargus talk at a conference will be live in a hour and half. Pre-recorded though.



Feargus Urquhart, the head of the famous RPG developer Obsidian, talks about being acquired by Microsoft, what studios should consider when being bought, and his experiences of working with publishers


In a twist of fate Feargus will come out, drop F-Bombs for half an hour and ending with a 10 minute rant about Chris Parker before telling Microsoft to suck his dick for getting them a babysitter.

Oh wait, this is Feargus. Nevermind.
 
Last edited:

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


In this video we talk to Studio Design Director Josh Sawyer and Lead Creative Designer John Gonzalez to explore why Fallout: New Vegas is famous for its freedom. In New Vegas you can go anywhere and be anything, yet the game still manages to tell a cohesive story. It accomplishes this by offering the player meaning choices and through the clever design of the reputation system.

Special Thanks
Josh Sawyer
John Gonzalez
 

Gahbreeil

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In this video we talk to Studio Design Director Josh Sawyer and Lead Creative Designer John Gonzalez to explore why Fallout: New Vegas is famous for its freedom. In New Vegas you can go anywhere and be anything, yet the game still manages to tell a cohesive story. It accomplishes this by offering the player meaning choices and through the clever design of the reputation system.

Special Thanks
Josh Sawyer
John Gonzalez
Wow, I can even farm and take care of livestock. Apart from that I can actually take over a casino or become a khan. Also, highwaymen to ride through the Nevada desert. If you know they did not aim for the sky it is passable. Yet why not use the copyrighted material?
 

Hellion

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According to this website, Obsidian is planning to "release one game every year, for the next 7 years".


https://technewsinc.com/xbox-rumors-1-obsidian-game-a-year-and-xbox-game-studios-details-xbox-one/

Xbox Rumors: 1 Obsidian Game a Year and Xbox Game Studios Details | Xbox One
The latest rumors about Xbox Studios’ plans were shared in the latest Xbox Two podcast hosted by Rand al Thor 19 and Jez Corden. The latter has already proven in the past that it has reliable sources within Microsoft and has shared a lot of information about some of the projects going on at Xbox. With three hours of podcasts to listen to, we bring you a recap!

The latest rumors from Xbox Studios
A lot of information was shared during the show and while we already know a lot of Xbox exclusives are in the works, a few more details have arrived with this podcast. It should be borne in mind that these are rumors until anything is officially confirmed, but that is already enough to wait before future announcements at the end of the year.

Avid, Outer Realms 2 and Obsidian
Avowed has already been talked about recently with details suggesting that the medieval RPG looks like it will follow in the footsteps of The Elder Scrolls and The Outer Worlds. About 100 people are currently working on Avowed according to Jez Corden, and about 70 are on The Outer Worlds 2. The podcast talks about more than 120 people, but Jez later changed his mind.

Studio Obsidian actually aims to release one game per year for 7 years, or one game per year for the entire current generation of consoles. Therefore, 2022 will be allocated to Grounded and 2023 to Avowed. But another secret game, Josh Sawyer’s, is said to be in development. This will be developed by a small team, somewhat similar to the team that took care of Grounded.

Obviously, the number of developers in each of the games will fluctuate as Avowed’s development slows down and The Outer Worlds 2 picks up pace, and those numbers don’t take into account outside developers.

When it comes to The Outer Worlds 2 more specifically, what he saw in the game clearly looks a lot like the first, but feels a lot more solid. Although it was developed with the same game engine, this sequel could be better controlled from a technical point of view.

As for Avowed, the game appears to be currently in almost pre-alpha state and Jez confirms what we saw in the CGI trailer with the character’s hand casting a spell in real time prior to its release. The expressive game could be released in 2023.


They misspelled Avowed and Outer Worlds 2 in that headline for some reason lol.



 

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