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No and no. Josh Sawyer agrees with me that it and New Vegas are the funnest games Obsidian's created.Only you liked DS3 Roguey.
It was the shitiest game Obsidian ever made
No and no. Josh Sawyer agrees with me that it and New Vegas are the funnest games Obsidian's created.Only you liked DS3 Roguey.
It was the shitiest game Obsidian ever made
Josh opinion means nothing. Their fanbase opinion is what matters. And DS3 is the least liked of Obsidian games, and the only one that it's not a cult classic or on the way to become one.No and no. Josh Sawyer agrees with me that it and New Vegas are the funnest games Obsidian's created.Only you liked DS3 Roguey.
It was the shitiest game Obsidian ever made
Someone summoned me? DS3 was good and fun. Who cares if it is not on the best games ever list? Who cares if noone will remember it 10 years from now? Who cares if noone wants to copy its elements? It was a fun hack and slash game, and for some game that is enough. And LOL at "all their games had bad gameplay" part. Some of them were rought (Alpha Protocol), but others had good or average gameplay, just buggy.Only you liked DS3 Roguey.It had fun combat and a good antagonist.Their last game, Dungeon Siege, was a POS with no redeeming features. Their next game is South Park, which looks complete shithouse.
So no, the don't.
It was the shitiest game Obsidian ever made
Their last game, Dungeon Siege, was a POS with no redeeming features. Their next game is South Park, which looks complete shithouse.
So no, the don't.
But that is for me the definition of mediocre. Not bad per se, but nothing special either. Just good for what it is.It was a fun hack and slash game, and for some game that is enough.
Josh opinion means nothing. Their fanbase opinion is what matters. And DS3 is the least liked of Obsidian games, and the only one that it's not a cult classic or on the way to become one.No and no. Josh Sawyer agrees with me that it and New Vegas are the funnest games Obsidian's created.Only you liked DS3 Roguey.
It was the shitiest game Obsidian ever made
At best Obsidian fanboys say "it's...fun i quess" and that's it. No one puts it in his favorite games, no one will remember it 3 years from now, no one will take something from it to copy.
josh is technicaly correct that it has the most solid gameplay among Obsidian games, but that doesn't mean anything if it's lacking in all other aspects. Especialy among Obsidian games where the "best gameplay" doesn't mean anything special. All their games had bad gameplay, DS3 had mediocre
I forgot about NWN2 OC completely.DSIII is actually pretty well liked and most people consider it to have actually good gameplay. It's also valued higher than the NWN2 OC generally, so stuff it with *Obsidian's least liked game*. (And I hope you are not going to argue the NWN2 OC, which is downright atrocious in places is better)
I forgot about NWN2 OC completely.DSIII is actually pretty well liked and most people consider it to have actually good gameplay. It's also valued higher than the NWN2 OC generally, so stuff it with *Obsidian's least liked game*. (And I hope you are not going to argue the NWN2 OC, which is downright atrocious in places is better)
You have a point here. DS3 was indeed better.
I forgot about NWN2 OC completely.DSIII is actually pretty well liked and most people consider it to have actually good gameplay. It's also valued higher than the NWN2 OC generally, so stuff it with *Obsidian's least liked game*. (And I hope you are not going to argue the NWN2 OC, which is downright atrocious in places is better)
You have a point here. DS3 was indeed better.
I would actually argue that there are a few things they could learn from it for other games (though they are pretty small) and one actually big one.
Not in the main game, though. In the DLC you had a choice at the end that was (although a bit binary) very interesting, since it presumably hadn't affected what happens IN the next game, but what happens between them.
I actually hope they do something similiar in the P:E series, since I think its a really elegant way to develop meaningful and flexible (for the dev) carry-over choices.
Do you have a link about this "Hard sci-fi" crpg idea?Now the only question is why they don't hire Ziets fulltime already?
They probably want to keep costs low for now and don't need the extra writer full time. I wouldn't be surprised if they hired him back after P:E releases though.
At least I know I'm going to make my voice loud for Ziets hard sci-fi crpg if Obsidian asks what new projects we wanna see apart from P:E 2. (Or towards the end of P:E's development cycle anyway)
I don't think there was one. But their next kickstarter will be a new ip, and with post apocalyptic becoming more overused than fantasy, sci-fi is a logical way to go. Unless they go for a weird/horror philosophical Avelone PS:T successor.Do you have a link about this "Hard sci-fi" crpg idea?Now the only question is why they don't hire Ziets fulltime already?
They probably want to keep costs low for now and don't need the extra writer full time. I wouldn't be surprised if they hired him back after P:E releases though.
At least I know I'm going to make my voice loud for Ziets hard sci-fi crpg if Obsidian asks what new projects we wanna see apart from P:E 2. (Or towards the end of P:E's development cycle anyway)
I don't think there was one. But their next kickstarter will be a new ip, and with post apocalyptic becoming more overused than fantasy, sci-fi is a logical way to go. Unless they go for a weird/horror philosophical Avelone PS:T successor.Do you have a link about this "Hard sci-fi" crpg idea?Now the only question is why they don't hire Ziets fulltime already?
They probably want to keep costs low for now and don't need the extra writer full time. I wouldn't be surprised if they hired him back after P:E releases though.
At least I know I'm going to make my voice loud for Ziets hard sci-fi crpg if Obsidian asks what new projects we wanna see apart from P:E 2. (Or towards the end of P:E's development cycle anyway)
G. Ziets said:Another setting that I think is underused is “real” science fiction. Most scifi games are actually space fantasy, like Star Wars. Mass Effect pays lip service to some actual or predicted technologies, and it includes Earth, but it still feels like a collection of space fantasy tropes. I’d like to see a game that projected technological trends two or three hundred years into the future and based its gameplay and narrative around what *could* really happen. Obviously, these projections would be exaggerated for the sake of fun, but I think a scifi game could be far more surprising and interesting if it was based on “real” projective science fiction than the usual conglomeration of jump gates, “the force,” insectoid aliens, etc.
Only if you rely on a very limited and recent timeframe. In the grand scheme of released RPG titles, steampunk, post-apocalyptic and SF aren't nearly as numerous compared to fantasy titles. I wish I lived in a world where I could genuinely say "man, all these SF and steampunk RPGs are getting on my nerves".Steampunk and Post Apocalyptic are, recently, more overused than fantasy. But Sci-Fi isn't too far behind either.
I would say the horror or gothic genre are pretty underused right now. Urban fantasy too, something a la Vampire Bloodline The Masquerade would be cool.
Only if you rely on a very limited and recent timeframe. In the grand scheme of released RPG titles, steampunk, post-apocalyptic and SF aren't nearly as numerous compared to fantasy titles. I wish I lived in a world where I could genuinely say "man, all these SF and steampunk RPGs are getting on my nerves".Steampunk and Post Apocalyptic are, recently, more overused than fantasy. But Sci-Fi isn't too far behind either.
I would say the horror or gothic genre are pretty underused right now. Urban fantasy too, something a la Vampire Bloodline The Masquerade would be cool.
I don't think there was one. But their next kickstarter will be a new ip, and with post apocalyptic becoming more overused than fantasy, sci-fi is a logical way to go. Unless they go for a weird/horror philosophical Avelone PS:T successor.Do you have a link about this "Hard sci-fi" crpg idea?Now the only question is why they don't hire Ziets fulltime already?
They probably want to keep costs low for now and don't need the extra writer full time. I wouldn't be surprised if they hired him back after P:E releases though.
At least I know I'm going to make my voice loud for Ziets hard sci-fi crpg if Obsidian asks what new projects we wanna see apart from P:E 2. (Or towards the end of P:E's development cycle anyway)
Steampunk and Post Apocalyptic are, recently, more overused than fantasy. But Sci-Fi isn't too far behind either.
I would say the horror or gothic genre are pretty underused right now. Urban fantasy too, something a la Vampire Bloodline The Masquerade would be cool.
Or just any kind of Historical Rpg/low fantasy( with some small folk element of fantasy) A la conquistador or Legend of Eisenwald.
Anything that is realistic (present or past, future is speculative) with maybe a slight bit of fantasy, subtle.
Chris Avellone@ChrisAvellone
10th Anniversary party for @Obsidian tonight. Can't believe it - 10 years. 10. Years.