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Obsidian General Discussion Thread

Duraframe300

Arcane
Joined
Dec 21, 2010
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6,395
I forgot to mention this for a while. But, since it came up today I might as well.

Eric DeMilt, producer of Fallout 2 post Tim Cain has joined Obsidian in july last year. Most likely he's heading up the Obsidian Skyforge team as Development Director.

Before that he worked alongside Tim Cain at Carbine on Wildstar.
 

Tigranes

Arcane
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Messages
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DS3 was very bug free, and the only one that could really be given that moniker from the current catalogue.
 

Xor

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Jan 21, 2008
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I had 2 CTDs and one quest bug (which was fixed by reloading a save from 10 minutes before) in my entire 50 hour playthrough of New Vegas, but I was playing with the nocd crack which I'm told fixed a few of the major problems the initial release had. Still, once those were sorted out it was less buggy than any given Bethesda game, so I don't really get what all the bitching is about there.
 

Jedi Exile

Arcanum
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Project: Eternity Shadorwun: Hong Kong
DS3 was very bug free, and the only one that could really be given that moniker from the current catalogue.

True, but honestly, I can't really remember any serious bugs in Obsidian games. There were one bug in KOTOR 2 (I have the boxed version), but it only appeared if you choose a specific line in dialogue on Telos. There were also some annoying glitches in Fallout: New Vegas, but I have a feeling that they were the result of hurried attempts to 'fix' the game after release and the pouring of retarded complaints. Nothing gamebreaking though. DS3 was bug-free, but let's also keep in mind that it was a relatively simply game compared to FNV.
 

Xor

Arcane
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
DS3 was very bug free, and the only one that could really be given that moniker from the current catalogue.

True, but honestly, I can't really remember any serious bugs in Obsidian games. There were one bug in KOTOR 2 (I have the boxed version), but it only appeared if you choose a specific line in dialogue on Telos. There were also some annoying glitches in Fallout: New Vegas, but I have a feeling that they were the result of hurried attempts to 'fix' the game after release and the pouring of retarded complaints. Nothing gamebreaking though. DS3 was bug-free, but let's also keep in mind that it was a relatively simply game compared to FNV.
KOTOR2 was buggy as shit - CTDs, the smoke effect that can choke even modern computers, multiple quest bugs, etc. Combined with the awful combat inherited from KOTOR1, it would be utterly intolerable if it didn't have some of the best writing of any game to come out in the last decade.

I don't think Obsidian necessarily deserves their reputation as the studio that can't release a finished game, though - KOTOR2 was a mess, sure, and AP had some major issues, but MotB mainly suffered from performance and interface issues rather than bugs, FNV was actually less buggy than other sandbox RPGs even with its issues on release, and DS3 was pretty much bug free.
 

Tigranes

Arcane
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Jan 8, 2009
Messages
10,350
Alpha Protocol wasn't super-buggy, and neither was NWN2/xpacks, but they were I suppose 'ordinarily buggy' under RPG conventions. The problem is that for many users K2 and FNV were very buggy, and combined with NWN2 OC's 'medium' bugginess it established a reputation - exactly at a time when other AAA RPGs were finally becoming rather not-very-buggy, whether in truth or in perception (i.e. Bioware games).

My take on it is that F3 was buggier than FNV and I don't really care that much about bugs unless they are true showstoppers, so I personally don't care so much, but Obsidian clearly had to respond to that perception and they did with DS3 - pity it wasn't very acclaimed otherwise.
 

Broseph

Dangerous JB
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FNV fully patched is fine apart from occasional CTD's (like all games in the Bethesda Gamebryo engine) and radscorpions clipping through terrain.
 

Roguey

Codex Staff
Staff Member
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May 29, 2010
Messages
36,707
As much as I love New Vegas, I am absolutely fucking sick of seeing Radscorpions clipping out of the ground or watching them sideways-moonwalk towards me. Also, the random freezes upon entering a new area.
Why are you tagging me?
 

veryalien

Educated
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Codex 2014
DS3 was very bug free, and the only one that could really be given that moniker from the current catalogue.

True, but honestly, I can't really remember any serious bugs in Obsidian games. There were one bug in KOTOR 2 (I have the boxed version), but it only appeared if you choose a specific line in dialogue on Telos.

I love KOTOR 2 but you're wrong. There was a bug at launch where upon reload your light/darkside meter would go neutral. Annoying as hell.
 
Joined
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Messages
1,567
As much as I love New Vegas, I am absolutely fucking sick of seeing Radscorpions clipping out of the ground or watching them sideways-moonwalk towards me. Also, the random freezes upon entering a new area.
That doesn't happen to me in New Vegas, it was Fallout 3 that had that problem for me, Stockholm, Arkansas, and the supermutants in the Jefferson memorial would do this without fail. But since it's in both it must be some engine bug. As for random freezes on new areas I don't get those, my only issues are with loading saves and that's only on xbox.
 

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