Yaksha
Novice
- Joined
- Jun 12, 2022
- Messages
- 19
It acts like drowning man, frantically splashing water to sides, doing anything just to stay on.
They keep adding games after games, we barely have any info on their other "projects".
Any word on that front?Lol this is BS. Let's try and finish Avowed first. kthx
Any word on that front?Lol this is BS. Let's try and finish Avowed first. kthx
""""leaked""""Any word on that front?Lol this is BS. Let's try and finish Avowed first. kthx
https://www.dsogaming.com/news/pre-...icrosoft-exclusive-game-avowed-leaked-online/
Any word on that front?Lol this is BS. Let's try and finish Avowed first. kthx
""""leaked""""Any word on that front?Lol this is BS. Let's try and finish Avowed first. kthx
https://www.dsogaming.com/news/pre-...icrosoft-exclusive-game-avowed-leaked-online/
Both these studios work for the same parent company now. This is "something to tide you over while you wait for the next Elder Scrolls."So... this will be the Skyrim killer, like Outer Worlds was the supposed Fallout killer?
Or let's be fabulously optimistic, compete with the Elder Scrolls and build a new billion dollars Elder Scrolls-like Franchise, it's probably the goal with Avowed. It's not like Skyrim was made by a very huge team anyway.Both these studios work for the same parent company now. This is "something to tide you over while you wait for the next Elder Scrolls."So... this will be the Skyrim killer, like Outer Worlds was the supposed Fallout killer?
It was profitable for South Park Digital Studios and Ubisoft, not so much Obsidian.has anyone from obsidian ever commented on how profitable stick of truth was?
Tim Cain on Fallout, Bloodlines and His Ups & Downs. The House of The Dev Podcast S2E4
Well"[...] It's weird [...] Even now, after 41 years, I have people second-guessing everything I do".
I understand it would mean people from Obsidian, and Obsidian developed that game, so...Well"[...] It's weird [...] Even now, after 41 years, I have people second-guessing everything I do".
“I love Fallout, I love the setting, I could see myself working on it again but you know, we’ll see where the future takes me.”
“In the past people have talked about New Orleans. I do think California or the Midwest would also be very interesting. Obviously, I have to be passionate about it as a director but also that the team is really excited about and also that works within the larger idea of the IP. [...] When it’s kind of larger IP or franchise, it has to work within a larger vision of “What is Fallout?” […] I think there's a lot of cool places in the US. A lot of people have talked about Fallout in other parts of the world. I think those are interesting as well.”
“Pentiment won’t be for everyone. It’s bookish, sometimes a bit dry, and demands you take its questions about the nature of religion, art, and other heady subjects seriously if you want to get the most out of its narrative. If that sounds like your sort of thing, you can look forward to a rich, well-researched world you'll truly feel a part of and a fantastic story that serves up numerous memorable, moving twists and turns. Pentiment will leave an indelible mark on you if you just give it a chance.”
This Tim Cain's quote was related to the question (22:53): "What is the thing you (Cain) miss the most from the old days?"."[...] It's weird [...] Even now, after 41 years, I have people second-guessing everything I do"
Well"[...] It's weird [...] Even now, after 41 years, I have people second-guessing everything I do".
Sounds like Cain should join his old pals Anderson and Moore at Fargo's Playhouse if he wants to get away from Urquhart and Parker-style micromanagement.This Tim Cain's quote was related to the question (22:53): "What is the thing you (Cain) miss the most from the old days?".
His answer was alarming: " I suppose I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting", "are you sure it's a good feature to put that in?, and I'm like, we can talk about that again, and it's weird because some of the thing people have told me are just so strange, I had somebody tell me that our factories in outer world shouldn't have smoke stacks on them, because smoke stacks are not sci-fi, and I was like, have you seen the beignnig of Blade Runner movie?, have you seen city of lost children?."
There is an indication of self scrutiny and censorship that deriaves from key creative postions and from lower postion creative employees in Obsidian and probably in other studios. This kind of behavior has a destructive outcome on the final product, I think it's one's of the driving forces of decline that we witnessing in entertainment in general across the 10's.
Well
I wonder what happened at Obsidian before they developed this. Someone important must have left, right?
>make your own studio and invite your old pallsSounds like Cain should join his old pals Anderson and Moore at Fargo's Playhouse if he wants to get away from Urquhart and Parker-style micromanagement.This Tim Cain's quote was related to the question (22:53): "What is the thing you (Cain) miss the most from the old days?".
His answer was alarming: " I suppose I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting", "are you sure it's a good feature to put that in?, and I'm like, we can talk about that again, and it's weird because some of the thing people have told me are just so strange, I had somebody tell me that our factories in outer world shouldn't have smoke stacks on them, because smoke stacks are not sci-fi, and I was like, have you seen the beignnig of Blade Runner movie?, have you seen city of lost children?."
There is an indication of self scrutiny and censorship that deriaves from key creative postions and from lower postion creative employees in Obsidian and probably in other studios. This kind of behavior has a destructive outcome on the final product, I think it's one's of the driving forces of decline that we witnessing in entertainment in general across the 10's.