Immortal
Arcane
>make your own studio and invite your old pallsSounds like Cain should join his old pals Anderson and Moore at Fargo's Playhouse if he wants to get away from Urquhart and Parker-style micromanagement.This Tim Cain's quote was related to the question (22:53): "What is the thing you (Cain) miss the most from the old days?".
His answer was alarming: " I suppose I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting", "are you sure it's a good feature to put that in?, and I'm like, we can talk about that again, and it's weird because some of the thing people have told me are just so strange, I had somebody tell me that our factories in outer world shouldn't have smoke stacks on them, because smoke stacks are not sci-fi, and I was like, have you seen the beignnig of Blade Runner movie?, have you seen city of lost children?."
There is an indication of self scrutiny and censorship that deriaves from key creative postions and from lower postion creative employees in Obsidian and probably in other studios. This kind of behavior has a destructive outcome on the final product, I think it's one's of the driving forces of decline that we witnessing in entertainment in general across the 10's.
>ship a game
>start leaving one by one due to "bad working environment" and "stifled creativity"
>make your own studio and invite your old palls
The Black Isle shuffle.
Cain grabbing a bunch of friends and going off on their own?
What could possibly go wro-